I have some thoughts about the new Pinball FX on Xbox. I've been playing since the 1st PFX on the 360 and have enjoyed the customer focused content that Zen delivered. I recently gave this new version 2/5 stars online (I would amend to 3/5 if I could), not for the quality of the tables but for the following:
1) No achievements per table, although there are table rewards which should be achievements. Does Zen not realize they created the best achievement "feeling" in any game with the way the medals would spin towards the screen and then "ding!"...as long as the notification was at the top of the screen, no issue blocking the flippers. They went from 3 achievements per table on the 1st game, to 1 on subsequent games, to 0 on this new release. Please re-evaluate this, or comment on the reasoning as to why.
2) Rewind feature removed from Arcade. Why? Purists can still play classic to their heart's content. Rewind really helped crappy players like myself actually get to wizard mode and see all the good things a table could offer.
3) No transfer of previously purchased tables. I understand the hard work recreating the old tables in a new engine, plus the music has been upgraded (or at least sounds like it to me), but there should be a loyalty discount of some kind that you can institute - 50%-75% off if you've purchased previously.
4) The price of the pinball pass seems egregious. Not sure what the answer is though. $60 a year?
Here are some things I'm enjoying about the new release as well as some thoughts on new tables:
1) The weight of the ball and physics is improved. I went back to PFX3 and while it loads faster and seems snappier, the lack of weight is immediately noticeable.
2) The event and season pass. It's good you can play tables you don't own on a rotating basis and I can see this adding to the longevity of the games. Right now though it gives you points for a score and you can just drain the ball and start again - doesn't reward trying to get the best score. There should be a season point given on a scale - 1 point at 3m, 1 point at 6m, 1 at 10m etc so people are rewarded for actually trying. Hopefully can be improved.
3) The UI - at first I didn't like it, but it feels easy to navigate. I don't love the font though, looks very PC. I like how you can decorate the table room and tournament room.
Here are some thoughts on the new tables (only the ones I've purchased, not the trials):
Top Tier:
- The Mandalorian (one of the best Star Wars tables)
- Homeworld (Love the modes and missions)
- Wrath of the Gods (Great theme)
Mid Tier:
- Borderlands (I like the layout and second wind feature)
- World War Z (Not sure about this yet, might fall a tier)
- Brothers in Arms (Looks kind of bland but plays well)
- Star Wars Thrill of the Hunt (This might rise once I figure out what I'm doing)
- Curse of the Mummy (great music)
Bottom Tier:
- Pinball Noir (looks great but not enjoyable to play).
- Sky Pirates (I don't like pirates so take this with a grain of salt)
I know this is a long read, thanks for sticking with it. Curious to hear your opinions too!
1) No achievements per table, although there are table rewards which should be achievements. Does Zen not realize they created the best achievement "feeling" in any game with the way the medals would spin towards the screen and then "ding!"...as long as the notification was at the top of the screen, no issue blocking the flippers. They went from 3 achievements per table on the 1st game, to 1 on subsequent games, to 0 on this new release. Please re-evaluate this, or comment on the reasoning as to why.
2) Rewind feature removed from Arcade. Why? Purists can still play classic to their heart's content. Rewind really helped crappy players like myself actually get to wizard mode and see all the good things a table could offer.
3) No transfer of previously purchased tables. I understand the hard work recreating the old tables in a new engine, plus the music has been upgraded (or at least sounds like it to me), but there should be a loyalty discount of some kind that you can institute - 50%-75% off if you've purchased previously.
4) The price of the pinball pass seems egregious. Not sure what the answer is though. $60 a year?
Here are some things I'm enjoying about the new release as well as some thoughts on new tables:
1) The weight of the ball and physics is improved. I went back to PFX3 and while it loads faster and seems snappier, the lack of weight is immediately noticeable.
2) The event and season pass. It's good you can play tables you don't own on a rotating basis and I can see this adding to the longevity of the games. Right now though it gives you points for a score and you can just drain the ball and start again - doesn't reward trying to get the best score. There should be a season point given on a scale - 1 point at 3m, 1 point at 6m, 1 at 10m etc so people are rewarded for actually trying. Hopefully can be improved.
3) The UI - at first I didn't like it, but it feels easy to navigate. I don't love the font though, looks very PC. I like how you can decorate the table room and tournament room.
Here are some thoughts on the new tables (only the ones I've purchased, not the trials):
Top Tier:
- The Mandalorian (one of the best Star Wars tables)
- Homeworld (Love the modes and missions)
- Wrath of the Gods (Great theme)
Mid Tier:
- Borderlands (I like the layout and second wind feature)
- World War Z (Not sure about this yet, might fall a tier)
- Brothers in Arms (Looks kind of bland but plays well)
- Star Wars Thrill of the Hunt (This might rise once I figure out what I'm doing)
- Curse of the Mummy (great music)
Bottom Tier:
- Pinball Noir (looks great but not enjoyable to play).
- Sky Pirates (I don't like pirates so take this with a grain of salt)
I know this is a long read, thanks for sticking with it. Curious to hear your opinions too!
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