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Captain America - First Impressions

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  • #46
    Originally posted by celtic_illusion View Post
    Oh but of course people like you gets a code. I notice the codes are being sent out to all the big shot internet dudes. And us normal people haven't a chance.
    Big shot internet dudes? LOL Zen has been beyond generous in giving these codes to all manner of individuals, in a variety of fashions. I'm a normal person, and they were kind enough to give me a free shot at Mars. Truth is, while it's nice getting the table early, I'd still pay for the table. I like supporting the developer of my favorite game. Considering each table is only $2.50, I'd rather receive a free sneak preview, then pay for the table when it officially releases. I was gracious just to receive the table a little early. But really, just relax. Visit the forum a bit more frequently. Peruse Twitter and Facebook. Visit Zen's website. Good things come to those who are diligent...not big shot internet dudes.

    Originally posted by Womble View Post
    Same here.

    Zen should be applauded for their consideration of fans. Of course it's disappointing when you don't get a freebie in a contest, but crackervizzio did ask forum-goers if they wanted a freebie... And that's pretty cool for any company.

    Frequent these fora, get involved, and you have the same chance if and when Zen release the next round of codes/tables.

    Or head over to Facebook before Saturday night (US time); they're giving away codes there. Also, on Twitter.
    See? This. Hope you're enjoying the table. Keep it warm for us.

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    • #47
      Originally posted by Womble View Post
      Interesting.

      I got the Cosmic Cube and Reunited cheevos on my first game, but yeah, they're not showing in my XBL profile.

      I haven't gotten anywhere near the wizard mode yet. This game is a bit strange; I spend a lot of my time going for arbitrary goals (like Red Skull multiball) rather than trying to complete everything. I'm having a lot of fun just tooling around and learning shots.

      Part of me doesn't want to get the wizard mode, because then I think I've "done the table". (Like MARS: once I got the wizard Cheevo, I lost a bit of interest in it.)
      Yeh I think will need to delete our gamertags then recover it after release so we can re-achieve those, Ah when I was going for Wizard Mode thats the only thing I was going for in the playthro not trying to do anything else.

      I also start the game by making sure I get Bucky with that skillshot thingy, if I miss it I restart the game. Then I go thro the Skull & Zemo Missions, Then Caps. Getting to Wizard Mode isn't hard but completing it is a bit, only Stage 3 of it is awkward the rest a pretty easy imo.
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      • #48
        By the way, looking at the overhead screen shot of this table, I can't help but think of the MARS table. The captured ball, when positioned on the right, reminds me of the portal you had to hit to start the one Satellite mission. The Assault ramp is eerily reminiscent of the Pyramid shot. The Bonus Multiplier drop targets make me cringe, as they make me think of the ones in Ironman on the right hand side used for multiball.

        Couple of questions: Cap's mission hole seems obstructed by the Assault ramp. Can that only be hit with the gimp flipper...or...is there actually space underneath the ramp for the ball to travel? Can any of you gentlemen give some details on the rollovers in the center of the table, located below the bubble used to indicate the "Advance Bonus Multiplier" targets? I can't blow up the image enough to be able to read them. The word "LOCK" appears on two ramps, what appear to be inner/minor orbits. Details please. My eyes may be deceiving me, but it looks like there are a LOT of ramps/orbits on this table. 6 or 7 when including the two crossovers?

        I'm so excited for this table in general. Can't wait.

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        • #49
          Originally posted by UranusIsBroken View Post
          By the way, looking at the overhead screen shot of this table, I can't help but think of the MARS table. The captured ball, when positioned on the right, reminds me of the portal you had to hit to start the one Satellite mission. The Assault ramp is eerily reminiscent of the Pyramid shot. The Bonus Multiplier drop targets make me cringe, as they make me think of the ones in Ironman on the right hand side used for multiball.

          Couple of questions: Cap's mission hole seems obstructed by the Assault ramp. Can that only be hit with the gimp flipper...or...is there actually space underneath the ramp for the ball to travel? Can any of you gentlemen give some details on the rollovers in the center of the table, located below the bubble used to indicate the "Advance Bonus Multiplier" targets? I can't blow up the image enough to be able to read them. The word "LOCK" appears on two ramps, what appear to be inner/minor orbits. Details please. My eyes may be deceiving me, but it looks like there are a LOT of ramps/orbits on this table. 6 or 7 when including the two crossovers?

          I'm so excited for this table in general. Can't wait.
          Caps Mission hole is a bit awkward but with a semi-Late Right Flipper Shot you can hit it ok. Im not really sure with the whole multiball thing yet but on those ramps Sinkholes appear to lock the Ball from time to time. Sorry if thats confusing I just woke up lol.

          Im going to be recovering my gamertag today since the achievements need to be re-earned to work.... yes i had to do this for Marvel Pinball core collection its annoying to say the least but it needs to be done.
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          • #50
            I think it would be cool if you could manually reset the Cheevos. I'd do it periodically just to create the challenge again. High scores are obviously fun to post, but having an additional objective...a lil somethin' to conquer...is always fun.

            In fact, it'd be nice (and I can't believe I'm making this correlation) if they had something similar to Call of Duty Black Ops. Not necessarily contracts...but daily "missions" or goals that gave you additional things to try and accomplish. It would also create incentive to go back and visit those tables you've forsaken for so long. I might even create a thread on such an idea. I think it'd be awesome because it would give us additional things to shoot for from time to time on a given table, long after the cheevos have been taken down. I dunno. Just a thought.

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            • #51
              Looks like previous high scores didn't count. The leaderboards are now up and Crackervizzio is above me! Tee hee.

              (The swine is also above me on Wolverine now. He sent me a boast mail yesterday to the effect that he had 200 million now. I think he's paid someone to boost his Gamertag...)


              Re Captain's sink hole shot, I usually go from it from the lower right flipper. You can shoot it directly, or with a slight deflection.

              Re the multiplier advance targets, they're not rollovers (thankfully!). They are just 3 round targets. Hit all three and you advance the bonus. You can't hit these targets directly, except from the upper right flipper.

              Re the Locks, 2 of them are ramps (left and right) which raise to become sinkholes (locks). To enable Locks, you shoot the Cosmic Cube defences (3 targets in front of the cube) enough times. The Cube will lower and flash, and a Lock sign will light next to a sinkhole. Put the ball in the lock, then lather-rinse-repeat with the Cube. After 3 locks, you start Sleeper Multiball, which involves a red robot.

              The left orbit is between the parachute bumpers. The exit (right orbit) is where the upper-right flipper is.

              The Red Skull ramp just dumps the ball in to the right orbit, slightly above the upper-right flipper. Shooting the ramp 8 times starts Red Skull multiball.

              A shot on the left (castle) ramp will dump the ball in to the outer-left inlane.

              A shot on the right (mine) ramp will dump the ball in the right inlane.

              A shot on the ASSAULT ramp will dump the ball in to the outer-left inlane.

              A missed shot above the ASSAULT ramp will push the ball around to the right orbit, where you can make a shot with the upper right flipper.

              Shooting Captain's sinkhole (hidden, to the left of Cap) when it's not lit will put the ball just above the upper-right flipper.
              Last edited by Womble; 06-26-2011, 09:49 AM. Reason: confusing my lefts and rights, as usual. Changed Captain's sinkhole.

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              • #52
                Originally posted by ShoryukenToTheChin View Post
                Im going to be recovering my gamertag today since the achievements need to be re-earned to work.... yes i had to do this for Marvel Pinball core collection its annoying to say the least but it needs to be done.
                I am going to do the same... I don't want to mess up my 100% on this game... Luckily the high scores were saved and uploaded to the leaderboards

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                • #53
                  Originally posted by shogun00 View Post
                  They are for the Supply Drop mini-game. It's the same mini-game as the Ambush one, but each one of those [red icons ] are a reward. One of those is the ball save and another is to lit the extra ball.
                  Ah, that's cool. So far I've seen:

                  - Parachute symbol: EXTRA BALL.

                  - X symbol: lights the "Bonus Held" sign.

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                  • #54
                    WHY ISN'T IT THE 28TH YET!!!!

                    Hoo boy, two more days, I need my fix man.

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                    • #55
                      Originally posted by Womble View Post
                      The multiplier advance targets, they're not rollovers (thankfully!). They are just 3 round targets. Hit all three and you advance the bonus. You can't hit these targets directly, except from the upper right flipper.
                      I have been able to hit these without the upper flipper. It has happen few times now, where I just pop the ball straight up and when it comes back down it curves and hits all three targets.

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                      • #56
                        Achievements plz

                        Originally posted by KGSoloman8000 View Post
                        I am going to do the same... I don't want to mess up my 100% on this game... Luckily the high scores were saved and uploaded to the leaderboards
                        Yeh its annoying since I got all the achs yet they dont count coz of pre release. I wished there was an option to reactive the achievements you already earned in game so it then awards them again. That would solve the problem.

                        I have been 1 mission shy of Wizard Mode about 3 times since I recovered my tag, getting annoyed that I botched it. I took a pic lol showing that I did in fact achieved it before the recover.

                        Yeah were 1 'n 2 on the leaderboards.
                        Last edited by ShoryukenToTheChin; 06-26-2011, 01:55 AM.
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                        • #57
                          Wizard Mode Completed Again

                          Finally defeated The Wizard Mode again to re-achieve the achievement. I can confirm that recovering your tag and re-achieving any of the Cap achieves will fix the problem.

                          At least I added 10 mill to my score lol.
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                          • #58
                            *crosses fingers to get a code from the facebook giveaway*

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                            • #59
                              Good news: the scores and cheevos are back on XBLA. Crackervizzio's score has been defeated, god is in his place, all is right with the world.

                              More on the Cosmic Cube:

                              If a mission is underway, it will help you finish the mission. But you have to be careful as to when you use it.

                              - Howlers Search: Hitting CC will complete only one of the shots for you.

                              - Adhesive X: will remove a single canister (at most). Pfft.

                              - Sparring: Cosmic Cube is disabled (Red Skull is standing on it!)

                              - Zemo's Castle (ASSAULT): will merely teleport the ball to the top of the Mini Game. So this basically acts as if you'd made the left ramp shot. Again, pfft.

                              - Death Ray: there are two parts to this fight, the bumpers/rollover ("Captain's strength") part, and then ramp shots ("Deflect Rays"). Hitting CC during the first part will advance you to the ramp shots. Hitting CC during the Deflect Rays part will only autocomplete one of the Deflect Rays shots. (Pfft!)

                              - Resistance: I think this only gives you one of the 2 Resistance members shots. In the Zemo's Castle stage, it probably just emulates the left ramp shot (see ASSAULT).

                              - Archive: only gives you one of the clues.

                              - Dig Site: will only set one charge.
                              Last edited by Womble; 06-26-2011, 10:53 AM.

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                              • #60
                                Originally posted by Womble View Post
                                More on the Cosmic Cube:

                                If a mission is underway, it will help you finish the mission. But you have to be careful as to when you use it.

                                - Howlers Search: I think hitting CC will complete the search immediately, awarding a Commando.
                                Most of the time it does, but sometimes it will pick the wrong ramp and you have to keep searching. Most likely it's a random ramp being chosen... Maybe there are other factors that go into which ramp the CC chooses.

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