I just thought I'd bring you some feedback on the game. Before I bought the game, I first downloaded the demo to see what it was like. I normally steer clear from music games - the only one I had played previously was a game called Lumines Electronic Symphony, which is more like a puzzle game than a music one.
After played the demo, I must say I very nearly didn't buy the game - the only reason I did so in the end was it was made by Zen. The level that was included was very difficult, even on the easiest difficulty setting, and I never did beat it. I fear that I might not be the only one that felt the same, particularly with relative newcomers to the genre like me.
The choice of song for the demo was also very odd (for those who bought it without playing the demo, the song was The Construct). I just found it very strange that you chose the song that would be used in the final boss of the game (although the level itself was in the Monastery with standard enemies).
So maybe what I would say is for next time when you make a game, my suggestion is to choose an easier level to use for the demo, just so that it doesn't scare off potential buyers.
I did buy the game in the end and I have enjoyed it, tons of replay value, and I just about beat the game in Normal setting (Hard is just a bit too difficult for me at the moment), even though the songs are not really my choice of music. I can only hope that the demo doesn't put too many people off from buying this fine game.
After played the demo, I must say I very nearly didn't buy the game - the only reason I did so in the end was it was made by Zen. The level that was included was very difficult, even on the easiest difficulty setting, and I never did beat it. I fear that I might not be the only one that felt the same, particularly with relative newcomers to the genre like me.
The choice of song for the demo was also very odd (for those who bought it without playing the demo, the song was The Construct). I just found it very strange that you chose the song that would be used in the final boss of the game (although the level itself was in the Monastery with standard enemies).
So maybe what I would say is for next time when you make a game, my suggestion is to choose an easier level to use for the demo, just so that it doesn't scare off potential buyers.
I did buy the game in the end and I have enjoyed it, tons of replay value, and I just about beat the game in Normal setting (Hard is just a bit too difficult for me at the moment), even though the songs are not really my choice of music. I can only hope that the demo doesn't put too many people off from buying this fine game.
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