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Kickback, Multipliers, Ball Savers and Extra Balls
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Thanks for the feedback and info peeps. When this guide is complete can we make this a sticky thread beside the other guides please?
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Originally posted by rapierdwit View PostI think you light the extra ball on 10x on Wolverine. It is possible to get 10x, get the extra ball and NOT max out the multiplier (and thus carry it over to the shoot again), lose the ball and then get 10x on the extra ball to earn another extra ball.
I think I get what your saying and I am pretty sure if you miss the "hold multiplier" but get the extra ball you are still unable to get an extra ball through 10x multiplier till your next ball (ball 2 not the "shoot again" ball)
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Originally posted by OzV1 View PostWolverine:
Kickbacks: Light HEAL and shooting the two bumps on the far right
Multiplier: Light the two lights above the sentinel bumps
Ball saver: Light snikt for claw save
Extra balls: Max out multiplier and light multiplier lights again. or regenerate by shooting the hand ninja ramp. Start fastball special 3 times on same ball. NOTE- This will also work on a "shoot again" ball.
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I know 2 of biolabs xtra balls. one is from completing the lights on the "Get away" mini playfield (then shooting mutation hole to collect) the other is from completing the flux wheele mini game. I think there is one more, I'll have to comb throuh Blue's guide. Mabey it's a mutation?
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Wolverine:
Kickbacks: Light HEAL and shooting the two bumps on the far right
Multiplier: Light the two lights above the sentinel bumps
Ball saver: Light snikt for claw save
Extra balls: Max out multiplier and light multiplier lights again. or regenerate by shooting the hand ninja ramp. Start fastball special 3 times on same ball. NOTE- This will also work on a "shoot again" ball.
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Originally posted by jop87 View PostIronman
Kickbacks: Light the THRUST Letters. THR for left and UST for right
Multiplier: light the 3 lanes above the upper bumps
Ball Saver: hit the save letters next to the mission hole and the left ramps/orbit
Extra Balls:
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Spider-man
Kickbacks: Light the THWIP letters. THW for left and IP for right.
Multiplier: Hit the bumpers 25 times after 10x you get spider strength (100k bumpers) you can also get SS from the orbits fourth letter i believe after 1M jumps
Ball Saver: Spidey letters 2nd letter and lighting twhip for the 3rd time
Extra Balls: Method 1: Hit all 3 Doc Oc ramps, in any sequence. Complete this 3 times for the extra ball.
Method 2: Light the SPIDEY letters by hitting the left orbit. I think you have to hit 5 times for each letter. Lighting the last letter gets you the extra ball.
Ironman
Kickbacks: Light the THRUST Letters. THR for left and UST for right
Multiplier: light the 3 lanes above the upper bumps
Ball Saver: hit the save letters next to the mission hole and the left ramps/orbit
Extra Balls:
Rome
Kickbacks: Light all the letters of ARMA, once for left and again for right
Multiplier: Vini Vidi Vichi, use the scale for ease of accsess
Ball Saver: Bumpers, spell SCUTUM
Extra Balls: Complete a Supercombo using CONQUER ramps and/or orbits and then hit one more to activate extra ball. Hit the Janus head (Garrison mission hole) to collect. Also random award from mock warefare.
Speed Machine
Kickbacks: see ball saver
Multiplier: hit the 3 targets under the race hole
Ball Saver: Light the Gears, which replace letters on this table. The small blue circles beside the lower flippers.
Extra Balls:
Rocky & Bullwinkle
Kickbacks: Light CAKE when u have ball saver
Multiplier: light the HIT letters
Ball Saver: Light the CAKE letters
Extra Balls: reset the ramp score
Street Fighter II
Kickbacks: hit the wall on the far right at the right spot
Multiplier: light SF above the upper bumpers
Ball Saver: Light the YOGA letters
Extra Balls: Barral breaking, its in the rule sheet and bumper hit, dizzy zangief
Excalibur
Kickbacks:Lancers, side of excal ramp, red targets.
Multiplier:Holy grail quest and renown quest.
Ball Saver: DUB special reward although I'm not sure this is the only way. And land a skill shot after shooting the left hole.
Extra Balls: Complete the 'Marching To Battle' mode and then shoot the Quest mission hole, a fairly easy shot off the end of the right flipper, to collect the extra ball. Also, if u complete the upper playfield minigames defeat the knights and defeat the boss in succession.
DUB gives a random reward, can be extra ball, 500,000 points, increase multiplier or ball save.
Blade
Kickbacks: Hit the left orbit (middle) 4 times, don't forget to hold right flipper up so ball dosent drain. Buy from workshop (Kevlar vest)
Multiplier: Day: Save all 3 Bound Captives, hit the WS ramp or Hanibal Ramp then use top flipper to sink ball in flashing hole. Night: Hit all 3 targets under decon frost.
Ball Saver: Buy from workshop. Or shoot secret hole 3 times
Extra Balls: Activate Daywalker MB. Gather all darkhold chapters. Advance Multipliers past 10X
Biolab:
Kickbacks: Hit the left or right alien eye and hit the flashing lane
Multiplier: hit the center eye and the left mini orbit after
Ball saver: I believe u get one from shooting the hole where u get to relaunch the ball.
Extra balls:
Pasha:
Kickbacks: hit the ...... letters once for right kickback and twice for left
Multiplier: hit the 2 targets just left of the shot where u start a tale
Ball saver: hit the three targets just above the oasis
Extra balls: complete the elixir of life multiball
Extreme:
Kickbacks:
Multiplier: Light the three dots above the upper bumpers
Ball saver:
Extra balls: Complete extra ball adventure
Nightmare mansion:
Kickbacks: light CAT letters
Multiplier: light the BAT letters
Ball saver: light the CROW letters
Extra balls:
Wolverine:
Kickbacks: Light HEAL and shooting the two bumps on the far right
Multiplier: Light the two lights above the sentinel bumps
Ball saver: Light snikt for claw save
Extra balls: Max out multiplier and light multiplier lights again. or regenerate by shooting the hand ninja ramp.
Buccaneer:
Kickbacks: Light BLACK with ball saver on
Multiplier: hit the bumpers for BOMB
Ball saver: Light BLACK
Extra balls: max out multipliers and hit BOMB again.
Secrets of the deep:
Kickbacks:
Multiplier:
Ball saver:
Extra balls:
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Originally posted by Flynn74 View PostFor instance:
Spider-man
Kickbacks: Light the THWUMP letters. THW for left and UMP for right.
Multiplier: Hit the bumpers 25 times after 10x you get spider strength (100k bumpers) you can also get SS from the orbits fourth letter i believe after 1M jumps
Ball Saver: Spidey letters 2nd letter
Extra Balls: Method 1: Hit all 3 Doc Oc ramps, in any sequence. Complete this 3 times for the extra ball.
Method 2: Light the SPIDEY letters by hitting the left orbit. I think you have to hit 5 times for each letter. Lighting the last letter gets you the extra ball.
Ironman
Kickbacks: Light the THRUST Letters. THR for left and UST for right
Multiplier:
Ball Saver:
Extra Balls:
Rome
Kickbacks: Light all the letters of ARMA, once for left and again for right
Multiplier: Vini Vidi Vichi, use the scale for ease of accsess
Ball Saver: Bumpers, spell SCUTUM
Extra Balls: Complete a Supercombo using CONQUER ramps and/or orbits and then hit one more to activate extra ball. Hit the Janus head (Garrison mission hole) to collect. Also random award from mock warefare.
Speed Machine
Kickbacks:
Multiplier:
Ball Saver: Light the Gears, which replace letters on this table. The small blue circles beside the lower flippers.
Extra Balls:
Rocky & Bullwinkle
Kickbacks:
Multiplier:
Ball Saver: Light the CAKE letters
Extra Balls:
Street Fighter II
Kickbacks:
Multiplier:
Ball Saver: Light the YOGA letters
Extra Balls: Barral breaking, its in the rule sheet and bumper hit, dizzy zangief
Excalibur
Kickbacks:Lancers, side of excal ramp, red targets.
Multiplier:Holy grail quest and renown quest.
Ball Saver: DUB special reward although I'm not sure this is the only way
Extra Balls: Complete the 'Marching To Battle' mode and then shoot the Quest mission hole, a fairly easy shot off the end of the right flipper, to collect the extra ball.
Like I said, it's a work in progress. When I have more time I'll look through the guides already available and put the relevant info here.
Blade
Kickbacks: Hit the left orbit (middle) 4 times, don't forget to hold right flipper up so ball dosent drain. Buy from workshop (Kevlar vest)
Multiplier: Day: Save all 3 Bound Captives, hit the WS ramp or Hanibal Ramp then use top flipper to sink ball in flashing hole. Night: Hit all 3 targets under decon frost.
Ball Saver: Buy from workshop.
Extra Balls: Activate Daywalker MB. Gather all darkhold chapters. Advance Multipliers past 10X
Last edited by Logic_FTW; 03-21-2011, 01:25 PM.
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Third part (by Flynn74)
Wolverine
Kickbacks: Light HEAL letters and shooting the two bumpers on the far right.
Multiplier: Light the two lights above the sentinel bumpers.
Ball saver: Light SNIKT letters for claw save. This is essentially an unlimited extra ball. ALWAYS try to have it activated. When you have HEAL/Regeneration activated and you drain, the ball will come back into play and you have 15 seconds to hit the left (BOND) ramp. The points reward will increase the more times you complete this.
Extra balls: Method 1: Max out multiplier and light multiplier lights again Method 2: Regenerate by shooting the Hand Ninja ramp. Method 3: Start fastball special 3 times on same ball. NOTE: This will also work on a "shoot again" ball. You can get up to 5 extra balls per ball using the fastball special method.
X-Men
Kickbacks: Activate Nightcrawler for 3x left kickbacks. Jean Grey for 3x right kickbacks. These can be reactived but only after collecting all the X-Men. X-Men are collected by lighting all of the letters of Unite Ramp or using Xavier's Gift (this gives you a longer time to hit the required target). When you play the missions to light up the letters M (Bridge Attack, Phoenix in Peril, Magnetic Frenzy and Capturing Magneto) and N (Mystique, The Blob and Juggernaut) is possible to hit the bullseye targets to light up one of the kickbacks. Rinse and repeat to light up the other one.
Multipliers: Light the HANK letters to advance multiplier
Ball Save: Method 1: Complete a 5 way Combo. Method 2: Gather Wolverine by lighting the UNITE left ramp or Xavier's Gift - in either case you have a set amount of time to hit the left orbit.
Extra Balls: Method 1: Complete Cyclops mult-ball and get both balls into Magneto hole within 4 seconds of each other. Method 2: Collect Xavier's Gift but don't shoot the UNITE ramp, keep going for Xavier's Gift. Instead of lighting the letters it gives you a certain % towards an extra ball. Repeat as necessary. Method 3: Defeat Magneto in the Final Clash. Method 4: Complete one of the levels of Bioscan (I forget which one). NB All extra balls are collected from the Final Clash hidden sinkhole.Last edited by Vincent; 02-17-2012, 09:57 PM.
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Ironman
Kickbacks: Light THRUST Letters. THR for left and UST for right.
Multiplier: Light the 3 lanes above the upper bumpers.
Ball Saver: Hit the save letters next to the mission hole and the left ramps/orbit.
Extra Balls: Advance the multiplier to 10x and then shoot the Science Award ramp to collect.
Mars
Kickbacks: Light the three rollover yellow symbols near the main flippers (3 on the left and 3 on the right).
Multipliers: Light the three rollovers above the bumpers.
Ball Save: 5 targets, 2 on the left ramp, 2 on the right ramp and the final one is to the right of the mission hole and left of the satellite hole.
Extra Balls: Get to 10x multiplier then hit the mini-orbit.
Moon Knight
Kickbacks: Hit the spinning target on either the left (under the car) or right (next to the orbit) side, then sink the ball into the hole behind it. This will light up the kickback target/magnet in the center (next to the right ramp). Hit the target/magnet to collect. Rinse and repeat to light up the other one.
Multipliers: Hit the center orbit five times, when the "mission" hole is not lit.
Ball Save: After lighting up the two kickbacks. Repeat the process (see kickback) again to get the ball save.
Extra Balls: Method 1: Max out the multiplier. Method 2: When Ball Save is activated do the process (see kickback) one more time. Method 3: Light up all of the torches with the flame ball. NB All Extra balls can be collected from centre target/magnet.
Ms Splosion Man
Kickbacks: Hit the mini orbit twice to activate left treadmill, repeat for right treadmill.
Multipliers:
Ball Save:
Extra Balls: Method 1: 10x multiplier (plus one). Method 2: Combos. Method 3: Kicker Combo. Method 4: Zip Line Random Award. Method 5: Splosion Surprise Award. Method 6: Directional Cannon Surprise Award. Note: You can only get an extra ball once for each of these methods.
Nightmare Mansion
Kickbacks: Light CAT letters.
Multiplier: Light BAT letters.
Ball saver: Light CROW letters.
Extra balls: Method 1: 1,250,000 Witches Score earns you an extra Ball. Method 2: Get 10x multiplier with the BAT lanes & then complete the BAT lanes 1 more time. In total, you would need to complete the bat lanes 6 times to get the extra ball this way.
Paranormal
Kickbacks: The left kickback can be activated from 2 different targets near the Chupacabra. There is no right kickback. Only video mode can prevent the right outlane.
Multplier: Score above a certain threshhold (300,000?) with a single shot at the bumpers. Also a reward from cube.
Balll Saver: Method 1: Spell FEAR from inlanes and outlanes. Method 2: A 30 sec or 1 minute ball savers are rewards from cube.
Extra Balls: Method 1: Clear the whole Haunted mansion, return there and hit the orbit in upper part of the playfield. Method 2: Get the reward 'light extra ball' from cube, return there and get the extra ball. Method 3: Hit Nessie 3 times to light extra ball at the right-most sinkhole (left of the main ramp). Method 4: Advance the multipliers when they're already maxed to light extra ball at the right-most sinkhole. Magna save: Hit all paranormal holes once in main playfield.
Pasha
Kickbacks: Light the GENIE letters once for right (Yellow letters) kickback and again for left (Blue letters).
Multiplier: Hit the 2 targets just left of the shot where you start a tale.
Ball saver: Hit the three targets just above the oasis. "The magic of true love protects you."
Extra balls: Method 1: Complete the Elixir of Life multiball. Method 2: Get all compasses and get to the Oasis to complete "advance to next town" mission 3 times.
Rocky & Bullwinkle
Kickbacks: Light CAKE when ball saver is activated for the Left Kickback. Get 100 spins on the spinner to earn the Right kickback.
Multiplier: Light HIT letters.
Ball Saver: Light CAKE letters.
Extra Balls: Method 1: Advance mutliplier to 10x by completing HIT lanes above bumpers. Complete HIT lanes an additional time to active Extra Ball hole (Left of HIT lanes - Extra Ball/Top Hat/Start Aesop Tale). If you drain before collecting the extra ball it is still available on the next ball. Method 2: Achieve a score of 200M.
Method 3: Random Reward for a certain amount of slingshot (25), spinner (300) and mushroom bumper (100) hits.
Rome
Kickbacks: Light all the letters of ARMA, once for left and again for right.
Multiplier: Vini Vidi Vichi, use the scale for ease of access.
Ball Saver: Bumpers, spell SCUTUM.
Extra Balls: Method 1: Complete a Supercombo using CONQUER ramps and/or orbits and then hit one more to activate extra ball. Hit the Janus head (Garrison mission hole) to collect. Method 2: Also random award from Mock Warfare.
Secrets Of The Deep
Kickbacks: Lower left mini-orbit at top of screen = left kickback (magna-save), upper left mini-orbit for right, can be stacked up to 3.
Multiplier: Hiting the lit fish/animal on the right (very hard) then completing the mini game.
Ball saver: Method 1: Locking a ball for Abyss multi-ball. method 2: Hit one of the species targets on the lower right playfield. Method 3: Complete a Mine Chaos multiball big charge detonation (2 shot ramp combo). Method 4: During Shark Attack multiball, land a shot into the sharks mouth.
Extra balls: Method 1: Complete DIVE mission and hit ball in side mission (DMD game) hole. Method 2: Beating level 3 of any DMD mini-game; Method 3: Collecting 5 samples in a row.
Socerer's Lair
Kickbacks: Light the GHOST letters. Once for the left trap door, repeat for the right.
Multipliers: Light the GOO Letters
Ball Save: Method 1: Ball Save is activated by hitting the Upper Left Playfield Ramp using the Small upper left flipper 4 times. Method 2: You also activate Ball Save the first two times that you lock a ball for either of the two main multiballs (the third time starts the multiball).
Extra Balls: Method 1: Method 1: Complete a 6-way combo. Method 2: Random Award from Whisper's hideout (Hit Whisper's hole 4 times). Method 3: 10x bonus multiplier. Method 4: 10 combo shots for Elusion Mastery (left orbit and then ghost ramp with top right flipper). Extra ball is collected by shooting the ramp on the upper left playfield when lit. Each extra ball can be achieved more than once during a game but only once per original ball.
Speed Machine
Kickbacks: See Ballsaver.
Multiplier: Hit the three targets under the Race Hole
Ball Saver: Light the Gears, which replace letters on this table. The small blue circles beside the lower flippers.
Extra Balls: Start Night Run Multiball and hit the lits ramps/orbits at least 9 times. (You complete the mission by hitting them 14 times). There is a RANDOM Extra Ball given out for hitting any lit ramp between shot 9 and 14. But it IS Random and sometimes is NOT given out at all.
Spider-man
Kickbacks: Light THWIP letters. Once for left and again for right.
Multiplier: Hit the bumpers 25 times after 10x you get spider strength (100k bumpers)
Ball Saver: Method 1: Light the letters P & D of SPIDEY. Lighting D gets you the Super Ball Saver. Method 2: Light the THWIP letters 3 times.
Extra Balls: Method 1: Hit all 3 Doc Oc ramps, in any sequence. Complete this 3 times for the extra ball.
Method 2: Light SPIDEY letters by hitting the left orbit. I think you have to hit it 5 times for each letter.
Street Fighter II
Kickbacks: Hit the wall on the far right at the right spot.
Multiplier: Light SF above the upper bumpers.
Ball Saver: Light YOGA letters.
Extra Balls: Barrel breaking, its in the rule sheet and bumper hit, dizzy zangief.
Thor
Kickbacks: Light FROST for Left and GIANT for Right (In/Out Lane rollovers).
Multipliers: 2x increment for every 10 GOLDEN APPLES you collect.
Ball Save: Hit the three SIF letters.
Extra Balls: Method 1: Random award from ODIN'S GIFT (behind URU - Serpent Ramp). You have to complete a certain combo to activate the lightning on the ramp. Method 2: increment Multiplier past 10x by collecting a total of 60 GOLDEN APPLES
HUGE thanks to Logic FTW, jop87, shogun00, OzV1, rapierdwit, dvergilio, steviej, heathenSauce, IndyRC_Racer, Nekro Nekro, ZipperFlipper, UranusIsBroken, Womble, Cloda, baseballprodigy16, Oskari14, fedire and FIREBALL. Please feel free to add to this guide or point out any errors or incorrect info.Last edited by Flynn74; 02-17-2012, 09:43 PM.
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Kickback, Multipliers, Ball Savers and Extra Balls
Agents
Kickbacks: Given as a reward for skill shot. Lighting the four targets above the right outlane lights the right kickback. Lighting the four targets above the left outlane lights the left kickback.
Multiplier: Via the three rollovers above the bumpers. Lighting all three advances it. Also can be advanced by Skill Shot.
Ball saver:
Extra balls: Extra Ball is given for successfully completing that partnership multiball (?).
Biolab
Kickbacks: Hit the left or right alien eye and hit the flashing lane.
Multiplier: Hit the center eye and then the left mini orbit. Also available as a Mutation reward.
Ball saver: I believe you get one from shooting the hole where you get to relaunch the ball.
Extra balls: Method 1: Completing the lights on the "Get away" mini playfield (then shooting mutation hole to collect). Method 2: Complete the Flux Wheel mini game. Method 3: Complete Mutation mini-game 3 times. Method 4: Complete NURSERY mini-game 3 times.
Blade
Kickbacks: Method 1: Hit the left orbit (middle) 4 times, don't forget to hold right flipper up so ball doesn't drain. Method 2: Buy from Workshop (Kevlar vest).
Multiplier: Method 1: Day: Save all 3 Bound Captives, hit the WS ramp or Hanibal Ramp then use top flipper to sink ball in flashing hole. Method 2: Night: Hit all 3 targets under Decon Frost. Method 3: Buy from the workshop. Tearwood dagger - $60. Tip: You can buy bonus multiplier in the shop (as posted above). If you've opened the portcullis during daylight, you can launch the ball up the left ramp to get extra bonuses (2x score, +100 points to all scores, 4 darkhold chapters, 1/2 off prices in shop). The 1/2 can make it easier to buy 2 bonus multipliers during one daylight cycle
Ball Saver: Method 1: Buy from Workshop. Method 2: Shoot secret hole 3 times.
Extra Balls: Method 1: Activate Daywalker Multiball. Method 2: Gather all Darkhold chapters. Method 3: Advance multipliers past 10X. NB: There's also an extra ball on "Blade" for having an "exceptionally" low score on your first 2 balls.
Buccaneer
Kickbacks: Light BLACK with ball saver on.
Multiplier: Hit the bumpers for BOMB.
Ball saver: Light BLACK.
Extra balls: Max out multipliers and hit BOMB again.
Captain America
Kickbacks: Spell B-U-C-K-Y through the inlane/outlane rollovers to light the left Kickback. Repeat for Right. Kickbacks have a short grace period after being used, where they can be reused. Kickbacks are NOT RESET when a ball is lost.
Multiplier: Complete the 3 round targets in the middle of the playfield to advance the multiplier. These are very hard to hit from the lower flippers. Best bet is to hit them from the upper-right flipper, or randomly in multi-ball. NB: A lit "Bonus Held" sign is a random reward when completing the Supply Drop mini-game.
Ball Saver: A 30 second ball saver applies at the start of each Ball. A temporary ball saver is one of the random awards when completing the Supply Drop mini-game. Some modes (e.g. Archives and Multiballs) will activate temporary Ball Saver (10 secs?).
Extra Balls: Complete the 3 Bonus Multiplier targets one more time after X10. The extra ball light will be lit at the Howlers sink hole. Extra ball is a random award in the Supply Drop mini-game. This is awarded automatically at the completion of the mini-game. If you gain the Bucky Commando, and have him activated, there is a 30% chance that Bucky will ball-save on a drain. NB: The "shoot again" sign does not light when Bucky saves you, and no sound effect is played! The ball will be relaunched, and a DMD notice will be presented. It is possible for Bucky to save you repeatedly on the same ball.
Earth Defence
Kickbacks: Cannon serves as left kickback. Hit the middle lane of the left flipper lanes followed by a right orbit shit. Right kickback: Save the "red lady". Hit any of the 3 red lady targets and hit the randomly lit ramp thereafter. Or either one as a reward for a skillshot.
Multiplier: Light the 3 reinforcement targets in the middle.
Ball saver: Perform a rage combo. (2 left orbits in quick succession followed by a spiral flyover shot).
Extra balls: Save the red lady 3 times with 1 ball and hit the cannon.
Epic Quest
Kickbacks: Given out through various random rewards (Bat mission, Skeleton mission, Loot Hole, rollovers).
Multipliers: Hit the SMASH target mulitple times until the ball goes into the hidden hole behind it. That hidden hole advances the multiplier. Note: You may have to spell out SMASH with the rollovers before you can hit the target, but I can't confirm this.
Ball Saver: Defeat a monster and lock a ball into the Princess Wheel.
Extra Balls: Method 1: Have a ball land in the "Extra Ball" slot on the princess wheel. Once the multiball starts, the two extra ball rollover outlanes will be lit. Method 2: Random reward from Bat Mission. Hit the left ramp 6 times to start the mission. Hit the forest loop to complete mission. Method 3: Random reward from Skeleton Mission. Hit the right ramp 10 times to start the mission. Once the multiball ends, the random award is given and can be collected from the lit elemental scroll hole.
Excalibur
Kickbacks: Lancers, side of excal ramp, red targets.
Multiplier: Holy grail quest and renown quest.
Ball Saver: First hit the Quest Mission hole when there is no mission lit. When the ball is dropping down hit it with the top flipper in the direction of the "Holy Grail" target. A skillshot will grant you a fairly long ball save. A "nice try" will give you a shorter lasting one. This shot is all about timing.
Extra Balls: Method 1: Complete the 'Marching To Battle' mode and then shoot the Quest mission hole, a fairly easy shot off the end of the right flipper, to collect the extra ball. Method 2: Completing the 3rd Level of the Joust (Expert) lights the mission hole for an extra ball. Method 3: Successfully complete "Expel the invaders" side mission and then defeat the knight. Collect extra ball from the quest hole.
NOTE: Lighting DUB letters gives a random reward, can be light extra ball, 500,000 points, increase multiplier or ball save.
Extreme
Kickbacks: Light up (the inlane/outlanes) INDY to activate the kickbacks.
Multiplier: Light the three dots above the upper bumpers.
Ball saver: Method 1: Bungee Jump (Which does not expire until it is triggered) is activated by hitting the Ollie Ramp which will then light the Bungee Jump light/Entry Ticket Hole on the lower table. Hit the Entry Ticket/Bungee Jump hole within 30 seconds to claim it. Bungee Jump will save the ball for sixty seconds in which you must hit the Ollie ramp. If you do NOT hit the Ollie Ramp during those sixty seconds, the flippers will go dead and you lose the ball. Method 2: The second (timed) ball saver is activated by lighting INDY after lighting the kick backs.
Extra balls: Complete Extra Ball Adventure. There are two ways to activate this. The first is to advance the multiplier lanes on the upper board to 10x. The second is a random award for completing the TAG lanes on the upper board.
Fantastic Four
Kickbacks: Light the Letters FORCE FIELD, once for each side.
Mulitplier: Rollover the FOUR targets at the top of the table above the bumpers. I'm a little confused with this one because there appears to be two sets of the word FOUR which light up independantly. (?)
Ball Saver:
Extra Balls: Method 1:Complete a Super Combo by hitting ramp and orbit shots then hit the EB target. Method 2: Get a 10x Bonus then do the multiplier lights once more to unlock the EB target, then hit it.
NOTE: You can also recieve random gifts from The Thing (hit the bumpers 40 times). It can be a ball saver, 1m, 2m, 5m or 10m, bonus held, 10x multiplier, lock is lit (multiball), extra ball is lit, extra ball and occasionally, absolutely nothing. (Anything else I'm missing?).
Ghost Rider
Kickbacks: Hit the kickback target twice (near the skill shot loop) to light up the left kickback. Make three complete orbit shots to light up video mode (right kickback).
Multipliers: Spell out VROOM on the rollovers.
Ball Save: It turns on during some of the modes, but there is no way to turn it on for a long period of time at will.
Extra Balls: Method 1: Spell JUMP by making 4 laps around the top playfield. Method 2: Random Award from Lucifer. Method 3: During the Video Mode you sometimes come across it upon successful completion. Method 4: Max out the Ball Out Multiplier. Method 5: After lighting video mode make a further 2 orbit shots to light 2 a 15 second super skill shot and collect via the right ramp which sends ball to the plunger. Use only a tiny bit of strength to get the ball in the bottom hole. It rewards you multiplliers held the first time, rinse and repeat to light extra ball and collect from Lucifer hole. You can get 5 extra balls per regular ball on this table, 18 in allLast edited by Flynn74; 02-17-2012, 09:36 PM.Tags: None
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