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Captain America - First Impressions

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  • ShoryukenToTheChin
    replied
    It must be because the last symboll is a 'S' unless when you said Skull symbol you where referring to that?

    I think someone should zoom in snap a picture then label the image. For the life of me I cant complete the supply drop... can never block in time. Its harder than the Wizard Mode lol.

    Leave a comment:


  • Womble
    replied
    Originally posted by ShoryukenToTheChin View Post
    Doesnt the Bottle look more like a pair of boots?
    Hmm, not sure. I'd have thought 10 million would be an X with 2 horizontal bars over it (roman numerals). But that could be confusing. But not more confusing than a bottle or boot.

    Hold X on your pad then move the camera there to see the icons.
    Heh, I am such a tard. Despite using the roving camera frequently, I kept thinking "hmm, how can I get a better look at those symbols". Duh!

    Originally posted by UranusIsBroken View Post
    The Supply Mini Drop game is the one where you use Captain's shield to deflect the bullets, right? The one that's activated after you start the search for the Howler's by hitting the right ramp?

    Also, periodically, I see a red and black symbol by the Howler's sinkhole. What acticates that light? Is there an audio cue?
    There are two modes which use the same Captain-deflects-bullets mini-game:

    1) Supply Drop

    This is indicated by the black-plane-on-red light above the Howler's hole. It comes on for about 10 seconds.

    Hitting the hole in this time will start the mini-game. The mini-game has 8 different symbols. One of these will be lit, representing the bonus award for completing the game.

    When does the Supply Drop light appear? Not entirely sure. Shogun00 found that it lights when you complete a "word" through the bumpers. (e.g. "SOLDIER" or "SAVIOR"). But it also comes on through general shot-making at random-esque times. There seems to be a weighting to it so that an initial lighting appears fairly early on in a game, even if you haven't hit much.

    We know 7 of the awards. We're guessing the 8th will start Sleeper multiball. Some awards appear much more commonly than others.


    2) Ambush

    This is started by hitting a sinkhole during the Howler's Search mission. None of the 8 symbols are lit. The only reward for completing the mission is 2 million points.

    To me, this mode seems a little slower and easier than Supply Drop.
    Last edited by Womble; 07-01-2011, 03:54 AM.

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  • UranusIsBroken
    replied
    Just...to be sure I know what you guys are talking about... The Supply Mini Drop game is the one where you use Captain's shield to deflect the bullets, right? The one that's activated after you start the search for the Howler's by hitting the right ramp?

    Also, periodically, I see a red and black symbol by the Howler's sinkhole. What acticates that light? Is there an audio cue?

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by Womble View Post
    Here are the ones I've come across:

    - man: awards you a Commando
    - skull: starts Red Skull Multiball
    - parachute: Extra Ball
    - X: lights the Bonus Held sign
    - square: starts Castle Zemo mini-game
    - bottle (?): 10 million points.
    - first aid (?): temporary ball saver

    1 more symbol to go! I'm betting it's Start Sleeper Multiball!
    Doesnt the Bottle look more like a pair of boots?

    Also im sure the last 1 is sleeper multiball because the symbol has a box with an 'S' on it which would point to sleeper.

    Hold X on your pad then move the camera there to see the icons.

    Leave a comment:


  • AcidWarfare86
    replied
    defeated red skull

    finally i made it, just kicked red skulls ass getting more and more a feeling for the table, its great fun and in my opinion easy to play ! like the idea with that Howling Commando Crew much, but i`m still missin a ball save target, don´t like these random gifts, but no table is perfect ! will work on an better High Score by kickn red skulls ass at least two times per ball, big goal, but doable

    KEEP ON BALLIN !!

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by Womble View Post
    I think you mean Sleeper multiball? Yup, Red Skull Multiball is confirmed (red skull icon). Hopefully it is Sleeper: it's a good way to build the multipliers up.

    There must be a weighting system for the rewards. Bonus Held seems pretty common.
    Sleeper Multiball hmmm makes sense then, I just need to know that so I can finally complete my Cap Guide. Maybe the Symbol will be that of a Robot?

    @Cloda
    See I told you mashing one trigger works lol.
    Last edited by ShoryukenToTheChin; 06-30-2011, 07:01 PM.

    Leave a comment:


  • UranusIsBroken
    replied
    Originally posted by IndyRC_Racer View Post
    I really like the cube reward on this game. It came in handy a few times when playing a mission. I also like that most of the missions can be partially completed and you get bonus points for a partial completion.
    The bonus points don't come from partial completion, it comes when you get the partial, then finish it in its entiretly. As blue pointed out in his critique, this table does indeed reward you for failure. I can go through a mission half way, and get awarded points accordingly. After the mission times out, I can start it again, finish it, and get the full allotment of points...thus granting me more points for having failed THEN succeeded...than merely succeeding to begin with.

    I think they need to tweak that a bit. I have no problems with getting rewarded for partial completion, but when you go on to finish the mission, they should only grant you the remainder of the points associated with the mission that you didn't already accrue when it was partially completed to begin with. There shouldn't be a "bonus" for having failed, so to speak.

    Leave a comment:


  • IndyRC_Racer
    replied
    I really like the cube reward on this game. It came in handy a few times when playing a mission. I also like that most of the missions can be partially completed and you get bonus points for a partial completion.

    Leave a comment:


  • AcidWarfare86
    replied
    first impressions

    alloha pinballeros,

    played the table yesterday a bit and just love playing it, maybe cause its just only a new one , but its a lot stuff going on on that table, the missions are lot of fun and not to hard, its easy to get highscores and the minigames are easy stuff, what i don´t like so far is the position of multplier targets and the fact that i didn`t know how to activate the ball save


    thats all for now, can find me online going for round two! when i had cleared the table u will read me

    Leave a comment:


  • Cloda
    replied
    Originally posted by KGSoloman8000 View Post
    Cloda and I both need some tips on the other minigame on the table. The one where you activate the magnets. We have just been mashing the triggers, but we feel like we're doing it wrong... Anyone have any tips on how this minigame is supposed to be played? I'm sure once the table reaches the masses someone will find the "correct" way to play this minigame.
    OK.. this is actually much easier than I ever guessed it could be (thanks ShoryukenToTheChin for the tip!!!). Rather than bashing both buttons, just bash one at a time until the one bank is completed and then repeat on the other side. Sometimes it falls through but you have more than enough time to shoot it up the ramp again... that's it!!!

    Leave a comment:


  • Womble
    replied
    I don't focus on cap or the lights. Instead, I just sort of non-focus (if that makes sense) in the middle of them, breaking down the threat in to left, middle, right.

    Of the 9 yellow lights, you don't have to move for the centre 3, if cap is already facing that direction.

    When you release the trigger, cap will automatically rotate to the centre.

    When a light is lit on the left, just hold the left trigger briefly. Then let it go as soon as Cap is rotated enough.

    Repeat on the right.

    If the light is lit on the extreme left or right, just hold the trigger slightly longer. Hope this helps.


    Originally posted by ShoryukenToTheChin View Post
    ... that all things point to it being Red Skull Multiball.
    I think you mean Sleeper multiball? Yup, Red Skull Multiball is confirmed (red skull icon). Hopefully it is Sleeper: it's a good way to build the multipliers up.

    There must be a weighting system for the rewards. Bonus Held seems pretty common.
    Last edited by Womble; 06-30-2011, 03:55 AM.

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  • UranusIsBroken
    replied
    Originally posted by ShoryukenToTheChin View Post
    Any luck on the last Supply Drop award anyone? I agree with Womble that all things point to it being Red Skull Multiball.
    I can barely even beat the minigame in question. LOL I've defeated it exactly one time. Can anyone suggest a trick? My eyes can't identify the yellow light fast enough to see it, then get the shield out in front in time.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Any luck on the last Supply Drop award anyone? I agree with Womble that all things point to it being Red Skull Multiball.

    Leave a comment:


  • UranusIsBroken
    replied
    Originally posted by satch View Post
    WOLVERINE seems IMO to feel and play more like a 80s / 90s real life table with added modern fx. I hope ZEN will bring out a few more straight forward (idiot lol) tables in the future. Part of my problem is i don't read the table rules i just want to get in there learn as i go and give the old reflex a work out.
    I like Wolverine because the two ramps, and the orbits are a cinch to hit. The only thing I really had to learn, were the Samurai ramp, and the hole for the top saucer. Even the SNIKT hole is easy to hit. I'm at a point where I can get over 150M with my eyes closed. LOL Unless...I'm playing like an idiot. And, as much as I hate to admit, this does occur more than occasionally. LOL Don't get me wrong, some of the tables are real cerebral, and I like that as well. But when a table starts having 4-5 ramps, or more, and a cross-over shot that defines your success on the table (cough, Pasha), that's where I distinguish myself as a fraud. LOL I particularly struggle on tables like F4 and Ironman where there are two ramps separated by nothing by a post. I can drill that post until kingdom come, but I can't hit either ramp with any kinda regularity.

    What I really need is an empty table with a hole at the top the size of a garbage can lid, with no outlanes and a center drain that is smaller than the diameter of the pinball. LOL

    Leave a comment:


  • satch
    replied
    Originally posted by UranusIsBroken View Post
    This. LOL

    Wolverine is my kinda table. I think they specifically designed that table for an idiot like me. Lots to do, but pretty straight forward, with little clutter. I actually feel like I know what I'm doing. LOL That's refreshing for someone like me.
    WOLVERINE seems IMO to feel and play more like a 80s / 90s real life table with added modern fx. I hope ZEN will bring out a few more straight forward (idiot lol) tables in the future. Part of my problem is i don't read the table rules i just want to get in there learn as i go and give the old reflex a work out.

    Leave a comment:

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