Announcement

Collapse
No announcement yet.

Personal Goal - 100m on every table=Doable?

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • #76
    Right now I just really want to hit a billion on SOTD, my fave table. At the moment I'm on 713m but I'm on the last ball... a little over a billion would be top 15, which would be fantastic! Don't know if I'll get it this time... but I'll keep on til I get there.

    On a side note; I really don't see how the general scoring isn't higher for this table already. It's such a safe table that games last forever, as do the multiballs, it's ridiculously easy to combo shot on this table...!

    Comment


    • #77
      Originally posted by PassivePatric
      I managed to get over 100m on blade last night, i am going to take a long break from that table now.

      On to the next table, Iron Man (think i have 75ish m) or Rome (97 m), i really don't like either of 'em... That romulus multiball keeps draining before i get to collect the jackpot, does anyone have any tips on how to finish the romulus thingy?
      In regards to Romulus, you can either backhand the captive ball from the right flipper (using a quick tap) or obviously hit it from the left. A successful shot from the left should go safely back down to the left flipper to be trapped. I believe (from memory) that the backhand shot may land in the right inlane, and roll down where you'll either need to nudge over to the left flipper, or shoot it and catch the ball again. But the backhand is certainly an option, and if there's 2 balls held in the right flipper then for sure go for the backhand shot. You've only got to hit it 4 times, I believe.

      When the head turns, shoot the orbit from the end of the left flipper. Alternatively an even quicker backhand shot with 2 balls held in the right should send one of them straight around the right orbit ready for the janus hole, which is a nice time-saving tactic in that situation. Then it's just a matter of timing with the upper flipper, but it's really not one of the hardest shots in the game. The hardest part of romulus is really just multiball control, which is just practise, really (i dont know if that's what you're finding a pain.)

      Comment


      • #78
        Rocky and Bullwinkle is done. After playing it about three hours, brought it all together on Ball One and broke 100m before draining even once (Well, this is Rocky and Bullwinkle, CAKE ballsaver saved me about 25 times).

        Comment


        • #79
          Just got 613m without using the glitch, though I did get a 200m Things Gift. I Got past wizard mode which also netted me 59m.

          Comment


          • #80
            Originally posted by Nekro Neko
            Just got 613m without using the glitch, though I did get a 200m Things Gift. I Got past wizard mode which also netted me 59m.
            I have mostly been avoiding Fantastic Four, waiting on word of a glitch update or a leaderboard reset. But with Ironman, Speed Machine and Xtreme left on my "beat 100m" list, I might pick it back up. I have been enjoying speed machine but stuck at about 50m.

            Comment


            • #81
              Originally posted by rapierdwit
              I have mostly been avoiding Fantastic Four, waiting on word of a glitch update or a leaderboard reset. But with Ironman, Speed Machine and Xtreme left on my "beat 100m" list, I might pick it back up. I have been enjoying speed machine but stuck at about 50m.
              LOL Uh huh. I was wondering how long it'd be before a steady diet of Ironman, Speed Machine, and Xtreme drove you to boredom. Although, I'm surprised you didn't get a weed up your ass and go after my Pasha or Excalibur scores. I take comfort in knowing that you'll likely never catch me on Excalibur (nudge, nudge). Something has gotta be sacred.

              Comment


              • #82
                Originally posted by UranusIsBroken
                LOL Uh huh. I was wondering how long it'd be before a steady diet of Ironman, Speed Machine, and Xtreme drove you to boredom. Although, I'm surprised you didn't get a weed up your ass and go after my Pasha or Excalibur scores. I take comfort in knowing that you'll likely never catch me on Excalibur (nudge, nudge). Something has gotta be sacred.
                They actually do not drive me to boredom, but it is an uphill battle to boost my scores of them. You know I love me some Excalibur, Earth Defense, etc... More of a lack of time to play than a lack of desire to!

                Comment


                • #83
                  Originally posted by UranusIsBroken
                  LOL Uh huh. I was wondering how long it'd be before a steady diet of Ironman, Speed Machine, and Xtreme drove you to boredom.
                  Actually, I feel like I am making progress on upping my Iron Man score (~80m). Think I will stick with it until Captain America comes out. I'd feel better if I made a little progress on Ultimo..which I have blown miserably.

                  Comment


                  • #84
                    Originally posted by jop87

                    OT: 100m is doable.. But im more into getting top 100 scores on every table. After that top 50. An so on.
                    Well, that's my goal too. Every table scores differently, so a point based goal is imho...well, pointless. I'd also like to reach the top 20 in a single table (wolverine is the one i guess i could do, now i'm 64th...) but there are some tables that seem to me like a patience challenge more than a pinball one...Also reaching th WM in every table would be cool...
                    "The heart reveals what smiles betray" - Rise against

                    Comment


                    • #85
                      Well, I still struggle with a vast majority of the tables, but I've managed a top 25 score in Excalibur, and just got inside of 70 on Wolverine with a ridiculous round round yesterday. I guess part of being able to put up a high score for me, is enjoying the table enough that I can even tolerate playing it for the length of time needed. LOL I finally bested my Biolab score and got that to like, 160M, but three times I got to wizard mode, hit all the ramps for the first portion, then couldn't hit the video-mode/mutation hole to save my f'ing life. That is probably THE most difficult shot for me on any table.

                      Comment


                      • #86
                        Heh. Zuprichy's at 66, and I'm 6M behind him at 68. Was so angry at how this game ended. I had an extra ball waiting for me in the top saucer, and lost the ball trying to squeeze another extra ball out by hitting the cross over shot during the Weapon-X mode after you drain out the right outlane with the regeneration lamp lit. Kinda frustrating. LOL

                        Comment


                        • #87
                          66th? Damn, you can never relax a little, you look the other way and you lose 2 positions... eh eh! By the way, same's here, i can really put myself only on tables i really love. Getting to know the right shots requires a LOT of time, for me at least. I'm a newb on pinball, fx2 is the first i tried ( got it 3 months ago), before that i thought pinball was only a matter of luck, i didn't even know there were missions and WM...i discovered a new world!
                          "The heart reveals what smiles betray" - Rise against

                          Comment


                          • #88
                            Since you're running out of **** to do, you need to retitle the thread "Personal Goal - Top 100 Score on Every Table"...give yourself some new motivation.

                            By the way, along the way, this thread has kinda become a place to share some top score tips on the way to achieving one's individual goals, so I have one for Wolverine this morning, and it concerns activating the Claw Save

                            The Claw Save is Wolverine's version on the ball saver, which prevents drains through either the primary, or outlanes. It is activated by hitting the left saucer sinkhole beneath the Weapon X machine 5 times, illuminating the letters "SNIKT". It's a fairly easy, and repeatable shot off the tip of the left flipper. While it is easies to orchestrate off a trapped ball, with practice, it can be hit on the move too. It should be of chief importance to anyone playing this table to have the Claw Save active at ALL TIMES. It is so easy to obtain, there is simply ZERO excuse for not activating it.

                            Now for the actual trick. Before I figured out this trick, after I made a successful shot to this hole, I would let the ball eject, roll down the left inlane, and execute a flipper pass to the right side, trap the ball, then let it roll to the tip to perform the shot. Rinse, lather, repeat. However, I found a much more efficient manner to do this without having to flipper pass ( and thus run risk of tilting), or even trapping the ball.

                            When the ball comes down the left inlane, fully depress the left trigger on the controller and extend the flipper. As the ball rolls up and off the flipper, it'll reach a minimal height where it will stall momentarily before starting to descend. At that moment, the ball will be reachable with the tip of the RIGHT flipper. Hit the ball with the right flipper, and it should fire the ball right back into the sinkhole to light another letter. You can literally have the ball save achieved in a matter of 15 seconds.

                            As a caution, once in a while, the ball will get some friction coming down the inlane, and won't have enough juice to make it to the right flipper. LOL You'll have to learn to recognize these times so you don't serve up a nice, juicy, SDTM air ball. You might have to smash some flippers and save yourself if you don't recognize it immediately. At any rate, give it a whirl. I think once everyone sees what this is all about, they'll find themselves playing some fairly extended games on this table. As a benefit, this proces also helps you build up your kickbacks.

                            Comment


                            • #89
                              Originally posted by Zuprichy
                              66th? Damn, you can never relax a little, you look the other way and you lose 2 positions... eh eh! By the way, same's here, i can really put myself only on tables i really love. Getting to know the right shots requires a LOT of time, for me at least. I'm a newb on pinball, fx2 is the first i tried ( got it 3 months ago), before that i thought pinball was only a matter of luck, i didn't even know there were missions and WM...i discovered a new world!
                              That's ok. I checked my Excalibur score, and I got bumped out of the top 20. LOL Couldn't believe two people recently posted higher scores on that table. I haven't been able to even come close to besting my score on that table.

                              Comment


                              • #90
                                Originally posted by UranusIsBroken
                                Since you're running out of **** to do, you need to retitle the thread "Personal Goal - Top 100 Score on Every Table"...give yourself some new motivation.

                                By the way, along the way, this thread has kinda become a place to share some top score tips on the way to achieving one's individual goals, so I have one for Wolverine this morning, and it concerns activating the Claw Save

                                The Claw Save is Wolverine's version on the ball saver, which prevents drains through either the primary, or outlanes. It is activated by hitting the left saucer sinkhole beneath the Weapon X machine 5 times, illuminating the letters "SNIKT". It's a fairly easy, and repeatable shot off the tip of the left flipper. While it is easies to orchestrate off a trapped ball, with practice, it can be hit on the move too. It should be of chief importance to anyone playing this table to have the Claw Save active at ALL TIMES. It is so easy to obtain, there is simply ZERO excuse for not activating it.

                                Now for the actual trick. Before I figured out this trick, after I made a successful shot to this hole, I would let the ball eject, roll down the left inlane, and execute a flipper pass to the right side, trap the ball, then let it roll to the tip to perform the shot. Rinse, lather, repeat. However, I found a much more efficient manner to do this without having to flipper pass ( and thus run risk of tilting), or even trapping the ball.

                                When the ball comes down the left inlane, fully depress the left trigger on the controller and extend the flipper. As the ball rolls up and off the flipper, it'll reach a minimal height where it will stall momentarily before starting to descend. At that moment, the ball will be reachable with the tip of the RIGHT flipper. Hit the ball with the right flipper, and it should fire the ball right back into the sinkhole to light another letter. You can literally have the ball save achieved in a matter of 15 seconds.

                                As a caution, once in a while, the ball will get some friction coming down the inlane, and won't have enough juice to make it to the right flipper. LOL You'll have to learn to recognize these times so you don't serve up a nice, juicy, SDTM air ball. You might have to smash some flippers and save yourself if you don't recognize it immediately. At any rate, give it a whirl. I think once everyone sees what this is all about, they'll find themselves playing some fairly extended games on this table. As a benefit, this proces also helps you build up your kickbacks.
                                This is a good post and the technique you use for activating the claw save is a sound one but like you acknowledge in your last paragragh their is slight risk involved in doing it, even though it the "quick way" and sometimes you do just want to get it done and get back to playing but there is always that odd time where it falls just short. I used to do it the way you mentioned above all the time, although I wouldn't "hold" the flipper when the ball is on its way down, but if you get the timing spot on, the ball will sit up just a little bit higher, making it a little safer but it does require pretty spot on timing.

                                For that slight risk I mentioned above I now just use those tiny nudges to pass that don't set off the TILT. After some practice you can either bump it just enough to be able to trap it or even softer to land it right on the tip for an instant shot. A little more risky but because your left flipper won't be held up it gives a little more room for the shot and a miss will often just go back up the inlane (and in SNIKT if your lucky).

                                Just offering an alternate method that offers slightly less risk. Both methods are fine though because like you said you can learn to recognize if the speed of the ball is slightly slower. I don't really know what affects the speed as it should be the same speed everytime but it kills to get caught out especially when you only need to light the 'T'.

                                Comment

                                Working...
                                X
                                😀
                                🥰
                                🤢
                                😎
                                😡
                                👍
                                👎