I think, for whatever reason, the ball sometimes grabs a bit more of the lane, or comes out with a bit of spin that slows it down. I like avoiding the flipper passes, if necessary.
Another thing I've discovered is in regard to the 1M point bumper shots after defeating Sentinel. It's easy enough to get the ball back up to the bumpers via orbit shots, but you have to alternate using the left and right orbits to get back up there. There's some kinda switch up top, and if you keep using the same orbit, it won't deflect the ball into the bumpers, and instead will let the ball travel around the orbit in its entirety. I've been getting a ton of points with the bumper hits post battle with Sentinel. Also, hitting the orbits during regular game play routinely puts you up in the bumpers, advancing you to your next encounter with Sentinel, while simultaneously helping advance your multiplier. Get up there often enough, and not only will you max out the multiplier, but you'll also activate the hold on the multiplier, letting you start your next ball with the max. I've also hit the bumpers enough times that it lights up the extra ball, as a result of maxing the multiplier, again. After some time on the table, I've found it to be a pretty decent scoring table.
Another thing I've discovered is in regard to the 1M point bumper shots after defeating Sentinel. It's easy enough to get the ball back up to the bumpers via orbit shots, but you have to alternate using the left and right orbits to get back up there. There's some kinda switch up top, and if you keep using the same orbit, it won't deflect the ball into the bumpers, and instead will let the ball travel around the orbit in its entirety. I've been getting a ton of points with the bumper hits post battle with Sentinel. Also, hitting the orbits during regular game play routinely puts you up in the bumpers, advancing you to your next encounter with Sentinel, while simultaneously helping advance your multiplier. Get up there often enough, and not only will you max out the multiplier, but you'll also activate the hold on the multiplier, letting you start your next ball with the max. I've also hit the bumpers enough times that it lights up the extra ball, as a result of maxing the multiplier, again. After some time on the table, I've found it to be a pretty decent scoring table.
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