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Kickback, Multipliers, Ball Savers and Extra Balls

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  • ShoryukenToTheChin
    replied
    Well they are going to revamp the Forums so maybe it will happen.

    Leave a comment:


  • Flynn74
    replied
    Originally posted by Postman
    Request to STICKY this thread please !!!!!!
    Already done mate:



    It would be nice if a Zen employee would edit the thread to include ShoryukenToTheChin's guides as well, though.

    Leave a comment:


  • Postman
    replied
    Request to STICKY this thread please !!!!!!

    Leave a comment:


  • Flynn74
    replied
    Thanks, guys. I have updated most of this info. The maximum character amount for my first two posts have been exceeded and I've had to temporarily remove Wolverine and X-Men. I have PM'd Vincent to ask if he would edit his post to include the info for these two tables.

    I'm thinking it might just be better to start a new thread and book a few posts to edit for future tables.

    In the meantime I'll post them here:

    Wolverine

    Kickbacks: Light HEAL letters and shooting the two bumpers on the far right.
    Multiplier: Light the two lights above the sentinel bumpers.
    Ball saver: Light SNIKT letters for claw save. This is essentially an unlimited extra ball. ALWAYS try to have it activated. When you have HEAL/Regeneration activated and you drain, the ball will come back into play and you have 15 seconds to hit the left (BOND) ramp. The points reward will increase the more times you complete this.
    Extra balls: Method 1: Max out multiplier and light multiplier lights again Method 2: Regenerate by shooting the Hand Ninja ramp. Method 3: Start fastball special 3 times on same ball. NOTE: This will also work on a "shoot again" ball. You can get up to 5 extra balls per ball using the fastball special method.


    X-Men

    Kickbacks: Activate Nightcrawler for 3x left kickbacks. Jean Grey for 3x right kickbacks. These can be reactived but only after collecting all the X-Men. X-Men are collected by lighting all of the letters of Unite Ramp or using Xavier's Gift (this gives you a longer time to hit the required target). When you play the missions to light up the letters M (Bridge Attack, Phoenix in Peril, Magnetic Frenzy and Capturing Magneto) and N (Mystique, The Blob and Juggernaut) is possible to hit the bullseye targets to light up one of the kickbacks. Rinse and repeat to light up the other one.
    Multipliers: Light the HANK letters to advance multiplier
    Ball Save: Method 1: Complete a 5 way Combo. Method 2: Gather Wolverine by lighting the UNITE left ramp or Xavier's Gift - in either case you have a set amount of time to hit the left orbit.
    Extra Balls: Method 1: Complete Cyclops mult-ball and get both balls into Magneto hole within 4 seconds of each other. Method 2: Collect Xavier's Gift but don't shoot the UNITE ramp, keep going for Xavier's Gift. Instead of lighting the letters it gives you a certain % towards an extra ball. Repeat as necessary. Method 3: Defeat Magneto in the Final Clash. Method 4: Complete one of the levels of Bioscan (I forget which one). NB All extra balls are collected from the Final Clash hidden sinkhole.

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  • shogun00
    replied
    Originally posted by DutchTommy
    i want to mention after playing quite some time on EQ.. those numbers to shoot ramps to get bats or skeleton is incorrect,. because you got to shoot it 1 time to let the character blink..and shoot it again to fully light 1 character.. that means you as a player got to shoot it 6 times for bats and 10 times for the swarm (skeleton 2Ball Multiball)
    Fixed! I forgot about that. I haven't played the table in a couple of weeks (got it early on the PSN).

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  • DutchTommy
    replied
    2.)Random reward from Bat Mission. Hit the left ramp 3 times to start the mission. Hit the forest loop to complete mission. *
    3.) Random reward from Skeleton Mission. Hit the right ramp 5 times to start the mission. Once the multiball ends, the random award is given. *
    i want to mention after playing quite some time on EQ.. those numbers to shoot ramps to get bats or skeleton is incorrect,. because you got to shoot it 1 time to let the character blink..and shoot it again to fully light 1 character.. that means you as a player got to shoot it 6 times for bats and 10 times for the swarm (skeleton 2Ball Multiball)

    Leave a comment:


  • FIREBALL
    replied
    Multipliers

    MULTIPLIERS:

    Confirmed! You must spell out SMASH on the rollovers first, then hit the smash target and get the ball into the hidden hole.

    ... or vice versa?!

    The SMASH TARGET blinks (nX) and then you can complete the SMASH ROLLOVERS??
    NO... it doesn't seem to work that way!
    Last edited by FIREBALL; 02-17-2012, 01:24 AM.

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  • shogun00
    replied
    Originally posted by shogun00
    Epic Quest
    Multipliers: Hit the SMASH target mulitple times until the ball goes into the hidden hole behind it. That hidden hole advances the multiplier. Note: You may have to spell out SMASH with the rollovers before you can hit the target, but I can't confirm this.
    Confirmed! You must spell out SMASH on the rollovers first, then hit the smash target and get the ball into the hidden hole.

    Leave a comment:


  • shogun00
    replied
    Originally posted by Flynn74
    Can you remind me again which missions M and N are please, buddy.
    The missions to light up the letter "M" are the ones with Magneto (Bridge Attack, Phoenix in Peril, Magnetic Frenzy and Capturing Magneto).

    The missions to light up the letter "N" are ones where you fight the other enemies (Mystic, The Blob and Juggernaut).

    When playing one of those missions, hit the bullseye targets to light up one of the kickbacks. Rinse and repeat to light up the other one.


    Epic Quest
    Kickbacks: Given out through various random rewards (Bat mission, Skeleton mission, Loot Hole, rollovers).
    Multipliers: Hit the SMASH target mulitple times until the ball goes into the hidden hole behind it. That hidden hole advances the multiplier. Note: You may have to spell out SMASH with the rollovers before you can hit the target, but I can't confirm this.
    Ball Save: Defeat a monster and lock a ball into the Princess Wheel.
    Extra Balls: 1.) Have a ball land in the "Extra Ball" slot on the princess wheel. Once the multiball starts, the two extra ball rollover lanes will be lit.
    2.)Random reward from Bat Mission. Hit the left ramp 6 times to start the mission. Hit the forest loop to complete mission. *
    3.) Random reward from Skeleton Mission. Hit the right ramp 10 times to start the mission. Once the multiball ends, the random award is given. *

    * Random reward only lights the extra ball. Hit the lit elemental scroll hole to collect.

    Ghost Rider
    Kickbacks: Hit the kickback target twice (near the skill shot loop) to light up the left kickback. Make three complete orbit shots to light up video mode (right kickback).
    Multipliers: Spell out VROOM on the rollovers.
    Ball Save: It turns on during some of the modes, but there is no way to turn it on for a long period of time at will.

    Moon Knight
    Kickbacks: Hit the spinning target on either the left (under the car) or right (next to the orbit) side, then sink the ball into the hole behind it. This will light up the kickback target/magnet in the center (next to the right ramp). Hit the target/magnet to collect. Rinse and repeat to light up the other one.
    Multipliers: Hit the center orbit five times, when the "mission" hole is not lit.
    Ball Save: After lighting up the two kickbacks. Repeat the process (see kickback) again to get the ball save.
    Extra Balls: 1.) Max out the multiplier. *
    2.) When Ball Save is activated do the process (see kickback) one more time. *
    3.) Light up all of the torches with the flame ball. *

    * This will just light up the extra ball. Shoot the center target/magnet to collect.
    Last edited by shogun00; 02-17-2012, 04:11 AM.

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  • Flynn74
    replied
    Originally posted by shogun00
    That's not the only way.

    During a mission (for M and N) hit the three bullseye targets (two near the bumpers and one near the left drain). This will light one of the kick backs. Do it a second time to light the other kick back.
    Can you remind me again which missions M and N are please, buddy.


    Also, to complete this guide I still need to fill in the following: Any help from anyone would be greatly appreciated.


    Agents
    Ball Saver:


    Epic Quest
    Kickbacks:
    Multipliers:
    Ball Save:
    Extra Balls:


    Fantastic Four
    Ball Saver:


    Ghost Rider
    Kickbacks:
    Multipliers:
    Ball Save:


    Moon Knight
    Kickbacks:
    Multipliers:
    Ball Save:
    Extra Balls:


    Ms Splosion Man
    Multipliers:
    Ball Save:

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by IndyRC_Racer
    Does anyone know how to get an extra ball on Agents?

    The only way I know how to get an extra ball is to get the random Special reward when launching a new ball/hitting a random target, getting the Light Special random reward, and letting the ball drain in the outlanes to get the special/extra ball.

    I know there is some other way to light special, as I have done it during normal play. The problem is I have no idea how I did it. This is one of the hardest tables to get an extra ball on other than Earth Defense. At least I know that I have to hit all 3 drop targets to activate the Extra Ball/left outlane on Earth Defense.
    Wasn't it to max out the Multipliers? but I think I remember that on PFX1 that was the case but on the PFX2 version it doesn't light Special (Extra Ball). Sorry can't be anymore helpful.

    Leave a comment:


  • IndyRC_Racer
    replied
    Does anyone know how to get an extra ball on Agents?

    The only way I know how to get an extra ball is to get the random Special reward when launching a new ball/hitting a random target, getting the Light Special random reward, and letting the ball drain in the outlanes to get the special/extra ball.

    I know there is some other way to light special, as I have done it during normal play. The problem is I have no idea how I did it. This is one of the hardest tables to get an extra ball on other than Earth Defense. At least I know that I have to hit all 3 drop targets to activate the Extra Ball/left outlane on Earth Defense.

    Leave a comment:


  • Flynn74
    replied
    Originally posted by jibblypop
    Wow I will bookmark to this thread now! It's just what I need! Nice to see some of the new Marvel tables being included as well. I have been having trouble figuring this stuff out for them.
    This guide is included in the stickied thread 'Pinball FX2 Strategy guides' ;-) No need to bookmark.

    Leave a comment:


  • jibblypop
    replied
    Wow I will bookmark to this thread now! It's just what I need! Nice to see some of the new Marvel tables being included as well. I have been having trouble figuring this stuff out for them.

    Leave a comment:


  • shogun00
    replied
    Originally posted by Flynn74
    Thanks FIREBALL. I missed this reply. Will update it now.

    Just updated X-Men after a rather good game:

    Kickbacks: Activate Nightcrawler for 3x left kickbacks. Jean Grey for 3x right kickbacks. These can be reactived but only after collecting all the X-Men. X-Men are collected by lighting all of the letters of Unite Ramp or using Xavier's Gift (this gives you a longer time to hit the required target).
    That's not the only way.

    During a mission (for M and N) hit the three bullseye targets (two near the bumpers and one near the left drain). This will light one of the kick backs. Do it a second time to light the other kick back.
    Last edited by shogun00; 01-10-2012, 07:22 PM.

    Leave a comment:

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