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  • serious flipper lag

    I'm experiencing some serious flipper lag. This is not an issue on my XB 360. Any suggestions to fix this?

  • #2
    This is a strange one, as my girlfriend is having lag issues also (never experienced any before on Xbox 360 or PS3), yet the game is running lag free for me.

    We know all about playing in GAME Mode, and turning off all post picture processing mod cons.

    Maybe some kind of Guitar Hero lag calibrater could be incorporated?

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    • #3
      Thanks for the reports. Will look into this and see what might be happening.

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      • #4
        Originally posted by Mr Hyde View Post
        I'm experiencing some serious flipper lag. This is not an issue on my XB 360. Any suggestions to fix this?
        Same issue here. I am having serious lag problems and it makes the game basically unplayable. I don't know if it makes a difference, but I am in the Xbox Preview program and am using software version 6.2.11393.0 (xb_rel_1408.140808-1753) fre.

        Please see what you can do about this issue, as I have really been looking forward to playing some pinball and even bought another table before I tried the game and found the latency.

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        • #5
          xbox 360 is easily heated that causes this problem so let it cool it down for a time hope this helps

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          • #6
            That's the single most craziest thing I have ever heard...

            Plus we're talking about lag affecting the Xbox ONE version of Pinball FX2 here, not 360.

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            • #7
              Delay when using the flipper,

              Same problem on every table I have transferred and tried.

              When I press the trigger on the controller, there is a tiny delay before the paddle reacts. It's small, but it's enough to effect any timed precision shots I might be trying and definitely effects just normal reaction shots when I can't account for the delay ahead of time.

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              • #8
                Very frustrating!

                Same here, I reckon the delay is about 500ms so I did wonder if it was intentional, but I don't remember seeing that delay on the xbox360 or windows 8 versions? Either way it's *very* frustrating and essentially makes playing any table a game of luck more than skill

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                • #9
                  Originally posted by VaticanUK View Post
                  Same here, I reckon the delay is about 500ms so I did wonder if it was intentional, but I don't remember seeing that delay on the xbox360 or windows 8 versions? Either way it's *very* frustrating and essentially makes playing any table a game of luck more than skill
                  Man, it´s impossible to have 500ms delay...this is half a second..maybe 50ms, but not 500ms...

                  I`m suffering with a little lag to, it´s perfect noticiable...

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                  • #10
                    I experience lag on both my PS4 and Xbox One with my TV. If I switch the display mode to "Game" the lag is completely gone. Not sure if everyone has that option though. Its just enough lag to cause me to miss the ball if I am trying to make an outside orbit shot.

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                    • #11
                      Originally posted by CrazyCougar View Post
                      I experience lag on both my PS4 and Xbox One with my TV. If I switch the display mode to "Game" the lag is completely gone. Not sure if everyone has that option though. Its just enough lag to cause me to miss the ball if I am trying to make an outside orbit shot.
                      That is, unfortunately, not the issue here, as the Xbox 360 version of the game works perfectly.

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                      • #12
                        I was thinking it was probably around 100ms (1/10th of a second)... it is enough to make the game basically unplayable, barring random button mashing.

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                        • #13
                          Don't have this issue myself that I have noticed (although it feels like there is a greater distance you have to push the trigger for the flipper to react compared to the 360 version) but reading through the thread I had a random thought, are all your controllers firmware up to date?

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                          • #14
                            Originally posted by WoodlandSpirit View Post
                            Don't have this issue myself that I have noticed (although it feels like there is a greater distance you have to push the trigger for the flipper to react compared to the 360 version) but reading through the thread I had a random thought, are all your controllers firmware up to date?
                            That thought had crossed my mind, so I made sure both my controllers firmware was updated as of today.

                            Another thing that had occurred to me was the distance the trigger can go down, and maybe that had something to do with it, but I tested quite a bit and it does not. The flipper will rise even if you just barely press the trigger in, so it doesn't need to be completely pressed to work. If I do it really fast, I can push the trigger all the way into it's max position and completely let go before the flipper actually rises on the screen. I'm not seeing any other type of lag other than that, everything in the game looks pretty fluid.

                            The 360 works fine and this is the first time I've ever noticed a delay like this on my controller for any of my Xbox one games.

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                            • #15
                              Originally posted by Joker444 View Post
                              Another thing that had occurred to me was the distance the trigger can go down, and maybe that had something to do with it, but I tested quite a bit and it does not. The flipper will rise even if you just barely press the trigger in, so it doesn't need to be completely pressed to work. If I do it really fast, I can push the trigger all the way into it's max position and completely let go before the flipper actually rises on the screen. I'm not seeing any other type of lag other than that, everything in the game looks pretty fluid..
                              Sounds like the trigger distance is how I've been interpreting what has been identified as the lag issue. Hmmm. (didn't have a lot of time at the time to do any real testing)

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