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American Dad! Pinball

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  • #16
    Originally posted by deep View Post
    Glad to hear After the first wizard mode, you have to complete the modes to reach the wizard mode again, and not just start them.
    i think I only missed 1 or 2 on that game.

    I played another round on the table a while ago and beat that score without the wiz mode

    but that's good to know about going through the 2nd time.

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    • #17
      Keep an eye on the threat level. The color of the balls shows the actual level. The higher the threat level the more scores you'll get but the timers will be shorter

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      • #18
        Is there a way to turn off just the character's voice clips but leave the regular pinball sound effects? I'm sure for fans of the show they're great, make sense and are funny, but having never seen the show myself, some of them are really starting to get on my nerves. That one guy's voice that keeps going on about wheels and the legman really starts annoying me after the 10th or 11th time he says it. It's the new "extra ball you should get."
        sigpic

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        • #19
          Originally posted by hunter328 View Post
          Is there a way to turn off just the character's voice clips but leave the regular pinball sound effects? I'm sure for fans of the show they're great, make sense and are funny, but having never seen the show myself, some of them are really starting to get on my nerves. That one guy's voice that keeps going on about wheels and the legman really starts annoying me after the 10th or 11th time he says it. It's the new "extra ball you should get."
          Yes, there is! Go to the operators menu > utilities > extra adjustments > voiceovers and you can turn them off.
          deep
          Table Designer
          Last edited by deep; 10-23-2015, 10:09 AM.

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          • #20
            Originally posted by hunter328 View Post
            Is there a way to turn off just the character's voice clips but leave the regular pinball sound effects? I'm sure for fans of the show they're great, make sense and are funny, but having never seen the show myself, some of them are really starting to get on my nerves. That one guy's voice that keeps going on about wheels and the legman really starts annoying me after the 10th or 11th time he says it. It's the new "extra ball you should get."
            I enjoy all the voices and would not want to turn them off, however I agree with wheels and legman observation. It is a high frequency shot and the problem is that the quote is too long. Maybe after the first time, or at the beginning of each ball it plays the full quote and then a shortened version for each repeatable hit

            Wheels!

            Legman!

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            • #21
              I'll have to say that American Dad is the best table of the pack. Likely my favorite table Now. It's between this, South Park Super Sweet and Fear itself.


              Again Kudos the Deep and Coltos. I love the Threat level aspect of the table. No matter what mode you do, when you complete it it goes down a level so you'll have to raise it every time you complete a level. if you're at level blue and Green, the modes last fairly long but don't score as much so you can experiment with the levels. While in the wizard mode with the Red balls, I had jackpots at 4.5 million and Supers I guess at 9m. Still kind of confused on how the add a ball aspect of the Wizard mode is attained. Though I have had success getting at least 3 balls going. Sometimes 2. What's the Max?

              Stackable modes a plenty. I had McFarlee, The Decider, and Air guitar going at the same time. The table was just flashing #s. I was unfortunately at the Blue Threat level doing it. Can't imaging what type of scores would pop up when it's Red.

              Roger's rampage is a fun Multiball to get to. Lighting the letters ROGER in the in lane/ out lanes pops up a random roger target. Everytime you spell ROGER try to hit the target. You'll need to hit him 15 times and and ROGERS RAMPAGE will be lit. Hit the Threat sinkhole and the mode will start. Stacks with other modes as well. What I like about the targets is that his costume character is different for every one. Love that little touch.

              I like the fact that you don't have to complete the mode to light the letters at first. Some modes are pretty tough to complete after you already went through your first Wizard Mode. It's definitely a table that caters to every pinball player experience. At least it may be one of those tables where you can crazy high scores. There's so much going on that doesn't take away from the repetetiveness of the modes outside of the mission/modes to light the letters. I can't get enough of this table.

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              • #22
                Originally posted by tenorhero View Post
                Still kind of confused on how the add a ball aspect of the Wizard mode is attained. Though I have had success getting at least 3 balls going. Sometimes 2. What's the Max?
                Wizard Mode I believe is 4, as once I attained 4 the Modes Phase 2 began. I believe to Add-A-Ball you need to hit the flashing Lanes, problem is they change very fast so its guess work most of the time. Hitting the Ball just before the Lane flashes.
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                • #23
                  Originally posted by tenorhero View Post
                  Roger's rampage is a fun Multiball to get to. Lighting the letters ROGER in the in lane/ out lanes pops up a random roger target. Everytime you spell ROGER try to hit the target. You'll need to hit him 15 times and and ROGERS RAMPAGE will be lit. Hit the Threat sinkhole and the mode will start. Stacks with other modes as well. What I like about the targets is that his costume character is different for every one. Love that little touch.
                  Don't forget that after a certain amount of roger's costumes you get an extra ball. Think it's 8 of them?

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                  • #24
                    I think Wheels and legman mode is kind of pointless or there's no need to do it. I have yet to personally try and complete it. Personally I have better time doing other modes. I guess if you are trying to raise your threat level then it may be something to go for.

                    Roger's Secret Multi-ball- Well getting the ball into the bumpers and hit them a certain amount of times lights lock in the upper sinkhole. (Threat spinner) you could start a MB when you have 2 balls locked. You could lock more but I have yet to see how many I can. I got up to 3 but I focused on other parts of the table and completely forgot that I had 3 locked away. Wonder how many I can lock.

                    Timing on the upper left flipper into the center ramp needs to be precise. You can easily drain STDM if you hit a shot too early going through the threat spinner/Disc. Unless you are comfortable with the shot, I wouldn't recommend doing it all the time. It's important to do so though to get your kickbacks. Spell COP and light kickback light up on the center ramp.

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                    • #25
                      Originally posted by tenorhero View Post
                      Timing on the upper left flipper into the center ramp needs to be precise. You can easily drain STDM if you hit a shot too early going through the threat spinner/Disc.
                      This is why I put in a 1 sec ballsave for this shot

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                      • #26
                        Originally posted by deep View Post
                        This is why I put in a 1 sec ballsave for this shot
                        A great idea, saved me many times.

                        I like all the speech on this table but strongly agree about the Wheels and leg man quote, it is triggered so often it really grates which is a real shame.

                        Think it's my favourite table of the 4, so much to do, loads of fun and no frustrations.

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                        • #27
                          Originally posted by tenorhero View Post
                          Roger's Secret Multi-ball- Well getting the ball into the bumpers and hit them a certain amount of times lights lock in the upper sinkhole. (Threat spinner) you could start a MB when you have 2 balls locked. You could lock more but I have yet to see how many I can. I got up to 3 but I focused on other parts of the table and completely forgot that I had 3 locked away. Wonder how many I can lock.
                          I don't like to lock too many balls for roger's secret multiball. There's almost no point to lock 4. I only say this because you can activate the mcfreely and air guitar multiball, and whatever is locked for roger's comes up automatically. So it's an easy 4 ball multiball mode when you do it that way, and you'll have 3 different jackpots to hit. 4 if you start up the decider as well.

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                          • #28
                            "SURPRISE!!!!!"

                            A funny moment happened to me, watch as a ball manages to knock the other off the rail and out of play!



                            It was a little annoying at the time but I love these random moments. Wish there were more like on a real table!

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                            • #29
                              Originally posted by skyway73 View Post
                              "SURPRISE!!!!!"

                              A funny moment happened to me, watch as a ball manages to knock the other off the rail and out of play!



                              It was a little annoying at the time but I love these random moments. Wish there were more like on a real table!
                              Hahahaha that is pretty funny - and excellent timing with Roger's line! :P

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                              • #30
                                Originally posted by DarkKodiaK View Post
                                I don't like to lock too many balls for roger's secret multiball. There's almost no point to lock 4. I only say this because you can activate the mcfreely and air guitar multiball, and whatever is locked for roger's comes up automatically. So it's an easy 4 ball multiball mode when you do it that way, and you'll have 3 different jackpots to hit. 4 if you start up the decider as well.
                                This is true, but the jackpots in Roger's multiball depends on the number of the locked balls

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