
I do worry that the demand for Zen to produce more and more tables will lead to them seeing the dollar signs (or should that be Forint signs?...) and bringing out an amount of tables that suffer from being of lower quality. Whilst I love that they have created so many, the release pace seems to be getting quicker and quicker and I just hope that the designers are being given enough time to bring us their best work. I guess it's a difficult balance, maybe they get to hire more staff as they have continued success, I hope so. Sometimes, less is more.
Speaking of less being more, I totally agree that just having more ramps does not lead to a table being deeper and more playable. Looking at real-life pinball tables, they never have many ramps but still manage to be challenging and fun to play. A lot of Zen tables have so many ramps that any time you hit the ball it feels like it hits a ramp somewhere.
I imagine getting the balance between a table being challenging and varied enough for pinball fans to enjoy and yet easy and accessible so casual gamers can have fun too must be so difficult. I bet if Zen could make a table which was just for all us pin-heads it would be awesome but I understand that is never going to happen. If anything, they must lean towards entertaining those casual players who just want to see everything the table has to offer with little effort as I'm sure they make up the majority of their sales. I think sometimes we start to forget that this isn't a pinball simulation and we want all the things which makes us enjoy real pinball...
My view on table flow is that while it is massively important to a real table, with Zen's tables it's much less so. I think this is because it is so easy to hold the ball on the flippers that nearly all tables are more stop-start. Even combos lately allow you to pause significantly to line up your shot, a feature I'm not a fan of. A combo for me should be all about timing that shot with a moving ball.
Things which make a great table for me include: Varied objectives, challenging yet quick to start missions, dramatic pauses, over the top flashing light-shows and magnets. I just loooove magnets.

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