I know it's all still in early access and I love what you guys are doing, but I get this really strange feeling there is something off with the feeling of the game vs. FX3. I have been going back and forth for almost an hour and once I've been playing FX for about 10mins I start to adept to it, but after just 1 minute of FX3 and than back to FX it's a total reset again. It almost feels like the scale of everything is totally off in FX. Almost as if the size of everything is 10x what it should be. Flippers acting slow, but not as a delay but the just seem to take a very long time to get up to speed due to inertia. The same goes for the ball. It feels like playing with a 25cm ball of steel instead of the 26mm ball it should be. I wouldn't realy be surprised if within the translation from your own engine to unreal there has been a decimal-shift making everything 10 times larger/heavier than it should be and the physics engine doing what it should do with this.
Anyone else experiencing the same? The game used to feel so fluid and fast paced in FX3 and I totally miss that feeling in FX.
(PS; it's not the performance and frame-rate cap issues there were before last week or so).
Anyone else experiencing the same? The game used to feel so fluid and fast paced in FX3 and I totally miss that feeling in FX.
(PS; it's not the performance and frame-rate cap issues there were before last week or so).
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