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Kickback, Multipliers, Ball Savers and Extra Balls

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  • Kickback, Multipliers, Ball Savers and Extra Balls

    Agents

    Kickbacks: Given as a reward for skill shot. Lighting the four targets above the right outlane lights the right kickback. Lighting the four targets above the left outlane lights the left kickback.
    Multiplier: Via the three rollovers above the bumpers. Lighting all three advances it. Also can be advanced by Skill Shot.
    Ball saver:
    Extra balls: Extra Ball is given for successfully completing that partnership multiball (?).


    Biolab

    Kickbacks: Hit the left or right alien eye and hit the flashing lane.
    Multiplier: Hit the center eye and then the left mini orbit. Also available as a Mutation reward.
    Ball saver: I believe you get one from shooting the hole where you get to relaunch the ball.
    Extra balls: Method 1: Completing the lights on the "Get away" mini playfield (then shooting mutation hole to collect). Method 2: Complete the Flux Wheel mini game. Method 3: Complete Mutation mini-game 3 times. Method 4: Complete NURSERY mini-game 3 times.


    Blade

    Kickbacks: Method 1: Hit the left orbit (middle) 4 times, don't forget to hold right flipper up so ball doesn't drain. Method 2: Buy from Workshop (Kevlar vest).
    Multiplier: Method 1: Day: Save all 3 Bound Captives, hit the WS ramp or Hanibal Ramp then use top flipper to sink ball in flashing hole. Method 2: Night: Hit all 3 targets under Decon Frost. Method 3: Buy from the workshop. Tearwood dagger - $60. Tip: You can buy bonus multiplier in the shop (as posted above). If you've opened the portcullis during daylight, you can launch the ball up the left ramp to get extra bonuses (2x score, +100 points to all scores, 4 darkhold chapters, 1/2 off prices in shop). The 1/2 can make it easier to buy 2 bonus multipliers during one daylight cycle
    Ball Saver: Method 1: Buy from Workshop. Method 2: Shoot secret hole 3 times.
    Extra Balls: Method 1: Activate Daywalker Multiball. Method 2: Gather all Darkhold chapters. Method 3: Advance multipliers past 10X. NB: There's also an extra ball on "Blade" for having an "exceptionally" low score on your first 2 balls.


    Buccaneer

    Kickbacks: Light BLACK with ball saver on.
    Multiplier: Hit the bumpers for BOMB.
    Ball saver: Light BLACK.
    Extra balls: Max out multipliers and hit BOMB again.


    Captain America

    Kickbacks: Spell B-U-C-K-Y through the inlane/outlane rollovers to light the left Kickback. Repeat for Right. Kickbacks have a short grace period after being used, where they can be reused. Kickbacks are NOT RESET when a ball is lost.
    Multiplier:
    Complete the 3 round targets in the middle of the playfield to advance the multiplier. These are very hard to hit from the lower flippers. Best bet is to hit them from the upper-right flipper, or randomly in multi-ball. NB: A lit "Bonus Held" sign is a random reward when completing the Supply Drop mini-game.
    Ball Saver: A 30 second ball saver applies at the start of each Ball. A temporary ball saver is one of the random awards when completing the Supply Drop mini-game. Some modes (e.g. Archives and Multiballs) will activate temporary Ball Saver (10 secs?).
    Extra Balls: Complete the 3 Bonus Multiplier targets one more time after X10. The extra ball light will be lit at the Howlers sink hole. Extra ball is a random award in the Supply Drop mini-game. This is awarded automatically at the completion of the mini-game. If you gain the Bucky Commando, and have him activated, there is a 30% chance that Bucky will ball-save on a drain. NB: The "shoot again" sign does not light when Bucky saves you, and no sound effect is played! The ball will be relaunched, and a DMD notice will be presented. It is possible for Bucky to save you repeatedly on the same ball.


    Earth Defence

    Kickbacks: Cannon serves as left kickback. Hit the middle lane of the left flipper lanes followed by a right orbit shit. Right kickback: Save the "red lady". Hit any of the 3 red lady targets and hit the randomly lit ramp thereafter. Or either one as a reward for a skillshot.
    Multiplier: Light the 3 reinforcement targets in the middle.
    Ball saver: Perform a rage combo. (2 left orbits in quick succession followed by a spiral flyover shot).
    Extra balls: Save the red lady 3 times with 1 ball and hit the cannon.


    Epic Quest

    Kickbacks: Given out through various random rewards (Bat mission, Skeleton mission, Loot Hole, rollovers).
    Multipliers: Hit the SMASH target mulitple times until the ball goes into the hidden hole behind it. That hidden hole advances the multiplier. Note: You may have to spell out SMASH with the rollovers before you can hit the target, but I can't confirm this.
    Ball Saver: Defeat a monster and lock a ball into the Princess Wheel.
    Extra Balls: Method 1: Have a ball land in the "Extra Ball" slot on the princess wheel. Once the multiball starts, the two extra ball rollover outlanes will be lit. Method 2: Random reward from Bat Mission. Hit the left ramp 6 times to start the mission. Hit the forest loop to complete mission. Method 3: Random reward from Skeleton Mission. Hit the right ramp 10 times to start the mission. Once the multiball ends, the random award is given and can be collected from the lit elemental scroll hole.


    Excalibur

    Kickbacks: Lancers, side of excal ramp, red targets.
    Multiplier: Holy grail quest and renown quest.
    Ball Saver: First hit the Quest Mission hole when there is no mission lit. When the ball is dropping down hit it with the top flipper in the direction of the "Holy Grail" target. A skillshot will grant you a fairly long ball save. A "nice try" will give you a shorter lasting one. This shot is all about timing.
    Extra Balls: Method 1: Complete the 'Marching To Battle' mode and then shoot the Quest mission hole, a fairly easy shot off the end of the right flipper, to collect the extra ball. Method 2: Completing the 3rd Level of the Joust (Expert) lights the mission hole for an extra ball. Method 3: Successfully complete "Expel the invaders" side mission and then defeat the knight. Collect extra ball from the quest hole.
    NOTE: Lighting DUB letters gives a random reward, can be light extra ball, 500,000 points, increase multiplier or ball save.


    Extreme

    Kickbacks: Light up (the inlane/outlanes) INDY to activate the kickbacks.
    Multiplier: Light the three dots above the upper bumpers.
    Ball saver: Method 1: Bungee Jump (Which does not expire until it is triggered) is activated by hitting the Ollie Ramp which will then light the Bungee Jump light/Entry Ticket Hole on the lower table. Hit the Entry Ticket/Bungee Jump hole within 30 seconds to claim it. Bungee Jump will save the ball for sixty seconds in which you must hit the Ollie ramp. If you do NOT hit the Ollie Ramp during those sixty seconds, the flippers will go dead and you lose the ball. Method 2: The second (timed) ball saver is activated by lighting INDY after lighting the kick backs.
    Extra balls: Complete Extra Ball Adventure. There are two ways to activate this. The first is to advance the multiplier lanes on the upper board to 10x. The second is a random award for completing the TAG lanes on the upper board.


    Fantastic Four

    Kickbacks: Light the Letters FORCE FIELD, once for each side.
    Mulitplier: Rollover the FOUR targets at the top of the table above the bumpers. I'm a little confused with this one because there appears to be two sets of the word FOUR which light up independantly. (?)
    Ball Saver:
    Extra Balls: Method 1:Complete a Super Combo by hitting ramp and orbit shots then hit the EB target. Method 2: Get a 10x Bonus then do the multiplier lights once more to unlock the EB target, then hit it.
    NOTE: You can also recieve random gifts from The Thing (hit the bumpers 40 times). It can be a ball saver, 1m, 2m, 5m or 10m, bonus held, 10x multiplier, lock is lit (multiball), extra ball is lit, extra ball and occasionally, absolutely nothing. (Anything else I'm missing?).


    Ghost Rider

    Kickbacks: Hit the kickback target twice (near the skill shot loop) to light up the left kickback. Make three complete orbit shots to light up video mode (right kickback).
    Multipliers: Spell out VROOM on the rollovers.
    Ball Save: It turns on during some of the modes, but there is no way to turn it on for a long period of time at will.
    Extra Balls: Method 1: Spell JUMP by making 4 laps around the top playfield. Method 2: Random Award from Lucifer. Method 3: During the Video Mode you sometimes come across it upon successful completion. Method 4: Max out the Ball Out Multiplier. Method 5: After lighting video mode make a further 2 orbit shots to light 2 a 15 second super skill shot and collect via the right ramp which sends ball to the plunger. Use only a tiny bit of strength to get the ball in the bottom hole. It rewards you multiplliers held the first time, rinse and repeat to light extra ball and collect from Lucifer hole. You can get 5 extra balls per regular ball on this table, 18 in all
    Last edited by Flynn74; 02-17-2012, 09:36 PM.

  • #2
    Ironman

    Kickbacks: Light THRUST Letters. THR for left and UST for right.
    Multiplier: Light the 3 lanes above the upper bumpers.
    Ball Saver: Hit the save letters next to the mission hole and the left ramps/orbit.
    Extra Balls: Advance the multiplier to 10x and then shoot the Science Award ramp to collect.


    Mars

    Kickbacks: Light the three rollover yellow symbols near the main flippers (3 on the left and 3 on the right).
    Multipliers: Light the three rollovers above the bumpers.
    Ball Save: 5 targets, 2 on the left ramp, 2 on the right ramp and the final one is to the right of the mission hole and left of the satellite hole.
    Extra Balls: Get to 10x multiplier then hit the mini-orbit.


    Moon Knight

    Kickbacks: Hit the spinning target on either the left (under the car) or right (next to the orbit) side, then sink the ball into the hole behind it. This will light up the kickback target/magnet in the center (next to the right ramp). Hit the target/magnet to collect. Rinse and repeat to light up the other one.
    Multipliers: Hit the center orbit five times, when the "mission" hole is not lit.
    Ball Save: After lighting up the two kickbacks. Repeat the process (see kickback) again to get the ball save.
    Extra Balls: Method 1: Max out the multiplier. Method 2: When Ball Save is activated do the process (see kickback) one more time. Method 3: Light up all of the torches with the flame ball. NB All Extra balls can be collected from centre target/magnet.


    Ms Splosion Man

    Kickbacks: Hit the mini orbit twice to activate left treadmill, repeat for right treadmill.
    Multipliers:
    Ball Save:
    Extra Balls: Method 1: 10x multiplier (plus one). Method 2: Combos. Method 3: Kicker Combo. Method 4: Zip Line Random Award. Method 5: Splosion Surprise Award. Method 6: Directional Cannon Surprise Award. Note: You can only get an extra ball once for each of these methods.


    Nightmare Mansion

    Kickbacks: Light CAT letters.
    Multiplier: Light BAT letters.
    Ball saver: Light CROW letters.
    Extra balls: Method 1: 1,250,000 Witches Score earns you an extra Ball. Method 2: Get 10x multiplier with the BAT lanes & then complete the BAT lanes 1 more time. In total, you would need to complete the bat lanes 6 times to get the extra ball this way.


    Paranormal

    Kickbacks: The left kickback can be activated from 2 different targets near the Chupacabra. There is no right kickback. Only video mode can prevent the right outlane.
    Multplier: Score above a certain threshhold (300,000?) with a single shot at the bumpers. Also a reward from cube.
    Balll Saver: Method 1: Spell FEAR from inlanes and outlanes. Method 2: A 30 sec or 1 minute ball savers are rewards from cube.
    Extra Balls: Method 1: Clear the whole Haunted mansion, return there and hit the orbit in upper part of the playfield. Method 2: Get the reward 'light extra ball' from cube, return there and get the extra ball. Method 3: Hit Nessie 3 times to light extra ball at the right-most sinkhole (left of the main ramp). Method 4: Advance the multipliers when they're already maxed to light extra ball at the right-most sinkhole. Magna save: Hit all paranormal holes once in main playfield.


    Pasha

    Kickbacks: Light the GENIE letters once for right (Yellow letters) kickback and again for left (Blue letters).
    Multiplier: Hit the 2 targets just left of the shot where you start a tale.
    Ball saver: Hit the three targets just above the oasis. "The magic of true love protects you."
    Extra balls: Method 1: Complete the Elixir of Life multiball. Method 2: Get all compasses and get to the Oasis to complete "advance to next town" mission 3 times.


    Rocky & Bullwinkle

    Kickbacks: Light CAKE when ball saver is activated for the Left Kickback. Get 100 spins on the spinner to earn the Right kickback.
    Multiplier: Light HIT letters.
    Ball Saver: Light CAKE letters.
    Extra Balls: Method 1: Advance mutliplier to 10x by completing HIT lanes above bumpers. Complete HIT lanes an additional time to active Extra Ball hole (Left of HIT lanes - Extra Ball/Top Hat/Start Aesop Tale). If you drain before collecting the extra ball it is still available on the next ball. Method 2: Achieve a score of 200M.
    Method 3: Random Reward for a certain amount of slingshot (25), spinner (300) and mushroom bumper (100) hits.


    Rome

    Kickbacks: Light all the letters of ARMA, once for left and again for right.
    Multiplier: Vini Vidi Vichi, use the scale for ease of access.
    Ball Saver: Bumpers, spell SCUTUM.
    Extra Balls: Method 1: Complete a Supercombo using CONQUER ramps and/or orbits and then hit one more to activate extra ball. Hit the Janus head (Garrison mission hole) to collect. Method 2: Also random award from Mock Warfare.


    Secrets Of The Deep

    Kickbacks: Lower left mini-orbit at top of screen = left kickback (magna-save), upper left mini-orbit for right, can be stacked up to 3.
    Multiplier: Hiting the lit fish/animal on the right (very hard) then completing the mini game.
    Ball saver: Method 1: Locking a ball for Abyss multi-ball. method 2: Hit one of the species targets on the lower right playfield. Method 3: Complete a Mine Chaos multiball big charge detonation (2 shot ramp combo). Method 4: During Shark Attack multiball, land a shot into the sharks mouth.
    Extra balls: Method 1: Complete DIVE mission and hit ball in side mission (DMD game) hole. Method 2: Beating level 3 of any DMD mini-game; Method 3: Collecting 5 samples in a row.


    Socerer's Lair

    Kickbacks: Light the GHOST letters. Once for the left trap door, repeat for the right.
    Multipliers: Light the GOO Letters
    Ball Save: Method 1: Ball Save is activated by hitting the Upper Left Playfield Ramp using the Small upper left flipper 4 times. Method 2: You also activate Ball Save the first two times that you lock a ball for either of the two main multiballs (the third time starts the multiball).
    Extra Balls: Method 1: Method 1: Complete a 6-way combo. Method 2: Random Award from Whisper's hideout (Hit Whisper's hole 4 times). Method 3: 10x bonus multiplier. Method 4: 10 combo shots for Elusion Mastery (left orbit and then ghost ramp with top right flipper). Extra ball is collected by shooting the ramp on the upper left playfield when lit. Each extra ball can be achieved more than once during a game but only once per original ball.


    Speed Machine

    Kickbacks: See Ballsaver.
    Multiplier: Hit the three targets under the Race Hole
    Ball Saver: Light the Gears, which replace letters on this table. The small blue circles beside the lower flippers.
    Extra Balls: Start Night Run Multiball and hit the lits ramps/orbits at least 9 times. (You complete the mission by hitting them 14 times). There is a RANDOM Extra Ball given out for hitting any lit ramp between shot 9 and 14. But it IS Random and sometimes is NOT given out at all.


    Spider-man

    Kickbacks: Light THWIP letters. Once for left and again for right.
    Multiplier: Hit the bumpers 25 times after 10x you get spider strength (100k bumpers)
    Ball Saver: Method 1: Light the letters P & D of SPIDEY. Lighting D gets you the Super Ball Saver. Method 2: Light the THWIP letters 3 times.
    Extra Balls: Method 1: Hit all 3 Doc Oc ramps, in any sequence. Complete this 3 times for the extra ball.
    Method 2: Light SPIDEY letters by hitting the left orbit. I think you have to hit it 5 times for each letter.


    Street Fighter II

    Kickbacks: Hit the wall on the far right at the right spot.
    Multiplier: Light SF above the upper bumpers.
    Ball Saver: Light YOGA letters.
    Extra Balls: Barrel breaking, its in the rule sheet and bumper hit, dizzy zangief.


    Thor

    Kickbacks: Light FROST for Left and GIANT for Right (In/Out Lane rollovers).
    Multipliers: 2x increment for every 10 GOLDEN APPLES you collect.
    Ball Save: Hit the three SIF letters.
    Extra Balls: Method 1: Random award from ODIN'S GIFT (behind URU - Serpent Ramp). You have to complete a certain combo to activate the lightning on the ramp. Method 2: increment Multiplier past 10x by collecting a total of 60 GOLDEN APPLES



    HUGE thanks to Logic FTW, jop87, shogun00, OzV1, rapierdwit, dvergilio, steviej, heathenSauce, IndyRC_Racer, Nekro Nekro, ZipperFlipper, UranusIsBroken, Womble, Cloda, baseballprodigy16, Oskari14, fedire and FIREBALL. Please feel free to add to this guide or point out any errors or incorrect info.
    Last edited by Flynn74; 02-17-2012, 09:43 PM.

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    • #3
      Third part (by Flynn74)

      Wolverine

      Kickbacks: Light HEAL letters and shooting the two bumpers on the far right.
      Multiplier: Light the two lights above the sentinel bumpers.
      Ball saver: Light SNIKT letters for claw save. This is essentially an unlimited extra ball. ALWAYS try to have it activated. When you have HEAL/Regeneration activated and you drain, the ball will come back into play and you have 15 seconds to hit the left (BOND) ramp. The points reward will increase the more times you complete this.
      Extra balls: Method 1: Max out multiplier and light multiplier lights again Method 2: Regenerate by shooting the Hand Ninja ramp. Method 3: Start fastball special 3 times on same ball. NOTE: This will also work on a "shoot again" ball. You can get up to 5 extra balls per ball using the fastball special method.


      X-Men

      Kickbacks: Activate Nightcrawler for 3x left kickbacks. Jean Grey for 3x right kickbacks. These can be reactived but only after collecting all the X-Men. X-Men are collected by lighting all of the letters of Unite Ramp or using Xavier's Gift (this gives you a longer time to hit the required target). When you play the missions to light up the letters M (Bridge Attack, Phoenix in Peril, Magnetic Frenzy and Capturing Magneto) and N (Mystique, The Blob and Juggernaut) is possible to hit the bullseye targets to light up one of the kickbacks. Rinse and repeat to light up the other one.
      Multipliers: Light the HANK letters to advance multiplier
      Ball Save: Method 1: Complete a 5 way Combo. Method 2: Gather Wolverine by lighting the UNITE left ramp or Xavier's Gift - in either case you have a set amount of time to hit the left orbit.
      Extra Balls: Method 1: Complete Cyclops mult-ball and get both balls into Magneto hole within 4 seconds of each other. Method 2: Collect Xavier's Gift but don't shoot the UNITE ramp, keep going for Xavier's Gift. Instead of lighting the letters it gives you a certain % towards an extra ball. Repeat as necessary. Method 3: Defeat Magneto in the Final Clash. Method 4: Complete one of the levels of Bioscan (I forget which one). NB All extra balls are collected from the Final Clash hidden sinkhole.
      Last edited by Vincent; 02-17-2012, 09:57 PM.

      Comment


      • #4
        Originally posted by Flynn74
        For instance:

        Spider-man

        Kickbacks: Light the THWUMP letters. THW for left and UMP for right.
        Multiplier: Hit the bumpers 25 times after 10x you get spider strength (100k bumpers) you can also get SS from the orbits fourth letter i believe after 1M jumps
        Ball Saver: Spidey letters 2nd letter
        Extra Balls: Method 1: Hit all 3 Doc Oc ramps, in any sequence. Complete this 3 times for the extra ball.
        Method 2: Light the SPIDEY letters by hitting the left orbit. I think you have to hit 5 times for each letter. Lighting the last letter gets you the extra ball.


        Ironman

        Kickbacks: Light the THRUST Letters. THR for left and UST for right
        Multiplier:
        Ball Saver:
        Extra Balls:


        Rome

        Kickbacks: Light all the letters of ARMA, once for left and again for right
        Multiplier: Vini Vidi Vichi, use the scale for ease of accsess
        Ball Saver: Bumpers, spell SCUTUM
        Extra Balls: Complete a Supercombo using CONQUER ramps and/or orbits and then hit one more to activate extra ball. Hit the Janus head (Garrison mission hole) to collect. Also random award from mock warefare.

        Speed Machine

        Kickbacks:
        Multiplier:
        Ball Saver: Light the Gears, which replace letters on this table. The small blue circles beside the lower flippers.
        Extra Balls:


        Rocky & Bullwinkle

        Kickbacks:
        Multiplier:
        Ball Saver: Light the CAKE letters
        Extra Balls:


        Street Fighter II

        Kickbacks:
        Multiplier:
        Ball Saver: Light the YOGA letters
        Extra Balls: Barral breaking, its in the rule sheet and bumper hit, dizzy zangief


        Excalibur

        Kickbacks:Lancers, side of excal ramp, red targets.
        Multiplier:Holy grail quest and renown quest.
        Ball Saver: DUB special reward although I'm not sure this is the only way
        Extra Balls: Complete the 'Marching To Battle' mode and then shoot the Quest mission hole, a fairly easy shot off the end of the right flipper, to collect the extra ball.

        Like I said, it's a work in progress. When I have more time I'll look through the guides already available and put the relevant info here.

        Blade
        Kickbacks: Hit the left orbit (middle) 4 times, don't forget to hold right flipper up so ball dosent drain. Buy from workshop (Kevlar vest)
        Multiplier: Day: Save all 3 Bound Captives, hit the WS ramp or Hanibal Ramp then use top flipper to sink ball in flashing hole. Night: Hit all 3 targets under decon frost.
        Ball Saver: Buy from workshop.
        Extra Balls: Activate Daywalker MB. Gather all darkhold chapters. Advance Multipliers past 10X


        Theres ones I've added off the top of my head.
        Last edited by Logic_FTW; 03-21-2011, 01:25 PM.

        Comment


        • #5
          Spider-man

          Kickbacks: Light the THWIP letters. THW for left and IP for right.
          Multiplier: Hit the bumpers 25 times after 10x you get spider strength (100k bumpers) you can also get SS from the orbits fourth letter i believe after 1M jumps
          Ball Saver: Spidey letters 2nd letter and lighting twhip for the 3rd time
          Extra Balls: Method 1: Hit all 3 Doc Oc ramps, in any sequence. Complete this 3 times for the extra ball.
          Method 2: Light the SPIDEY letters by hitting the left orbit. I think you have to hit 5 times for each letter. Lighting the last letter gets you the extra ball.


          Ironman

          Kickbacks: Light the THRUST Letters. THR for left and UST for right
          Multiplier: light the 3 lanes above the upper bumps
          Ball Saver: hit the save letters next to the mission hole and the left ramps/orbit
          Extra Balls:


          Rome

          Kickbacks: Light all the letters of ARMA, once for left and again for right
          Multiplier: Vini Vidi Vichi, use the scale for ease of accsess
          Ball Saver: Bumpers, spell SCUTUM
          Extra Balls: Complete a Supercombo using CONQUER ramps and/or orbits and then hit one more to activate extra ball. Hit the Janus head (Garrison mission hole) to collect. Also random award from mock warefare.

          Speed Machine

          Kickbacks: see ball saver
          Multiplier: hit the 3 targets under the race hole
          Ball Saver: Light the Gears, which replace letters on this table. The small blue circles beside the lower flippers.
          Extra Balls:


          Rocky & Bullwinkle

          Kickbacks: Light CAKE when u have ball saver
          Multiplier: light the HIT letters
          Ball Saver: Light the CAKE letters
          Extra Balls: reset the ramp score


          Street Fighter II

          Kickbacks: hit the wall on the far right at the right spot
          Multiplier: light SF above the upper bumpers
          Ball Saver: Light the YOGA letters
          Extra Balls: Barral breaking, its in the rule sheet and bumper hit, dizzy zangief


          Excalibur

          Kickbacks:Lancers, side of excal ramp, red targets.
          Multiplier:Holy grail quest and renown quest.
          Ball Saver: DUB special reward although I'm not sure this is the only way. And land a skill shot after shooting the left hole.
          Extra Balls: Complete the 'Marching To Battle' mode and then shoot the Quest mission hole, a fairly easy shot off the end of the right flipper, to collect the extra ball. Also, if u complete the upper playfield minigames defeat the knights and defeat the boss in succession.
          DUB gives a random reward, can be extra ball, 500,000 points, increase multiplier or ball save.

          Blade
          Kickbacks: Hit the left orbit (middle) 4 times, don't forget to hold right flipper up so ball dosent drain. Buy from workshop (Kevlar vest)
          Multiplier: Day: Save all 3 Bound Captives, hit the WS ramp or Hanibal Ramp then use top flipper to sink ball in flashing hole. Night: Hit all 3 targets under decon frost.
          Ball Saver: Buy from workshop. Or shoot secret hole 3 times
          Extra Balls: Activate Daywalker MB. Gather all darkhold chapters. Advance Multipliers past 10X

          Biolab:
          Kickbacks: Hit the left or right alien eye and hit the flashing lane
          Multiplier: hit the center eye and the left mini orbit after
          Ball saver: I believe u get one from shooting the hole where u get to relaunch the ball.
          Extra balls:

          Pasha:
          Kickbacks: hit the ...... letters once for right kickback and twice for left
          Multiplier: hit the 2 targets just left of the shot where u start a tale
          Ball saver: hit the three targets just above the oasis
          Extra balls: complete the elixir of life multiball

          Extreme:
          Kickbacks:
          Multiplier: Light the three dots above the upper bumpers
          Ball saver:
          Extra balls: Complete extra ball adventure

          Nightmare mansion:
          Kickbacks: light CAT letters
          Multiplier: light the BAT letters
          Ball saver: light the CROW letters
          Extra balls:

          Wolverine:
          Kickbacks: Light HEAL and shooting the two bumps on the far right
          Multiplier: Light the two lights above the sentinel bumps
          Ball saver: Light snikt for claw save
          Extra balls: Max out multiplier and light multiplier lights again. or regenerate by shooting the hand ninja ramp.

          Buccaneer:
          Kickbacks: Light BLACK with ball saver on
          Multiplier: hit the bumpers for BOMB
          Ball saver: Light BLACK
          Extra balls: max out multipliers and hit BOMB again.

          Secrets of the deep:
          Kickbacks:
          Multiplier:
          Ball saver:
          Extra balls:

          Comment


          • #6
            Originally posted by jop87
            Ironman
            Kickbacks: Light the THRUST Letters. THR for left and UST for right
            Multiplier: light the 3 lanes above the upper bumps
            Ball Saver: hit the save letters next to the mission hole and the left ramps/orbit
            Extra Balls:
            Extra Balls: Advance the multiplier to 10x and then shoot the Science Award ramp to collect.

            Comment


            • #7
              Wolverine:
              Kickbacks: Light HEAL and shooting the two bumps on the far right
              Multiplier: Light the two lights above the sentinel bumps
              Ball saver: Light snikt for claw save
              Extra balls: Max out multiplier and light multiplier lights again. or regenerate by shooting the hand ninja ramp. Start fastball special 3 times on same ball. NOTE- This will also work on a "shoot again" ball.

              Comment


              • #8
                I know 2 of biolabs xtra balls. one is from completing the lights on the "Get away" mini playfield (then shooting mutation hole to collect) the other is from completing the flux wheele mini game. I think there is one more, I'll have to comb throuh Blue's guide. Mabey it's a mutation?

                Comment


                • #9
                  Originally posted by OzV1
                  Wolverine:
                  Kickbacks: Light HEAL and shooting the two bumps on the far right
                  Multiplier: Light the two lights above the sentinel bumps
                  Ball saver: Light snikt for claw save
                  Extra balls: Max out multiplier and light multiplier lights again. or regenerate by shooting the hand ninja ramp. Start fastball special 3 times on same ball. NOTE- This will also work on a "shoot again" ball.
                  I think you light the extra ball on 10x on Wolverine. It is possible to get 10x, get the extra ball and NOT max out the multiplier (and thus carry it over to the shoot again), lose the ball and then get 10x on the extra ball to earn another extra ball.

                  Comment


                  • #10
                    Originally posted by rapierdwit
                    I think you light the extra ball on 10x on Wolverine. It is possible to get 10x, get the extra ball and NOT max out the multiplier (and thus carry it over to the shoot again), lose the ball and then get 10x on the extra ball to earn another extra ball.
                    Yes, getting the extra ball from the 10x multiplier is the easiest way for extra balls on this table.

                    I think I get what your saying and I am pretty sure if you miss the "hold multiplier" but get the extra ball you are still unable to get an extra ball through 10x multiplier till your next ball (ball 2 not the "shoot again" ball)

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                    • #11
                      Thanks for the feedback and info peeps. When this guide is complete can we make this a sticky thread beside the other guides please?

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                      • #12
                        Originally posted by OzV1
                        Yes, getting the extra ball from the 10x multiplier is the easiest way for extra balls on this table.

                        I think I get what your saying and I am pretty sure if you miss the "hold multiplier" but get the extra ball you are still unable to get an extra ball through 10x multiplier till your next ball (ball 2 not the "shoot again" ball)
                        Ah, Ok. I know I have gotten the 10x, hit the saucer to earn the extra ball (Shoot Again) and drained before holding the multiplier. I then started working up the multiplier on the Shoot Again ball. I was assuming that you could then work it up to 10x on the Shoot Again ball and earn another extra ball but I have never done it in practice.

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                        • #13
                          Pasha:
                          Kickbacks: hit the ...... letters once for right kickback and twice for left
                          Multiplier: hit the 2 targets just left of the shot where u start a tale
                          Ball saver: hit the three targets just above the oasis
                          Extra balls: complete the elixir of life multiball, get all compasses and get to the Oasis to complete "advance to next town" mission 3 times
                          Damon aka Diabl0blank0 (gamertag)

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                          • #14
                            Earth Defence

                            Kickbacks: Cannon serves as left kickback. Hit the middle lane of the left flipper lanes followed by a right orbit shit. Right kickback: Save the "red lady". Hit any of the 3 red lady targets and hit the randomly lit ramp thereafter. Or either one as a reward for a skillshot.
                            Multiplier: Light the 3 reinforcement targets in the middle
                            Ball saver: Perform a rage combo. (2 left orbits in quick succession followed by a spiral flyover shot)
                            Extra balls: Save the red lady 3 times with 1 ball and hit the cannon.
                            Last edited by steviej; 03-23-2011, 09:44 PM.
                            Trophy Guides

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                            • #15
                              Nightmare Mansion - - 1,250,000 Witches Score earns you an extra Ball.
                              (There is a second way tied to multi-ball and, I believe Jackpots and Super Jackpots collected but I can't say for sure.)

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