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Kickback, Multipliers, Ball Savers and Extra Balls

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  • Flynn74
    replied
    Thanks FIREBALL. I missed this reply. Will update it now.

    Just updated X-Men after a rather good game:

    Kickbacks: Activate Nightcrawler for 3x left kickbacks. Jean Grey for 3x right kickbacks. These can be reactived but only after collecting all the X-Men. X-Men are collected by lighting all of the letters of Unite Ramp or using Xavier's Gift (this gives you a longer time to hit the required target).
    Multipliers: Light the HANK letters to advance multiplier
    Ball Save: Method 1: Complete a 5 way Combo. Method 2: Gather Wolverine by lighting the UNITE left ramp or Xavier's Gift - in either case you have a set amount of time to hit the left orbit.
    Extra Balls: Method 1: Complete Cyclops mult-ball and get both balls into Magneto hole within 4 seconds of each other. Method 2: Collect Xavier's Gift but don't shoot the UNITE ramp, keep going for Xavier's Gift. Instead of lighting the letters it gives you a certain % towards an extra ball. Repeat as necessary. Method 3: Defeat Magneto in the Final Clash. Method 4: Complete one of the levels of Bioscan (I forget which one). NB All extra balls are collected from the Final Clash hidden sinkhole.

    Feel free to point out any errors i may have made. Could do with some help with Moonknight and Ghost Rider ;-)
    Last edited by Flynn74; 01-10-2012, 01:56 PM.

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  • FIREBALL
    replied
    Thor

    Kickbacks: Light FROST for Left and GIANT for Right (In/Out Lane rollovers).
    Multipliers: 2x increment for every 10 GOLDEN APPLES you collect.
    Ball Save: Hit the three SIF letters.
    Extra Balls: Method 1: Random award from ODIN'S GIFT (behind URU). Method 2: increment Multiplier past 10x by collecting a total of 60 GOLDEN APPLES.
    Last edited by FIREBALL; 12-20-2011, 09:36 PM.

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  • Flynn74
    replied
    Bump in the hope some of you wizards will help with the new tables. I've got to work a 16 hour shift on the day of these tables being released. Gutted!

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  • Flynn74
    replied
    Thanks, buddy. Your name has been added to all the people who have contributed to this thread.

    If I have missed anyone else please let me know.

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  • FIREBALL
    replied
    additions to Biolab

    Biolab

    Kickbacks: Hit the left or right alien eye and hit the flashing lane.
    Multiplier: Hit the center eye and then the left mini orbit. Also available as a MUTATION reward.
    Ball saver: I believe you get one from shooting the hole where you get to relaunch the ball.
    Extra balls: Method 1: Completing the lights on the "Get away" mini playfield (then shooting mutation hole to collect). Method 2: Complete the Flux Wheel mini game. Method 3: Complete MUTATION 3 times. Method 4: Complete NURSERY 3 times.

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  • Flynn74
    replied
    Thanks, guys. Paranormal info updated.

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  • fedire
    replied
    Originally posted by Oskari14 View Post
    Kickbacks: The left kickback can be activated from 2 different targets near the Chupacabra. There is no right kickback. Only video mode can prevent the right outlane.
    Multiplier: Score above a certain threshhold (300,000?) with a single shot at the bumpers. Also a reward from cube.
    Ball saver: Method 1: Spell FEAR from inlanes and outlanes.
    Method 2: A 30 sec or 1 minute ball savers are rewards from cube.
    Extra balls: Method 1: Clear the whole Haunted mansion, return there and hit the orbit in upper part of the playfield.
    Method 2: Get the reward 'light extra ball' from cube, return there and get the extra ball.
    Method 3: Hit Nessie 3 times to light extra ball at the right-most sinkhole (left of the main ramp).
    Method 4: Advance the multipliers when they're already maxed to light extra ball at the right-most sinkhole

    Magna save: Hit all paranormal holes once in main playfield.
    ^ Added a bit more info and a slight correction to Oskari14's post.

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  • Oskari14
    replied
    Kickbacks: The left kickback can be activated from 2 different targets near the Chupacabra. There is no right kickback. Only video mode can prevent the right outlane.
    Multiplier: From bumpers? Also a reward from cube.
    Ball saver: Method 1: Spell FEAR from inlanes and outlanes.
    Method 2: A 30 sec or 1 minute ball savers are rewards from cube.
    Extra balls: Method 1: Clear the whole Haunted mansion, return there and hit the orbit in upper part of the playfield.
    Method 2: Get the reward 'light extra ball' from cube, return there and get the extra ball.
    Magna save: Hit all paranormal holes twice in main playfield.

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  • Flynn74
    replied
    I haven't had much chance to play this table since its release due to work commitments. Can anyone help to fill Paranormal's required info? Cheers

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  • Flynn74
    replied
    Thanks, guys. Cloda, I almost beat your score on Socerer's Lair earlier tonight. Drained my last ball with one mission to go to Midnight Madness and all Obsidian stones lit. I think I must have managed 6 or 7 goes at Midnight Madness. That was one long game. Damn.
    Last edited by Flynn74; 10-16-2011, 11:00 PM.

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  • Cloda
    replied
    Socerer's Lair

    Kickbacks: Light the GHOST letters. Once for the left trap door, repeat for the right.
    Multipliers: Light the GOO Letters
    Ball Save: Method 1: Ball Save is activated by hitting the Upper Left Playfield Ramp using the Small upper left flipper 4 times. Method 2: You also activate Ball Save the first two times that you lock a ball for either of the two main multiballs (the third time starts the multiball).
    Extra Balls: Method 1: Complete a 6-way combo. Method 2: Random Award from Whisper's hideout (Hit Whisper's hole 4 times). Method 3: 10x bonus multiplier. Method 4: 10 combo shots for Elusion Mastery (left orbit and then ghost ramp with top right flipper). Extra ball is collected by shooting the ramp on the upper left playfield when lit. Each extra ball can be achieved more than once during a game but only once per original ball.
    Last edited by Cloda; 10-14-2011, 10:39 AM.

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  • baseballprodigy16
    replied
    You can get another extra ball on Sorcerer's Lair by advancing the multiplier past 10X.

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  • rapierdwit
    replied
    Originally posted by Flynn74 View Post
    Updated with Socerer's Lair info. Well, some of it. Missing how to activate the ball saver.
    Ball Saver is activated by hitting the Upper Left Playfield Ramp using the Small upper left flipper 4 times. I am looking for the correct term on the ramp but it is the one used to collect an Extra Ball once it is lit.

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  • Flynn74
    replied
    Updated with Socerer's Lair info. Well, some of it. Missing how to activate the ball saver.

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  • Cloda
    replied
    Originally posted by Flynn74 View Post
    Updated some info. I'm really sorry this has taken me so long. Ms Splosion Man added and I promise I will update the info as soon as it becomes available.

    I've still to add Ballsaver info on Secrets of the Deep and Agents. I don't think you have to collect 10 samples in a row for extra ball on SOTD. I'm sure it's only 5 or 6 you need. Can anyone confirm?

    Let me know if I have missed anything. Thanks for the updated info contained in the last 6 or 7 posts.
    I updated the SotD guide so please take a look there (sorry can't remember all the bits now). I can though confirm that you only need to collect 5 samples in a row for the extra ball.

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