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Personal Goal - 100m on every table=Doable?

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  • #91
    I think, for whatever reason, the ball sometimes grabs a bit more of the lane, or comes out with a bit of spin that slows it down. I like avoiding the flipper passes, if necessary.

    Another thing I've discovered is in regard to the 1M point bumper shots after defeating Sentinel. It's easy enough to get the ball back up to the bumpers via orbit shots, but you have to alternate using the left and right orbits to get back up there. There's some kinda switch up top, and if you keep using the same orbit, it won't deflect the ball into the bumpers, and instead will let the ball travel around the orbit in its entirety. I've been getting a ton of points with the bumper hits post battle with Sentinel. Also, hitting the orbits during regular game play routinely puts you up in the bumpers, advancing you to your next encounter with Sentinel, while simultaneously helping advance your multiplier. Get up there often enough, and not only will you max out the multiplier, but you'll also activate the hold on the multiplier, letting you start your next ball with the max. I've also hit the bumpers enough times that it lights up the extra ball, as a result of maxing the multiplier, again. After some time on the table, I've found it to be a pretty decent scoring table.

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    • #92
      Originally posted by UranusIsBroken View Post
      I think, for whatever reason, the ball sometimes grabs a bit more of the lane, or comes out with a bit of spin that slows it down. I like avoiding the flipper passes, if necessary.

      Another thing I've discovered is in regard to the 1M point bumper shots after defeating Sentinel. It's easy enough to get the ball back up to the bumpers via orbit shots, but you have to alternate using the left and right orbits to get back up there. There's some kinda switch up top, and if you keep using the same orbit, it won't deflect the ball into the bumpers, and instead will let the ball travel around the orbit in its entirety. I've been getting a ton of points with the bumper hits post battle with Sentinel. Also, hitting the orbits during regular game play routinely puts you up in the bumpers, advancing you to your next encounter with Sentinel, while simultaneously helping advance your multiplier. Get up there often enough, and not only will you max out the multiplier, but you'll also activate the hold on the multiplier, letting you start your next ball with the max. I've also hit the bumpers enough times that it lights up the extra ball, as a result of maxing the multiplier, again. After some time on the table, I've found it to be a pretty decent scoring table.
      If you take note of the lights that are flashing on either orbit this will tell you whether the ball will be caught in the bumpers or not. Basically if its flashing, this means you are on a "combo" shot. By shooting the flashing orbit it will open it up for a short period of time.

      Basically for me and probably most of the other high scorers on this table Sentinel, his million point bumpers and the Claw Save are the keys to high scores, while playing relatively safely. Also I may play Sabretooth as his "million point spins" are great for score, but defeating him is harder than Sentinel and the shots required to beat him are more risky.

      From your posts it sounds as though you are just getting into this table, so next time you finish a Sentinel take note of the flashing orbits. By taking note of this you can get it up in the bumpers four times before time expires, which is always going to be good points but sometimes they give you huge points.

      Basically shoot on orbit, then the other and when you have the ball back in control just wait for the orbit to stop flashing and repeat. Also like you said, this is a quick way to get your first extra ball. After this you should then work towards the 3 fastlane specials (I don't play them out though, far too risky).

      EDIT- One other tip for Sentinels to get max (or close to) scores for ramps shots, which are around 4.5 million. When the ball comes out of the bumpers and you get the "Target confirmed, targeting System locked", the ball most often comes down the table at an angle heading towards the left flipper. Leave the flipper down, let it bounce over to the right. This will give you a running shot at the SNIKT target for max points. You can also catch the ball with this method but that will slow you down and your ramp scores will be aroun 3-3.5 million
      Last edited by OzV1; 06-28-2011, 02:55 PM.

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      • #93
        Thanks for the heads up. I LOVE the fast ball modes. I just didn't know there were three. I know there's the Fastball special from hitting the right ramp, and the Rage that comes from hitting the right/left lanes alternately...but what's the 3rd??? I never go into these modes, mind you, without both kickbacks and the claw save. If I lose any of them during the mode, I let it time out. Besides, you can get an extra ball if you activate the Fastball special three times in one ball, I believe.

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        • #94
          Originally posted by UranusIsBroken View Post
          Thanks for the heads up. I LOVE the fast ball modes. I just didn't know there were three. I know there's the Fastball special from hitting the right ramp, and the Rage that comes from hitting the right/left lanes alternately...but what's the 3rd??? I never go into these modes, mind you, without both kickbacks and the claw save. If I lose any of them during the mode, I let it time out. Besides, you can get an extra ball if you activate the Fastball special three times in one ball, I believe.
          Sorry I should have been clearer, there is only one fastball special. I think I called it "fastlane" lol but thats what I meant. Yeah get this three times in one ball for the extra ball. I agree it is a fun mode but in a high score game I always know I will rue the decision to have a shot at it. Its great if you can consistently hit either BOND ramp or RAGE ramp consistently but hit an orbit and there is no telling where the ball might go, and at what speed. For this reason it isn't part of my scoring strategy for this table but if I am having a game that just falls apart I sometimes play this mode for the fun of it.

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          • #95
            I currently have a few goals on PBFX2:
            1 - Score 100m+ on every table
            2 - Score/rank in the top 100 on every table.
            3 - Superscore above 9000 points.
            4 - Get to Wizard Mode on all tables (denoted by 1 *)
            5 - Defeat Wizard Mode on all tables (denoted by 2 **)

            Here is my progress to date (7/13/11 - improved on Wolverine, Captain America):

            Score (Rank) - Table
            ----------------------
            633m (33) - Wolverine*
            2,511m (28) - Spiderman**
            121m (38) - Iron Man**
            486m (32) - Blade**
            734m (57) - Mars**
            592m (90) - Fantastic Four** (no scoring glitch)
            486m (43) - Captain America**
            257m (143) - Secrets of the Deep
            277m (73) - Biolab**
            235m (126) - Pasha**
            156m (126) - Rome
            94m (86) - Speed Machine**
            37m (98) - Extreme
            195m (14) - Agents**
            149m (13) - Buccaneer**
            257m (25) - Rocky & Bullwinkle (took advantage of 'stuck' multi-ball)
            215m (74) - Earth Defense
            234m (34) - Excalibur
            321m (28) - Nightmare Mansion**
            209m (42) - Street Fighter II

            8759 (31) - Superscore

            ----------

            I'm pretty close on my scoring goals with the exception of Extreme. I really haven't figured out a good way to score big points on this table.

            It should be noted that on some tables (Iron Man, Speed Machine, Agents, Buccaneer, Rocky & Bullwinkle, Extreme), that a score of 100m+ should guarantee a good ranking.

            As far as Wizard Modes go, I've been focusing on R&B but keep failing at Sherman & Peabody.
            Last edited by IndyRC_Racer; 07-13-2011, 06:44 AM.

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            • #96
              Originally posted by IndyRC_Racer View Post
              I currently have 2 scoring goals on PBFX2:
              1 - Score 100m+ on every table
              2 - Score/rank in the top 100 on every table.
              Still working on my static goal of 100m. Got 100m on Cap America on my third game, so that was a easy one Hit 83m on Ironman last night, I need to quit chocking post-Ultimo (and during Ultimo LOL). Xtreme is going to be brutal but your score on Speed Machine gives me hope that at least it is achievable. Great job man!

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              • #97
                Are table tags allowed on this forum, it would make it so much neater if they are.

                Captain America table should be a very easy one to score over 100m on, I suspect it'll be somewhere in the realm of 500m - 1bn when I get used to it. So many missions, I love it.

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                • #98
                  Down Goes Iron Man!

                  Down goes Iron Man! 127 Million. And you know that that means (glances at Speed Machine and Extreme)....Time to play Captain America!
                  Oddly enough, I am now good for at least one or two free balls on the Iron Man table now.The amount of patience required is, however, godlike.
                  Last edited by rapierdwit; 07-02-2011, 04:29 PM.

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                  • #99
                    Originally posted by rapierdwit View Post
                    Down goes Iron Man! 127 Million. And you know that that means (glances at Speed Machine and Extreme)....Time to play Captain America!
                    Oddly enough, I am now good for at least one or two free balls on this table now.The amount of patience required is, however, godlike.
                    You're already over 100M on Captain America! Speed Machine! Xtreme!

                    C'mon! Chop chop! Get to work buddy!

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                    • Added * for each Wizard Mode reached.
                      Added ** for each Wizard Mode Beaten.

                      For Instance, I have reached the Wizard Mode on Speed Machine multiple times but I don't THINK i have beaten it. I believe it takes 20 spinner shots without losing the Wizard Multiball to beat it. Agents is equally mysterious, I know I have started it but pretty sure I have not beaten it.

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                      • Does Earth Defense even have a wizard mode? I've played through all 10 medals, but I pretty much lost my ball within 10 shots afterwards. I didn't notice anything happening at all.... (PS3 version)
                        Trophy Guides

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                        • Originally posted by steviej View Post
                          Does Earth Defense even have a wizard mode? I've played through all 10 medals, but I pretty much lost my ball within 10 shots afterwards. I didn't notice anything happening at all.... (PS3 version)

                          Confirmed to have Wizard Mode:

                          Wolverine
                          Spiderman
                          Iron Man
                          Blade
                          Mars
                          Fantastic Four
                          Captain America
                          Secrets of the Deep
                          Biolab
                          Pasha
                          Speed Machine
                          Agents
                          Buccaneer
                          Nightmare Mansion
                          Street Fighter II
                          Earth Defense
                          Excalibur

                          Confirmed to NOT have Wizard Mode/Frenzy Mode:
                          Extreme
                          Rocky & Bullwinkle (Rocky and Bullwinkle mission is the Wizard Mode)
                          Last edited by rapierdwit; 08-27-2011, 04:43 AM.

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                          • Nevermind wizard mode. Did you get your 100M on Xtreme or not? :-p

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                            • Originally posted by UranusIsBroken View Post
                              Nevermind wizard mode. Did you get your 100M on Xtreme or not? :-p
                              This is for you UranusIsBroken...
                              102M actually....I pretty much quit after 100m, that my friends was a test of pure endurance.

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                              • Originally posted by rapierdwit View Post
                                This is for you UranusIsBroken...
                                102M actually....I pretty much quit after 100m, that my friends was a test of pure endurance.
                                And so you did it? I bow to your determination!
                                "The heart reveals what smiles betray" - Rise against

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