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Kickback, Multipliers, Ball Savers and Extra Balls

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  • UranusIsBroken
    replied
    Just a thought... It'd be nice if the original poster would take the input from the posters below, and update his original post so all information is contained at the top of the screen. Would eliminate the need to scroll down and have to search. Also, any way this thread can be stickied?

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  • ZipperFlipper
    replied
    Secrets of the deep

    Kickbacks: left mini-orbit at top of screen = left kickback (magna-save), same for right, can be stacked up to 3.
    Multiplier: Hitting the lit fish/animal on the right (very hard) then completing the mini game
    Ball saver:
    Extra balls: D.I.V.E.; Beating level 3 of any DMD mini-game; Collecting 10 samples in a row

    Leave a comment:


  • Nekro Neko
    replied
    Rocky And Bullwinkle
    Kickback: Get 100 spins on the spinner to earn a right kickback

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  • rapierdwit
    replied
    Anyone want to confirm or deny these findings?

    Agents

    Kickbacks: Given as a reward for skill shot, Lighting the four targets above the right outlane lights the right kickback. Lighting the four targets above the left outlane lights the left kickback.
    Multiplier: Via the three rollovers above the bumpers. Lighting all three advances it. Also can be advanced by Skill Shot reward.
    Ball saver:
    Extra balls: Extra Ball is given for successfully completing that partnership multiball (?).

    Come on guys, Over 200 people have outscored me on this table and I have only had it since Jan, someone must know something about it.

    Leave a comment:


  • rapierdwit
    replied
    Agents

    Kickbacks: Given as a reward for skill shot,
    Multiplier: Via the three rollovers above the bumpers. Lighting all three advances it. Also can be advanced by Skill Shot reward.
    Ball saver:
    Extra balls:

    Leave a comment:


  • IndyRC_Racer
    replied
    Nightmare Mansion - another way to get an extra ball is to get 10x multiplier with the BAT lanes & then complete the BAT lanes 1 more time. In total, you would need to complete the bat lanes 6 times to get the extra ball this way.

    Blade - bonus multiplier
    - You can buy bonus multiplier in the shop (as posted above). If you've opened the portcullis during daylight, you can launch the ball up the left ramp to get extra bonuses (2x score, +100 points to all scores, 4 darkhold chapters, 1/2 off prices in shop). The 1/2 can make it easier to buy 2 bonus multipliers during one daylight cycle

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  • heathenSauce
    replied
    1 method of advancing the multiplier on Blade you don't have listed yet, buy from the workshop. Tearwood dagger - $60

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  • Flynn74
    replied
    Thanks buddy, so great that all you guys helped out. I need to get motivated and fill in the info all ready available in the guides. SoTD for one and then play a bit of the other tables that are blank. Not now though, I have to take down WildMateus's and my mates score of 1.5B on spider-man. :-)

    Leave a comment:


  • rapierdwit
    replied
    I thought this thread was a great concept, I would love to see it filled out to completion and I think it deserves to be included in the strategy guide section.

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  • rapierdwit
    replied
    Originally posted by Womble View Post
    How is the Witches score advanced on NM? Can you just spam the left orbit, or do you have to alternate the orbits?
    Witches Score has no requirement of alternating lanes like the Combos do. So, yes, you could just spam the left orbit.

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  • Womble
    replied
    How is the Witches score advanced on NM? Can you just spam the left orbit, or do you have to alternate the orbits?

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  • rapierdwit
    replied
    Nightmare Mansion - - 1,250,000 Witches Score earns you an extra Ball.
    (There is a second way tied to multi-ball and, I believe Jackpots and Super Jackpots collected but I can't say for sure.)

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  • steviej
    replied
    Earth Defence

    Kickbacks: Cannon serves as left kickback. Hit the middle lane of the left flipper lanes followed by a right orbit shit. Right kickback: Save the "red lady". Hit any of the 3 red lady targets and hit the randomly lit ramp thereafter. Or either one as a reward for a skillshot.
    Multiplier: Light the 3 reinforcement targets in the middle
    Ball saver: Perform a rage combo. (2 left orbits in quick succession followed by a spiral flyover shot)
    Extra balls: Save the red lady 3 times with 1 ball and hit the cannon.
    Last edited by steviej; 03-23-2011, 09:44 PM.

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  • dvergilio
    replied
    Pasha:
    Kickbacks: hit the ...... letters once for right kickback and twice for left
    Multiplier: hit the 2 targets just left of the shot where u start a tale
    Ball saver: hit the three targets just above the oasis
    Extra balls: complete the elixir of life multiball, get all compasses and get to the Oasis to complete "advance to next town" mission 3 times

    Leave a comment:


  • rapierdwit
    replied
    Originally posted by OzV1 View Post
    Yes, getting the extra ball from the 10x multiplier is the easiest way for extra balls on this table.

    I think I get what your saying and I am pretty sure if you miss the "hold multiplier" but get the extra ball you are still unable to get an extra ball through 10x multiplier till your next ball (ball 2 not the "shoot again" ball)
    Ah, Ok. I know I have gotten the 10x, hit the saucer to earn the extra ball (Shoot Again) and drained before holding the multiplier. I then started working up the multiplier on the Shoot Again ball. I was assuming that you could then work it up to 10x on the Shoot Again ball and earn another extra ball but I have never done it in practice.

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