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Kickback, Multipliers, Ball Savers and Extra Balls

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  • #16
    How is the Witches score advanced on NM? Can you just spam the left orbit, or do you have to alternate the orbits?

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    • #17
      Originally posted by Womble View Post
      How is the Witches score advanced on NM? Can you just spam the left orbit, or do you have to alternate the orbits?
      Witches Score has no requirement of alternating lanes like the Combos do. So, yes, you could just spam the left orbit.

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      • #18
        I thought this thread was a great concept, I would love to see it filled out to completion and I think it deserves to be included in the strategy guide section.

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        • #19
          Thanks buddy, so great that all you guys helped out. I need to get motivated and fill in the info all ready available in the guides. SoTD for one and then play a bit of the other tables that are blank. Not now though, I have to take down WildMateus's and my mates score of 1.5B on spider-man. :-)

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          • #20
            1 method of advancing the multiplier on Blade you don't have listed yet, buy from the workshop. Tearwood dagger - $60

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            • #21
              Nightmare Mansion - another way to get an extra ball is to get 10x multiplier with the BAT lanes & then complete the BAT lanes 1 more time. In total, you would need to complete the bat lanes 6 times to get the extra ball this way.

              Blade - bonus multiplier
              - You can buy bonus multiplier in the shop (as posted above). If you've opened the portcullis during daylight, you can launch the ball up the left ramp to get extra bonuses (2x score, +100 points to all scores, 4 darkhold chapters, 1/2 off prices in shop). The 1/2 can make it easier to buy 2 bonus multipliers during one daylight cycle

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              • #22
                Agents

                Kickbacks: Given as a reward for skill shot,
                Multiplier: Via the three rollovers above the bumpers. Lighting all three advances it. Also can be advanced by Skill Shot reward.
                Ball saver:
                Extra balls:

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                • #23
                  Anyone want to confirm or deny these findings?

                  Agents

                  Kickbacks: Given as a reward for skill shot, Lighting the four targets above the right outlane lights the right kickback. Lighting the four targets above the left outlane lights the left kickback.
                  Multiplier: Via the three rollovers above the bumpers. Lighting all three advances it. Also can be advanced by Skill Shot reward.
                  Ball saver:
                  Extra balls: Extra Ball is given for successfully completing that partnership multiball (?).

                  Come on guys, Over 200 people have outscored me on this table and I have only had it since Jan, someone must know something about it.

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                  • #24
                    Rocky And Bullwinkle
                    Kickback: Get 100 spins on the spinner to earn a right kickback

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                    • #25
                      Secrets of the deep

                      Kickbacks: left mini-orbit at top of screen = left kickback (magna-save), same for right, can be stacked up to 3.
                      Multiplier: Hitting the lit fish/animal on the right (very hard) then completing the mini game
                      Ball saver:
                      Extra balls: D.I.V.E.; Beating level 3 of any DMD mini-game; Collecting 10 samples in a row

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                      • #26
                        Just a thought... It'd be nice if the original poster would take the input from the posters below, and update his original post so all information is contained at the top of the screen. Would eliminate the need to scroll down and have to search. Also, any way this thread can be stickied?

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                        • #27
                          Originally posted by UranusIsBroken View Post
                          Just a thought... It'd be nice if the original poster would take the input from the posters below, and update his original post so all information is contained at the top of the screen. Would eliminate the need to scroll down and have to search. Also, any way this thread can be stickied?
                          I have been doing that buddy. All except for the last couple of posts. If I have missed anything else, feel free to point it out. What can I say, I've been busy with work and pinball addiction ;-)

                          Updating the last couple of posts now.

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                          • #28
                            Originally posted by IndyRC_Racer View Post
                            Nightmare Mansion - another way to get an extra ball is to get 10x multiplier with the BAT lanes & then complete the BAT lanes 1 more time. In total, you would need to complete the bat lanes 6 times to get the extra ball this way.
                            Not to say this is wrong but, once again, last night I got an extra ball after my 1,250,000 Witches score and before 2,500,000 Witches Score. (so it was not an Extra Ball from that method). The Multiplier at X6 and I hit a bat lane during multiball.

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                            • #29
                              Yay! I get to contribute something to this compilation that no one else has mentioned! LOL

                              Excalibur: Completing the 3rd Level of the Joust (Expert) lights the mission hole for an extra ball. :-p Yes, I actually completed that sucker. Very gratifying experience.

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                              • #30
                                Added. ;-)

                                Do you think I should start a new thread and title it: The (almost) complete guide to kicbacks, multipliers, ballsavers and extra balls? I could get one of the admins to delete this thread and hopefully make the new one a sticky. Again, cheers for all the help, everyone.

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