Get ready to rock! KickBeat hits Vita AND PS3 on September 3rd in North America and September 11th in Europe! Check out the PlayStation Blog for a new trailer!
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I'm glad this will be a cross buy title. EXCELLENT ZEN!!!PSN ID- RayCrocheron82
Gamertag- RAFIE82
YouTube- Rafie Crocheron
Nintendo ID- Rafie82
Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony
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Originally posted by shogun00 View PostSweet! A PS3 version as well. That'll explain the really long lead time from the original announcement on this game.
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Awesome!!! Seems like only yesterday I was wondering when it would be releasedI have several questions:
1. Will there be a demo?
2. Will more up tempo imported songs be more difficult to play (like speed metal versus jazz or something)?
3. Can you create your own characters?
4. Any idea how large the game file will be on the Vita (+/-250mb)?
That's all for nowPSN: Bearded_Warrior
Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.
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Originally posted by Bearded_Warrior View PostAwesome!!! Seems like only yesterday I was wondering when it would be releasedI have several questions:
1. Will there be a demo?
2. Will more up tempo imported songs be more difficult to play (like speed metal versus jazz or something)?
3. Can you create your own characters?
4. Any idea how large the game file will be on the Vita (+/-250mb)?
That's all for now
1. Yes, there will be a demo!
2. I don't think we'll add more licensed tracks, simply because we allow you to import your own music
3. You can't create them, but you can customize existing ones
4. 850 MB
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Originally posted by BarbieBobomb View Post1. Yes, there will be a demo!
2. I don't think we'll add more licensed tracks, simply because we allow you to import your own music
3. You can't create them, but you can customize existing ones
4. 850 MBPSN: Bearded_Warrior
Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.
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Originally posted by Bearded_Warrior View PostAwesome, thanks! What I meant with the second question was when we import our own music, will the type of music dictate the difficulty?
BPM will affect the composition of enemies, though. Fast BPMs will tend to have more blue enemies (rapid sequences), while slow BPMs will tend to have more red enemies (press multiple buttons simultaneously). Some people find blue enemies more difficult, while others find red more difficult, so it really depends on what you are good at.
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I was recently reading an article that a lot of blind/visually impaired gamers like music games. http://www.polygon.com/features/2013...ames-rock-vibe. I haven't really checked out Kickbeat and whether or not it uses audio or visual cues, or haptic feedback. But if it doesn't rely solely on visual cues, it might be a great game for this group of gamers.
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