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Universal Classics™ Pinball Gets Even More Immersive With Pinball FX2 VR
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You’ve probably played Universal Classics™ Pinball for Pinball FX3 by now – but we’re not done with it yet! It’s time for our tables based on E.T. the Extra-Terrestrial, Jaws and Back to the Future to make the jump to virtual reality. Starting today, Universal Classics Pinball is available on Pinball FX2 VR for Oculus Rift, Oculus Go and Gear VR.
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Hey Eniquiem! Thanks for your kind words, I will forward your feedback to my colleagues as wellHave a wonderful day!
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Just wanted to shout out to Zen for the amazing work!
Loving the new tables!! Whilst have played the same on fx3, just can’t compare with playing it in VR. As close as you can get to a RL cab but better with ET freaking you out with its constant staring, Jaws swimming around etc...
What’s next Zen? New tables, YES!!!
existing ones, yes yes yes!!! would love to have them ported to VR! Even if only Zen originals!!
Can’t wait for the next table/pack!
Keep up the great work!! And hopefully we don’t have A similar long wait again for the next drop(s)!!
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Hey Nupsi! I will inform my colleagues regarding your request! Thanks for your feedback!
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Whoa....E.T. really do look creepy just standing there, doing literally nothing but staring at oneThe BTTF-Surrounding is also a little uninspired and not even close to the brilliancy of the previous tables. The JAW-surrounding is pretty darn good, standing just on a little plank surrounded by water and...well...him!
ONE URGENT REQUEST: Could you please lower the volume of the tire screech-sound effect on the BTTF-table?! It´s so incredible loud, compared to all other sounds, that we have to lower the headphone-volume so drastically that all other sounds almost disappear
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Thanks guys!! I too had issues like above, but I ended up uninstalling completely and redownloading from the store which fixed it.
Gotta say, ET looks a bit creepy just standing there, looking at me though
And you guys owe me laundry money for the first time jaws pops up and for the first time I lose the ball in ET
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Originally posted by McLovin View PostWe are happy to announce that Universal Classics Pinball now expands to PlayStation VR and SteamVR! Check it out!
In the game the ET, BTTF, and jaws tables are wire frames with the option to download and play, which takes me to the ps store where it says already installed.
Happy as a clam to eventually play these - keep the VR coming
Update: restore purchases from the account management settings fixed it - good to goLast edited by DA5ID; 06-27-2018, 01:03 AM.
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Originally posted by wims_Beta View PostThere's a little itw of Mel Kirk here : https://www.oculus.com/blog/pinball-...inball-fx2-vr/
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There's a little itw of Mel Kirk here : https://www.oculus.com/blog/pinball-...inball-fx2-vr/
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Originally posted by Cornholio View Post...Thanks to the Brooks board, ...Originally posted by DA5ID View PostVery cool, hats off! How did you get it to connect/ map to the PlayStation 4?
When I first laid eyes on the actual Pinsim for PC/oculus, I wondered how to make a PS3/4 version ('cause I had a PSVR) and scoured the internet for anything. At the same time I was looking for a handbrake to connect to a ps4 for rally driving games. I found one and asked around whether it was good for the PS4, when a friend mentioned "It looks like it's just got a brooks board inside", which then got me onto brooks where I found the above board. With the help of another mate and lots of R&D, we ran with it from there and came up with what you see.
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Originally posted by legislative View PostThis "controller" looks amazing! Does it have rumble and are you able to nudge when you shake or hit the controller?
No it doesn't have rumble. I don't think the Brooks board we used has that feature (or anywhere to connect a rumble module).
It does have nudge however via a mercury switch connected to 'UP' on the dpad and obviously the game set to dpad nudge. We tried putting mercury switches on left and right dpad also, but they're too sensitive, meaning it didn't matter wether you nudged left, up or right, all three would activate and cause a tilt.
But yeah everything else works... especially the plunger. That was the main focus of the build. Get the plunger to work like a real plunger. Thanks to the Brooks board, we were able to connect a real plunger to a sliding potentiometer which connects to R3.
Happy days!
Oh and I forgot to show the pic of when I changed the white button to pink to keep in line with the PS button colour scheme.
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