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  • vivan
    replied
    Originally posted by Solitude View Post
    The trophies are actually pretty hard, so you might have a chance!
    Well, nobody got 100% when kickbeat was released in EU... but still one week headstart helped azucateli to overtake me.

    Btw, is it true that nobody on ps3 got 100%? I don't own ps3, so I checked only top Vita players.

    Leave a comment:

  • BarbieBobomb
    Senior Member

  • BarbieBobomb
    replied
    KICKBEAT IS NOW LIVE IN NORTH AMERICA!!!

    Leave a comment:

  • BarbieBobomb
    Senior Member

  • BarbieBobomb
    replied
    KickBeat launches TODAY on PSN in North America! Join us on the PlayStation blog for a brand new trailer!

    KickBeat will release onto the European PSN store on September 11th, we thank you for your patience!

    Leave a comment:

  • Solitude
    KickBeaten Down

  • Solitude
    replied
    Originally posted by vivan View Post
    So actually you were afraid of Killzone Mercenary, right? ( ¬‿¬)
    Anyway, that's really sad... I was aiming to be the first to get 100% in Kickbeat, but now my chances are near zero ):
    Actually, now that I look at them again, the trophies are incredibly hard. I'm not even sure I can 100% my own game. 100% perfect hits on Master difficulty...man, what kind of sadist thought these up?

    Leave a comment:

  • BarbieBobomb
    Senior Member

  • BarbieBobomb
    replied
    Finding the Right Beat

    Check out our recent blog post on how our Creative Director, Neil Sorens, went about finding just the right music for KickBeat!

    KickBeat hits PSN on September 3rd in North America, Europe on September 11th, and is playable at PAX Prime this weekend in the Sony booth!

    Leave a comment:

  • Solitude
    KickBeaten Down

  • Solitude
    replied
    Originally posted by vivan View Post
    So actually you were afraid of Killzone Mercenary, right? ( ¬‿¬)
    Anyway, that's really sad... I was aiming to be the first to get 100% in Kickbeat, but now my chances are near zero ):
    The trophies are actually pretty hard, so you might have a chance!

    Leave a comment:


  • vivan
    replied
    Originally posted by BarbieBobomb View Post
    Unfortunately, there is going to be a slight delay for KickBeat in Europe. The new release date is September 11th for PS Vita and PS3 for our European customers. We apologize for this short delay.
    So actually you were afraid of Killzone Mercenary, right? ( ¬‿¬)
    Anyway, that's really sad... I was aiming to be the first to get 100% in Kickbeat, but now my chances are near zero ):

    Leave a comment:

  • Prtmcluesrol
    Senior Member

  • Prtmcluesrol
    replied
    LOL. europeans always gets f***** by SCEE o well i'll dl the demo on a us account

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  • BarbieBobomb
    Senior Member

  • BarbieBobomb
    replied
    Hey everyone, just a quick update on KickBeat:

    Unfortunately, there is going to be a slight delay for KickBeat in Europe. The new release date is September 11th for PS Vita and PS3 for our European customers. We apologize for this short delay.

    Leave a comment:

  • Bearded_Warrior
    Senior Member

  • Bearded_Warrior
    replied
    Originally posted by Solitude View Post
    There are 4 difficulty settings that will be the primary way that difficulty is determined. The higher the difficulty, the higher the enemy density, and the more red & blue enemies you'll see overall.

    BPM will affect the composition of enemies, though. Fast BPMs will tend to have more blue enemies (rapid sequences), while slow BPMs will tend to have more red enemies (press multiple buttons simultaneously). Some people find blue enemies more difficult, while others find red more difficult, so it really depends on what you are good at.
    Ahh. Thanks for the insight

    Leave a comment:

  • surf1der
    Pinball Wizard

  • surf1der
    replied
    I was recently reading an article that a lot of blind/visually impaired gamers like music games. http://www.polygon.com/features/2013...ames-rock-vibe. I haven't really checked out Kickbeat and whether or not it uses audio or visual cues, or haptic feedback. But if it doesn't rely solely on visual cues, it might be a great game for this group of gamers.

    Leave a comment:

  • Solitude
    KickBeaten Down

  • Solitude
    replied
    Originally posted by Bearded_Warrior View Post
    Awesome, thanks! What I meant with the second question was when we import our own music, will the type of music dictate the difficulty?
    There are 4 difficulty settings that will be the primary way that difficulty is determined. The higher the difficulty, the higher the enemy density, and the more red & blue enemies you'll see overall.

    BPM will affect the composition of enemies, though. Fast BPMs will tend to have more blue enemies (rapid sequences), while slow BPMs will tend to have more red enemies (press multiple buttons simultaneously). Some people find blue enemies more difficult, while others find red more difficult, so it really depends on what you are good at.

    Leave a comment:

  • Bearded_Warrior
    Senior Member

  • Bearded_Warrior
    replied
    Originally posted by BarbieBobomb View Post
    1. Yes, there will be a demo!

    2. I don't think we'll add more licensed tracks, simply because we allow you to import your own music

    3. You can't create them, but you can customize existing ones

    4. 850 MB
    Awesome, thanks! What I meant with the second question was when we import our own music, will the type of music dictate the difficulty?

    Leave a comment:

  • BarbieBobomb
    Senior Member

  • BarbieBobomb
    replied
    Originally posted by Prtmcluesrol View Post
    at least it's not so big.

    Price is 10$?
    We haven't 'officially'announced a price yet, but it'll be in line with our other games (so, yes)

    Leave a comment:

  • Prtmcluesrol
    Senior Member

  • Prtmcluesrol
    replied
    Originally posted by BarbieBobomb View Post
    1. Yes, there will be a demo!

    2. I don't think we'll add more licensed tracks, simply because we allow you to import your own music

    3. You can't create them, but you can customize existing ones

    4. 850 MB
    at least it's not so big.

    Price is 10$?

    Leave a comment:

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