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Universal Classics™ Pinball Gets Even More Immersive With Pinball FX2 VR

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  • Universal Classics™ Pinball Gets Even More Immersive With Pinball FX2 VR

    Hello, Pinball Wizards!



    You’ve probably played Universal Classics™ Pinball for Pinball FX3 by now – but we’re not done with it yet! It’s time for our tables based on E.T. the Extra-Terrestrial, Jaws and Back to the Future to make the jump to virtual reality. Starting today, Universal Classics Pinball is available on Pinball FX2 VR for Oculus Rift, Oculus Go and Gear VR.

    One of our favorite things about the tables is the new sense of immersion they present, like placing the tables in the forest behind Elliot’s house, a beach villa looking out to an Amity Island sunset, and Hill Valley’s historic town square. VR also allows for additional embellishments we love to create, like a curious E.T. peeking at your table to see how you’re doing, a shark fin circling around your Jaws table, and the classic DeLorean flashing across the Back to the Future table. It’s also pretty cool that these are the first tables based on movies that we’ve ever done that are now available in VR.

    Everyone seemed to really love what we did with the non-VR version of Universal Classics Pinball (we’re especially flattered by the 90 on Metacritic for the Xbox One version). The Pinball FX2 VR version features every bit of film-adapting gameplay that resonated so well with critics and fans alike, from E.T. collecting candy in a cornfield to Marty McFly showcasing his skills at arcade shooting and players braving the open waters in a shark cage for an exciting multi-ball mode.

    Universal Classics Pinball is live NOW – go check it out!

  • #2
    Fantastic job! Thank you guys! I got a rift, but I bought FX2 VR on steam and my pinsim controller works perfectly there.Do you already when these amazing looking tables are going to be available on steam? Thank you

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    • #3
      Looks great!!! When they will be available on PS4?

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      • #4
        Awesome news long awaited, I own the game on 2 of the 4 available platforms, but not Oculus, so I now impatiently await for them to be released for steam &/or WMR, I'll leave my full thank you until then, but for now, I am thankful for the hope

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        • #5
          Originally posted by Freewheelin42 View Post
          Awesome news long awaited, I own the game on 2 of the 4 available platforms, but not Oculus, so I now impatiently await for them to be released for steam &/or WMR, I'll leave my full thank you until then, but for now, I am thankful for the hope
          No news about other platforms yet, but stay tuned!

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          • #6
            Originally posted by legislative View Post
            Fantastic job! Thank you guys! I got a rift, but I bought FX2 VR on steam and my pinsim controller works perfectly there.Do you already when these amazing looking tables are going to be available on steam? Thank you
            I believe I saw that pinsim controllers this week on the internet, fantastic job! Could you post some pics of it here as well so the good people of the forum can marvel at it?

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            • #7
              Originally posted by McLovin View Post
              I believe I saw that pinsim controllers this week on the internet, fantastic job! Could you post some pics of it here as well so the good people of the forum can marvel at it?
              Here is an tutorial to build Jeremy's awesome creation by yourself. This controller + Pinball FX2 VR is almost real pinball. Please check the comments, there are several pics from guys that built that thing. Mine is the table top version on the second page.



              Some more pics are added in a thread on this forum:

              https://forum.zenstudios.com/showthr...xperience-ever!

              My love for Pinball FX2 VR is huge and I consider to get the Oculus store version, although I own and love the steam version. I get that Oculus gave you some money for a timed exclusivity. You put so much effort into this product and you need every $ you can get for it. So I am fine with that.
              Last edited by legislative; 05-17-2018, 11:29 AM.

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              • #8
                No Steam-support, really?!

                I´m a Rift-owner and I bought FX2VR on Steam with all 9 tables, because it was´nt available on the Oculus Store that time. And "No news about other platforms" just means "Oculus-Store exclusive" does it!? First this really crappy Rift-Support on Steam without any fix until today and now you exclude all users who supported you guys for years on steam. And even to my very friendly request, to send me some HQ-images for my new ZEN-Pinball Cabinet, you guys just answered with a short "Sorry, but no!".

                Stupid me buying 60+ tables from you

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                • #9
                  Please dont be to mad here. Steam support is coming, we have to be patient. One platform has to be the first and Zuckerberg probably spent some money for a timed exclusivity. This is ok imo. The leaderboards tell us that there aint thousands of people that bought the VR version. So Zen probably collects every coin they can get to make the development profitable. We should accept this and prepare for the steam launch.
                  Last edited by legislative; 05-17-2018, 02:06 PM.

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                  • #10
                    Originally posted by McLovin View Post
                    I believe I saw that pinsim controllers this week on the internet, fantastic job! Could you post some pics of it here as well so the good people of the forum can marvel at it?
                    My PSVR Pinsim... Yes! PSVR!





















                    So PLEEEEEEEEEEEASE bring Universal Classics to PSVR asap!!

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                    • #11
                      This "controller" looks amazing! Does it have rumble and are you able to nudge when you shake or hit the controller?

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                      • #12
                        Originally posted by legislative View Post
                        This "controller" looks amazing! Does it have rumble and are you able to nudge when you shake or hit the controller?
                        If you're referring to mine, thanks!

                        No it doesn't have rumble. I don't think the Brooks board we used has that feature (or anywhere to connect a rumble module).

                        It does have nudge however via a mercury switch connected to 'UP' on the dpad and obviously the game set to dpad nudge. We tried putting mercury switches on left and right dpad also, but they're too sensitive, meaning it didn't matter wether you nudged left, up or right, all three would activate and cause a tilt.

                        But yeah everything else works... especially the plunger. That was the main focus of the build. Get the plunger to work like a real plunger. Thanks to the Brooks board, we were able to connect a real plunger to a sliding potentiometer which connects to R3.

                        Happy days!

                        Oh and I forgot to show the pic of when I changed the white button to pink to keep in line with the PS button colour scheme.

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                        • #13
                          Hey Cornholio! Great job! Looks amazing!

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                          • #14
                            Thanks Chili

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                            • #15
                              Originally posted by Cornholio View Post
                              My PSVR Pinsim... Yes! PSVR

                              So PLEEEEEEEEEEEASE bring Universal Classics to PSVR asap!!
                              Very cool, hats off! How did you get it to connect/ map to the PlayStation 4?

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