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Captain America - First Impressions

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  • shogun00
    replied
    Originally posted by Womble View Post
    Here's a version of Cloda's screenshot, with some annotation for the major targets and shots:



    You may have to click on the shot to embiggen it.
    I'm going to point this out, since some are having a hard time understanding on how to get to the Supply Drop mini-game.

    See the little red plain icon below the "Zemo's Castle Mini-game"? That's the Supply Drop target I was talking about. When the icon is lit, just hit the target and you start up the Supply Drop mini-game.

    I played this a little more last night and found out how to light the target. You need to hit the bumpers and spell out a word. You have roughly about 10 seconds to hit the target before it goes off.

    If you win the mini-game, one of the rewards is the ball save.
    Last edited by shogun00; 06-24-2011, 05:15 PM.

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  • Nekro Neko
    replied
    Zen, it's my birthday next month (21st), I'm gonna be 30, really would like one of them codes for whatever table come after the cap

    Besides, it fills me with envy when I see someone playing a table before me

    Anyway, only 4 more days, looks like a quality table.

    Leave a comment:


  • Steam89
    replied
    Thanks for all the info posted aobut this table. Wow... I am drooling over this one!

    Everything about this table makes me think that it will be an instant favorite!

    Here's to hoping that I win a 360 code in the Facebook drawing.

    Leave a comment:


  • Womble
    replied
    Soon! The 29th for XBLA, I believe?

    Can't say enough good things about this table. Enjoying every minute of it.

    More factoids:

    Commandos

    Jim Morita rewards you with "Countdowns are slowed". Could be useful.

    The currently active commando is indicated by a glowing medal at the bottom of the table. The medals are a bit hard to make out, but Bucky is the one on the far right.

    It appears that when you gain a new commando, he is not automatically activated (unless it's Bucky from the Bucky Skillshot). You have to hit the captive ball to activate the newly acquired commando. A bit weird...


    Possible Bug

    After you make a successful skillshot plunge, the game gives you a shot to go for. At least three possible shots exist:

    [edit -- this is completely wrong. Only the right ramp is the skillshot]

    - Mine Entry ramp, or
    - ASSAULT ramp, or
    - Howlers sinkhole.

    The Mine Entry shot is a bit queer. Firstly, the lamp for it flashes quickly, but dimly. It's quite hard to make out, particularly since the left ramp light will be flashing brightly as well. Secondly, and more problematically, the Mine Entry shot sometimes requires 1 shot during the Hurry Up, but sometimes requires 2 shots! This happened twice in a row for me tonight.


    Supply Drop Mini-game

    Every now and then, a Supply Drop symbol (black plane on red) will light above the Howler sinkhole (on the lower left of the table). You have a very short period of time (10 secs?) to hit the shot. If you do, you are taken to the Ambush mini-game.

    [edit -- revised this info]

    During the game, one of 8 small red icons will be visible in front of Cap. Win the Ambush round and you get a reward. Rewards include EXTRA BALL.

    Fortunately, the Ambush rounds are a doddle. Cap faces 9 yellow lights. Randomly, one will light and then fire a "bullet" at Cap. You need to turn Cap so that his shield deflects the bullet. If you release the triggers, Cap will automatically return to the centre position, and you don't even need to turn for the front 3 lights. All you have to do is press the left trigger for the 3 left most lights, right trigger for the others. If you get hit, a shield symbol will light briefly at Cap's feet. 2 hits and the round is over; you failed. Complete the round, and you get 2 million points.
    Last edited by Womble; 07-01-2011, 02:50 AM.

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  • UranusIsBroken
    replied
    Originally posted by Womble View Post
    @ ShoryukenToTheChin

    Congrats! I don't think the Cheevos will be removed. (Is it even possible for XBL to remove a Cheevo, except by an admin?). I am presuming that Zen will enable the leaderboards closer to the release date.

    Anyone worked out what those red lights do on the Ambush minigame? (Apart from the 9 yellow bullet lights, there are also 8 red lights. One of them is sometimes lit, sometimes none.)




    Ah, I see. Hmm, that's a lot of work for such a little reward. Even if you turn 4X Bumper Scoring on, that's not much, relative to mission rewards.
    It's nice to hear you guys are enjoying the table. When's it come out again? LOL

    Leave a comment:


  • Womble
    replied
    @ ShoryukenToTheChin

    Congrats! I don't think the Cheevos will be removed. (Is it even possible for XBL to remove a Cheevo, except by an admin?). I am presuming that Zen will enable the leaderboards closer to the release date.

    Anyone worked out what those red lights do on the Ambush minigame? (Apart from the 9 yellow bullet lights, there are also 8 red lights. One of them is sometimes lit, sometimes none.)


    Originally posted by shogun00 View Post
    After spelling "SAVIOR", then it's "FRIEND". After that you just get a 10,000 bonus every time you hit the bumpers.
    Ah, I see. Hmm, that's a lot of work for such a little reward. Even if you turn 4X Bumper Scoring on, that's not much, relative to mission rewards.
    Last edited by Womble; 06-24-2011, 04:26 AM.

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  • ShoryukenToTheChin
    replied
    WIZARD MODE Completed

    YAY!! Wizard Mode is completed, decided to give it another try before bed and I do it all with Ball 1. Ashame the leaderboard for Cap inst working. I do hope when the table officially releases the achievements are not removed.. becoz at the mo no one can see them but the earner.

    Leave a comment:


  • Womble
    replied
    Shot Guide - Piccy

    Here's a version of Cloda's screenshot, with some annotation for the major targets and shots:



    You may have to click on the shot to embiggen it.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Sad

    Got to the Wizard Mode but was unable to complete it this time, I did the first 2 stages but failed on the 3rd. got the spinner targets down to 1 but just couldnt hit it..... its annoying when I know the last stage of hitting 15 ramps etc. I would have done that with ease. I ended up with 200 Mill something when I lost it.

    Leave a comment:


  • Womble
    replied
    Originally posted by KGSoloman8000 View Post
    The minigame in the upper left is activated by hitting the assault ramp while searching for one of the howlers.
    Not sure about this, I'll have to test it.

    I think you can start the Ambush mini-game during Howler Search by either:

    a) shooting the Howler sinkhole again, or

    b) shooting the Mine Entrance sinkhole

    (The Howler Search mode timer will pause while Ambush is being played.)

    There is another minigame that can be activated by hitting the assault ramp enough times to light it up and then hitting Zemo's castle via the left ramp.
    Yeah, ASSAULT is too much effort for my liking. You need 7 cross-table shots, which starts a Hurry Up where you have to hit the left ramp and then you still have to take down all the drop targets. I'm hoping we can just hit the Cosmic Cube to auto-complete this mode.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by shogun00 View Post
    If you aim for the Howlers hole, you'll hit it. It's in the same path.
    Thanks alot m8.

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  • gasfoodmurder
    replied
    Aww man, Me = JEALOUS. I want to play the new tables early!! Good info so far, can't wait to get my hands on this one

    Leave a comment:


  • shogun00
    replied
    Originally posted by ShoryukenToTheChin View Post
    So it lights near the Howlers Sinkhole, so to access it you hit the Howlers sinkhole?
    If you aim for the Howlers hole, you'll hit the target.

    It's in the same path and you pretty much need to hit it to sink the ball into the Howlers hole.

    Edit: On a side note, it's also the target you hit to collect an extra ball.
    Last edited by shogun00; 06-23-2011, 07:59 PM.

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  • ShoryukenToTheChin
    replied
    Originally posted by shogun00 View Post
    According to the table rules, you need to complete the supply drop mini-game. I'm not sure how you light the target to activate the mini-game (I just saw it lite), but it's located right next to the Howlers hole.

    The Archive minigame will reactive the ball save as well, when you discover one of the 3 secrets.
    So it lights near the Howlers Sinkhole, so to access it you hit the Howlers sinkhole?

    Thanks for the Wizard Mode guide through it will help when I access that mission. Also when I write up my own guide.

    Also anyone know if you fail the wizard mode if it resets the table?
    Last edited by ShoryukenToTheChin; 06-23-2011, 07:49 PM.

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  • shogun00
    replied
    Originally posted by Womble View Post
    - Hitting the bumpers outside of a mode gradually spells SOLDIER SYMBOL SAVIOR. (That's a LOT of bumper hits...) But since I died before getting the final R, I don't know what it does. Sad panda face! But, again, the letters don't get reset when you lose a ball.
    After spelling "SAVIOR", then it's "FRIEND". After that you just get a 10,000 bonus every time you hit the bumpers.


    Originally posted by KGSoloman8000 View Post
    True, but you take a hit in completion points when it takes you more than 1 attempt. 17.5 million to complete it first try vs. 11 million for 2nd attempt. (maybe not though, forgot how many points you get when you fail the first time)
    True, but I don't really care, because I can get those points back during the Wizard mode.

    Originally posted by ShoryukenToTheChin View Post
    Hmm need to research this, since im writting notes for a guide. Assault ramp thats the ramp which you hit with the Top Right Flipper? That my understanding... maybe you need to hit it enough times to light up the letters for ASSAULT?
    I was able to spell ASSAULT. It takes you to the other mini-play field (the one with the magnets). It doesn't reactivate the ball save.

    According to the table rules, you need to complete the supply drop mini-game. I'm not sure how you light the target to activate the mini-game (I just saw it lite), but it's located right next to the Howlers hole.

    The Archive minigame will reactive the ball save as well, when you discover one of the 3 secrets.

    Originally posted by ShoryukenToTheChin View Post
    But if you do complete Wizard Mode I would like to know how that mode is and what it takes to complete etc.
    I already completed the Wizard Mode.

    There are four stages to it, which are each multiball stages. The good news is that the mode will not end when you lose the multiball. Just don't let all of the balls drain.

    To start each stage, you need to hit the cube to activate it. When you complete the stage, the flippers will disengage and all balls will drain. A new ball will launch out and it's "rinse and repeat" until stage four is cleared.

    Stage 1: Fight the sleeper robot by hitting the 3 lighted targets below the cosmic cube 10 times.

    Stage 2: Captain America is trapped in a force field cube launched by Red Skull. You need to hit the captured ball 3 times to get him out.

    Stage 3: You need to hit the 10 spinning targets (it spins in a circle) that are below the cosmic cube. This one takes a lot of time and patients.

    Stage 4: Now it's time to fight Red Skull. You need to hit the lighted ramps and orbits 15 times to defeat him. Be careful of Red Skull's laser. It will vaporize your ball, but a new one will launch out.

    Completing the wizard mode will net you 50 million points. Also the ramp, orbits and some of the holes are worth 1 million points each during the wizard mode.

    My final score was 516 million and this was from the PS3 version (FYI).
    Last edited by shogun00; 06-24-2011, 04:52 PM.

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