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Captain America - First Impressions

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  • #16
    Originally posted by ShoryukenToTheChin View Post
    Hmm need to research this, since im writting notes for a guide. Assault ramp thats the ramp which you hit with the Top Right Flipper? That my understanding... maybe you need to hit it enough times to light up the letters for ASSAULT?
    Exactly

    If you need any help with the guide... let me know. I am more than willing to chip in

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    • #17
      No probs, You have actually already helped me alot... at the end of my guides I need to start saying thanks to the PFX2 community lol since we all basically find out about the Table together. Thats the good thing about this community theres no keep the information secret because I want to be the only good player... everyone wants to help everyone.

      But if you do complete Wizard Mode I would like to know how that mode is and what it takes to complete etc. If I find how to get the Ball Save I will post it hear... but really the Table seems to not need Ball Save as its quite easy to control the Ball. But for the guide need to try and get the most in there, plus Ball Save is like one of the Main features which need to be explained to the reader.
      Last edited by ShoryukenToTheChin; 06-23-2011, 05:37 PM.
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      • #18
        Originally posted by Womble View Post
        More impressions and factoids. All subject to change!
        Awesome job Womble, way to break the table down! Cheers!

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        • #19
          I noticed something which should be mentioned
          • is that when you activate any of the Skull & Zemo missions the Ball will always be returned to you via the Right Inlane as the mission begins. So just hold the Right Flipper up once you activate/select one of thoses missions since the Ball always comes to rest nicely on the lower right flipper.
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          Official Pinball Guides (PFX3 etc.) - Written & Video Form

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          • #20
            Originally posted by KGSoloman8000 View Post
            Pinhead review will be coming soon
            Great... looking forward to it (not that it is going to make a difference in me getting the table or not... as soon as its available, its mine )
            XBox One Gamertag - PinStratsDan

            Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan

            Discord server - PinStratsDan

            Twitter - PinStratsDan

            Facebook - PinStratsDan

            Cloda's somewhat vain and sort of self-indulgent thread

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            • #21
              Originally posted by ShoryukenToTheChin View Post
              I was able to complete all the Red Skull and Zemo Missions, notices that Ad' X carries over if you fail the mission is this the only Mission that this happens?
              One of the Captain America missions (Archive) also carries over if you fail it.

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              • #22
                Looking forward to this table.

                FWIW - OXM arrived yesterday and they rated the 3 most recent Pinball FX 2 DLC pins.

                Capt. America 8.5
                Fantastic Four 8.0
                Mars 7.0

                According to them Capt. America "is a delight, boasting a colorful field, fun mini-games, and snazzy use of it WWII theme. Better yet, detailed 3 D representations of Cap, sidekick Bucky, and villains Red Skull and Baron Zemo - and a giant robot for the multiball payoff - allow the table to keep giving cool new mission types (such as timed challenges to hit ramps) that you won't unlock in your first few playthroughs. High replay value, plenty of dialogue, tough but attainable mission goals - yup, this one's a winner."

                Of course, I would buy it no matter what review they gave it, but it's nice to see the game continue to get positive press.

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                • #23
                  Originally posted by Womble View Post
                  - Hitting the bumpers outside of a mode gradually spells SOLDIER SYMBOL SAVIOR. (That's a LOT of bumper hits...) But since I died before getting the final R, I don't know what it does. Sad panda face! But, again, the letters don't get reset when you lose a ball.
                  After spelling "SAVIOR", then it's "FRIEND". After that you just get a 10,000 bonus every time you hit the bumpers.


                  Originally posted by KGSoloman8000 View Post
                  True, but you take a hit in completion points when it takes you more than 1 attempt. 17.5 million to complete it first try vs. 11 million for 2nd attempt. (maybe not though, forgot how many points you get when you fail the first time)
                  True, but I don't really care, because I can get those points back during the Wizard mode.

                  Originally posted by ShoryukenToTheChin View Post
                  Hmm need to research this, since im writting notes for a guide. Assault ramp thats the ramp which you hit with the Top Right Flipper? That my understanding... maybe you need to hit it enough times to light up the letters for ASSAULT?
                  I was able to spell ASSAULT. It takes you to the other mini-play field (the one with the magnets). It doesn't reactivate the ball save.

                  According to the table rules, you need to complete the supply drop mini-game. I'm not sure how you light the target to activate the mini-game (I just saw it lite), but it's located right next to the Howlers hole.

                  The Archive minigame will reactive the ball save as well, when you discover one of the 3 secrets.

                  Originally posted by ShoryukenToTheChin View Post
                  But if you do complete Wizard Mode I would like to know how that mode is and what it takes to complete etc.
                  I already completed the Wizard Mode.

                  There are four stages to it, which are each multiball stages. The good news is that the mode will not end when you lose the multiball. Just don't let all of the balls drain.

                  To start each stage, you need to hit the cube to activate it. When you complete the stage, the flippers will disengage and all balls will drain. A new ball will launch out and it's "rinse and repeat" until stage four is cleared.

                  Stage 1: Fight the sleeper robot by hitting the 3 lighted targets below the cosmic cube 10 times.

                  Stage 2: Captain America is trapped in a force field cube launched by Red Skull. You need to hit the captured ball 3 times to get him out.

                  Stage 3: You need to hit the 10 spinning targets (it spins in a circle) that are below the cosmic cube. This one takes a lot of time and patients.

                  Stage 4: Now it's time to fight Red Skull. You need to hit the lighted ramps and orbits 15 times to defeat him. Be careful of Red Skull's laser. It will vaporize your ball, but a new one will launch out.

                  Completing the wizard mode will net you 50 million points. Also the ramp, orbits and some of the holes are worth 1 million points each during the wizard mode.

                  My final score was 516 million and this was from the PS3 version (FYI).
                  Last edited by shogun00; 06-24-2011, 04:52 PM.

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                  • #24
                    Originally posted by shogun00 View Post
                    According to the table rules, you need to complete the supply drop mini-game. I'm not sure how you light the target to activate the mini-game (I just saw it lite), but it's located right next to the Howlers hole.

                    The Archive minigame will reactive the ball save as well, when you discover one of the 3 secrets.
                    So it lights near the Howlers Sinkhole, so to access it you hit the Howlers sinkhole?

                    Thanks for the Wizard Mode guide through it will help when I access that mission. Also when I write up my own guide.

                    Also anyone know if you fail the wizard mode if it resets the table?
                    Last edited by ShoryukenToTheChin; 06-23-2011, 07:49 PM.
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                    • #25
                      Originally posted by ShoryukenToTheChin View Post
                      So it lights near the Howlers Sinkhole, so to access it you hit the Howlers sinkhole?
                      If you aim for the Howlers hole, you'll hit the target.

                      It's in the same path and you pretty much need to hit it to sink the ball into the Howlers hole.

                      Edit: On a side note, it's also the target you hit to collect an extra ball.
                      Last edited by shogun00; 06-23-2011, 07:59 PM.

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                      • #26
                        Aww man, Me = JEALOUS. I want to play the new tables early!! Good info so far, can't wait to get my hands on this one

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                        • #27
                          Originally posted by shogun00 View Post
                          If you aim for the Howlers hole, you'll hit it. It's in the same path.
                          Thanks alot m8.
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                          • #28
                            Originally posted by KGSoloman8000 View Post
                            The minigame in the upper left is activated by hitting the assault ramp while searching for one of the howlers.
                            Not sure about this, I'll have to test it.

                            I think you can start the Ambush mini-game during Howler Search by either:

                            a) shooting the Howler sinkhole again, or

                            b) shooting the Mine Entrance sinkhole

                            (The Howler Search mode timer will pause while Ambush is being played.)

                            There is another minigame that can be activated by hitting the assault ramp enough times to light it up and then hitting Zemo's castle via the left ramp.
                            Yeah, ASSAULT is too much effort for my liking. You need 7 cross-table shots, which starts a Hurry Up where you have to hit the left ramp and then you still have to take down all the drop targets. I'm hoping we can just hit the Cosmic Cube to auto-complete this mode.

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                            • #29
                              Sad

                              Got to the Wizard Mode but was unable to complete it this time, I did the first 2 stages but failed on the 3rd. got the spinner targets down to 1 but just couldnt hit it..... its annoying when I know the last stage of hitting 15 ramps etc. I would have done that with ease. I ended up with 200 Mill something when I lost it.
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                              • #30
                                Shot Guide - Piccy

                                Here's a version of Cloda's screenshot, with some annotation for the major targets and shots:



                                You may have to click on the shot to embiggen it.

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