OK, first off: this thread is here because there's no overspanning Pinball FX2 forum. They are split into the machine they're on. Which is dumb.
OK 2 : I really LOVE videogame pinball. I can play hours on end and stop only because I also have worldly things that must be done. Enough praise, on with grievances.
-The visuals in the Pinball FX2 tables are phenomenal, but for most tables they make it less pinball instead of more. There is generally way to much happening on screen which distracts and generally doesn't do the player any good as he must focus on the ball. It's great for spectators though. You know, those people you NEED to read the DMD and tell you what to hit next as you yourself can't afford to look up from the table. And even so, the messages are gone way too quick.
-On many tables scenarios and missions are way too convoluted. Again, if you don't have someone else reading the DMD, you will find yourself on your tenth go on a table before you know what to do or be in the game for more than only: 'I'm hitting everything that flashes'. In most videogames, the game itself makes it obvious how to proceed. Not so in PBFX2. The approach to the DMD is severely failing here. And when you decide to stop the ball to read the DMD, the mission is undeniably failed as it almost always is on a (strict) timer.
-So it's generally difficult to get to grips with a new table and the experience feels generally wrong at first. Combine this with the VERY limited time to try out a table and I find myself skipping lots of tables for purchase and my euro stays in my pocket. (Now they are listening)
My favorite tables are the ones that are more pinball and less action movie. Like MARS, SORCERER'S LAIR, WORLD WAR HULK. Please ZEN, make a few of those again and don't cater for adrenaline youngsters alone. Fix the DMD concept and make the learning of tables less of an ordeal.
OK 2 : I really LOVE videogame pinball. I can play hours on end and stop only because I also have worldly things that must be done. Enough praise, on with grievances.
-The visuals in the Pinball FX2 tables are phenomenal, but for most tables they make it less pinball instead of more. There is generally way to much happening on screen which distracts and generally doesn't do the player any good as he must focus on the ball. It's great for spectators though. You know, those people you NEED to read the DMD and tell you what to hit next as you yourself can't afford to look up from the table. And even so, the messages are gone way too quick.
-On many tables scenarios and missions are way too convoluted. Again, if you don't have someone else reading the DMD, you will find yourself on your tenth go on a table before you know what to do or be in the game for more than only: 'I'm hitting everything that flashes'. In most videogames, the game itself makes it obvious how to proceed. Not so in PBFX2. The approach to the DMD is severely failing here. And when you decide to stop the ball to read the DMD, the mission is undeniably failed as it almost always is on a (strict) timer.
-So it's generally difficult to get to grips with a new table and the experience feels generally wrong at first. Combine this with the VERY limited time to try out a table and I find myself skipping lots of tables for purchase and my euro stays in my pocket. (Now they are listening)
My favorite tables are the ones that are more pinball and less action movie. Like MARS, SORCERER'S LAIR, WORLD WAR HULK. Please ZEN, make a few of those again and don't cater for adrenaline youngsters alone. Fix the DMD concept and make the learning of tables less of an ordeal.
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