Originally posted by IndyRC_Racer
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Kickback, Multipliers, Ball Savers and Extra Balls
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Official Pinball Guides (PFX3 etc.) - Written & Video Form
PSN = SrkToTheChin
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Originally posted by shogun00 View PostThat's not the only way.
During a mission (for M and N) hit the three bullseye targets (two near the bumpers and one near the left drain). This will light one of the kick backs. Do it a second time to light the other kick back.
Also, to complete this guide I still need to fill in the following: Any help from anyone would be greatly appreciated.
Agents
Ball Saver:
Epic Quest
Kickbacks:
Multipliers:
Ball Save:
Extra Balls:
Fantastic Four
Ball Saver:
Ghost Rider
Kickbacks:
Multipliers:
Ball Save:
Moon Knight
Kickbacks:
Multipliers:
Ball Save:
Extra Balls:
Ms Splosion Man
Multipliers:
Ball Save:
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Originally posted by Flynn74 View PostCan you remind me again which missions M and N are please, buddy.
The missions to light up the letter "N" are ones where you fight the other enemies (Mystic, The Blob and Juggernaut).
When playing one of those missions, hit the bullseye targets to light up one of the kickbacks. Rinse and repeat to light up the other one.
Epic Quest
Kickbacks: Given out through various random rewards (Bat mission, Skeleton mission, Loot Hole, rollovers).
Multipliers: Hit the SMASH target mulitple times until the ball goes into the hidden hole behind it. That hidden hole advances the multiplier. Note: You may have to spell out SMASH with the rollovers before you can hit the target, but I can't confirm this.
Ball Save: Defeat a monster and lock a ball into the Princess Wheel.
Extra Balls: 1.) Have a ball land in the "Extra Ball" slot on the princess wheel. Once the multiball starts, the two extra ball rollover lanes will be lit.
2.)Random reward from Bat Mission. Hit the left ramp 6 times to start the mission. Hit the forest loop to complete mission. *
3.) Random reward from Skeleton Mission. Hit the right ramp 10 times to start the mission. Once the multiball ends, the random award is given. *
* Random reward only lights the extra ball. Hit the lit elemental scroll hole to collect.
Ghost Rider
Kickbacks: Hit the kickback target twice (near the skill shot loop) to light up the left kickback. Make three complete orbit shots to light up video mode (right kickback).
Multipliers: Spell out VROOM on the rollovers.
Ball Save: It turns on during some of the modes, but there is no way to turn it on for a long period of time at will.
Moon Knight
Kickbacks: Hit the spinning target on either the left (under the car) or right (next to the orbit) side, then sink the ball into the hole behind it. This will light up the kickback target/magnet in the center (next to the right ramp). Hit the target/magnet to collect. Rinse and repeat to light up the other one.
Multipliers: Hit the center orbit five times, when the "mission" hole is not lit.
Ball Save: After lighting up the two kickbacks. Repeat the process (see kickback) again to get the ball save.
Extra Balls: 1.) Max out the multiplier. *
2.) When Ball Save is activated do the process (see kickback) one more time. *
3.) Light up all of the torches with the flame ball. *
* This will just light up the extra ball. Shoot the center target/magnet to collect.Last edited by shogun00; 02-17-2012, 04:11 AM.
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Originally posted by shogun00 View PostEpic Quest
Multipliers: Hit the SMASH target mulitple times until the ball goes into the hidden hole behind it. That hidden hole advances the multiplier. Note: You may have to spell out SMASH with the rollovers before you can hit the target, but I can't confirm this.
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Multipliers
MULTIPLIERS:
Confirmed! You must spell out SMASH on the rollovers first, then hit the smash target and get the ball into the hidden hole.
... or vice versa?!
The SMASH TARGET blinks (nX) and then you can complete the SMASH ROLLOVERS??
NO... it doesn't seem to work that way!Last edited by FIREBALL; 02-17-2012, 01:24 AM.
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2.)Random reward from Bat Mission. Hit the left ramp 3 times to start the mission. Hit the forest loop to complete mission. *
3.) Random reward from Skeleton Mission. Hit the right ramp 5 times to start the mission. Once the multiball ends, the random award is given. *
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Originally posted by DutchTommy View Posti want to mention after playing quite some time on EQ.. those numbers to shoot ramps to get bats or skeleton is incorrect,. because you got to shoot it 1 time to let the character blink..and shoot it again to fully light 1 character.. that means you as a player got to shoot it 6 times for bats and 10 times for the swarm (skeleton 2Ball Multiball)
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Thanks, guys. I have updated most of this info. The maximum character amount for my first two posts have been exceeded and I've had to temporarily remove Wolverine and X-Men. I have PM'd Vincent to ask if he would edit his post to include the info for these two tables.
I'm thinking it might just be better to start a new thread and book a few posts to edit for future tables.
In the meantime I'll post them here:
Wolverine
Kickbacks: Light HEAL letters and shooting the two bumpers on the far right.
Multiplier: Light the two lights above the sentinel bumpers.
Ball saver: Light SNIKT letters for claw save. This is essentially an unlimited extra ball. ALWAYS try to have it activated. When you have HEAL/Regeneration activated and you drain, the ball will come back into play and you have 15 seconds to hit the left (BOND) ramp. The points reward will increase the more times you complete this.
Extra balls: Method 1: Max out multiplier and light multiplier lights again Method 2: Regenerate by shooting the Hand Ninja ramp. Method 3: Start fastball special 3 times on same ball. NOTE: This will also work on a "shoot again" ball. You can get up to 5 extra balls per ball using the fastball special method.
X-Men
Kickbacks: Activate Nightcrawler for 3x left kickbacks. Jean Grey for 3x right kickbacks. These can be reactived but only after collecting all the X-Men. X-Men are collected by lighting all of the letters of Unite Ramp or using Xavier's Gift (this gives you a longer time to hit the required target). When you play the missions to light up the letters M (Bridge Attack, Phoenix in Peril, Magnetic Frenzy and Capturing Magneto) and N (Mystique, The Blob and Juggernaut) is possible to hit the bullseye targets to light up one of the kickbacks. Rinse and repeat to light up the other one.
Multipliers: Light the HANK letters to advance multiplier
Ball Save: Method 1: Complete a 5 way Combo. Method 2: Gather Wolverine by lighting the UNITE left ramp or Xavier's Gift - in either case you have a set amount of time to hit the left orbit.
Extra Balls: Method 1: Complete Cyclops mult-ball and get both balls into Magneto hole within 4 seconds of each other. Method 2: Collect Xavier's Gift but don't shoot the UNITE ramp, keep going for Xavier's Gift. Instead of lighting the letters it gives you a certain % towards an extra ball. Repeat as necessary. Method 3: Defeat Magneto in the Final Clash. Method 4: Complete one of the levels of Bioscan (I forget which one). NB All extra balls are collected from the Final Clash hidden sinkhole.
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Originally posted by Postman View PostRequest to STICKY this thread please !!!!!!
It would be nice if a Zen employee would edit the thread to include ShoryukenToTheChin's guides as well, though.
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Well they are going to revamp the Forums so maybe it will happen.sigpic
Official Pinball Guides (PFX3 etc.) - Written & Video Form
PSN = SrkToTheChin
Xbox Live = SrkToTheChin
*Send a msg with any Friend Request!*
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