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  • KickBeat Release date!

    Get ready to rock! KickBeat hits Vita AND PS3 on September 3rd in North America and September 11th in Europe! Check out the PlayStation Blog for a new trailer!
    Last edited by BarbieBobomb; 08-27-2013, 07:40 PM.

  • #2
    Funny. i was just gonna ask when the release date is. then you just posted the release date. im looking forward to it.

    EDIT: the video on the us blog is private. please fix it

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    • #3
      Happy to finally get the release date! This + Killzone:Mercenery will make my psvita very happy this September

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      • #4
        I'm glad this will be a cross buy title. EXCELLENT ZEN!!!
        PSN ID- RayCrocheron82
        Gamertag- RAFIE82
        YouTube- Rafie Crocheron
        Nintendo ID- Rafie82

        Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

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        • #5
          Sweet! A PS3 version as well. That'll explain the really long lead time from the original announcement on this game.

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          • #6
            Originally posted by shogun00 View Post
            Sweet! A PS3 version as well. That'll explain the really long lead time from the original announcement on this game.
            Not exactly. The reason it took so long is that we only had a very small part of our team working on it, and a lot of time was spent on the hand-drawn animations and getting the beat matching as accurate as possible so people could import their own music.

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            • #7
              Originally posted by Rafie View Post
              I'm glad this will be a cross buy title. EXCELLENT ZEN!!!
              Wouldn't have it any other way

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              • #8
                A cross buy? A very nice bonus I wasn't expecting. Thank you Zen Studios for giving me more incentive to buy a game I already intended to go get.

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                • #9
                  Awesome!!! Seems like only yesterday I was wondering when it would be released I have several questions:

                  1. Will there be a demo?

                  2. Will more up tempo imported songs be more difficult to play (like speed metal versus jazz or something)?

                  3. Can you create your own characters?

                  4. Any idea how large the game file will be on the Vita (+/-250mb)?

                  That's all for now
                  PSN: Bearded_Warrior

                  Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.

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                  • #10
                    Originally posted by Bearded_Warrior View Post
                    Awesome!!! Seems like only yesterday I was wondering when it would be released I have several questions:

                    1. Will there be a demo?

                    2. Will more up tempo imported songs be more difficult to play (like speed metal versus jazz or something)?

                    3. Can you create your own characters?

                    4. Any idea how large the game file will be on the Vita (+/-250mb)?

                    That's all for now

                    1. Yes, there will be a demo!

                    2. I don't think we'll add more licensed tracks, simply because we allow you to import your own music

                    3. You can't create them, but you can customize existing ones

                    4. 850 MB

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                    • #11
                      Originally posted by BarbieBobomb View Post
                      1. Yes, there will be a demo!

                      2. I don't think we'll add more licensed tracks, simply because we allow you to import your own music

                      3. You can't create them, but you can customize existing ones

                      4. 850 MB
                      at least it's not so big.

                      Price is 10$?

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                      • #12
                        Originally posted by Prtmcluesrol View Post
                        at least it's not so big.

                        Price is 10$?
                        We haven't 'officially'announced a price yet, but it'll be in line with our other games (so, yes)

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                        • #13
                          Originally posted by BarbieBobomb View Post
                          1. Yes, there will be a demo!

                          2. I don't think we'll add more licensed tracks, simply because we allow you to import your own music

                          3. You can't create them, but you can customize existing ones

                          4. 850 MB
                          Awesome, thanks! What I meant with the second question was when we import our own music, will the type of music dictate the difficulty?
                          PSN: Bearded_Warrior

                          Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.

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                          • #14
                            Originally posted by Bearded_Warrior View Post
                            Awesome, thanks! What I meant with the second question was when we import our own music, will the type of music dictate the difficulty?
                            There are 4 difficulty settings that will be the primary way that difficulty is determined. The higher the difficulty, the higher the enemy density, and the more red & blue enemies you'll see overall.

                            BPM will affect the composition of enemies, though. Fast BPMs will tend to have more blue enemies (rapid sequences), while slow BPMs will tend to have more red enemies (press multiple buttons simultaneously). Some people find blue enemies more difficult, while others find red more difficult, so it really depends on what you are good at.

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                            • #15
                              I was recently reading an article that a lot of blind/visually impaired gamers like music games. http://www.polygon.com/features/2013...ames-rock-vibe. I haven't really checked out Kickbeat and whether or not it uses audio or visual cues, or haptic feedback. But if it doesn't rely solely on visual cues, it might be a great game for this group of gamers.

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