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Captain America - First Impressions

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  • Originally posted by IndyRC_Racer
    I really like the cube reward on this game. It came in handy a few times when playing a mission. I also like that most of the missions can be partially completed and you get bonus points for a partial completion.
    The bonus points don't come from partial completion, it comes when you get the partial, then finish it in its entiretly. As blue pointed out in his critique, this table does indeed reward you for failure. I can go through a mission half way, and get awarded points accordingly. After the mission times out, I can start it again, finish it, and get the full allotment of points...thus granting me more points for having failed THEN succeeded...than merely succeeding to begin with.

    I think they need to tweak that a bit. I have no problems with getting rewarded for partial completion, but when you go on to finish the mission, they should only grant you the remainder of the points associated with the mission that you didn't already accrue when it was partially completed to begin with. There shouldn't be a "bonus" for having failed, so to speak.

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    • Originally posted by Womble
      I think you mean Sleeper multiball? Yup, Red Skull Multiball is confirmed (red skull icon). Hopefully it is Sleeper: it's a good way to build the multipliers up.

      There must be a weighting system for the rewards. Bonus Held seems pretty common.
      Sleeper Multiball hmmm makes sense then, I just need to know that so I can finally complete my Cap Guide. Maybe the Symbol will be that of a Robot?

      @Cloda
      See I told you mashing one trigger works lol.
      Last edited by ShoryukenToTheChin; 06-30-2011, 06:01 PM.
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      • defeated red skull

        finally i made it, just kicked red skulls ass getting more and more a feeling for the table, its great fun and in my opinion easy to play ! like the idea with that Howling Commando Crew much, but i`m still missin a ball save target, don´t like these random gifts, but no table is perfect ! will work on an better High Score by kickn red skulls ass at least two times per ball, big goal, but doable

        KEEP ON BALLIN !!

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        • Originally posted by Womble
          Here are the ones I've come across:

          - man: awards you a Commando
          - skull: starts Red Skull Multiball
          - parachute: Extra Ball
          - X: lights the Bonus Held sign
          - square: starts Castle Zemo mini-game
          - bottle (?): 10 million points.
          - first aid (?): temporary ball saver

          1 more symbol to go! I'm betting it's Start Sleeper Multiball!
          Doesnt the Bottle look more like a pair of boots?

          Also im sure the last 1 is sleeper multiball because the symbol has a box with an 'S' on it which would point to sleeper.

          Hold X on your pad then move the camera there to see the icons.
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          • Just...to be sure I know what you guys are talking about... The Supply Mini Drop game is the one where you use Captain's shield to deflect the bullets, right? The one that's activated after you start the search for the Howler's by hitting the right ramp?

            Also, periodically, I see a red and black symbol by the Howler's sinkhole. What acticates that light? Is there an audio cue?

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            • Originally posted by ShoryukenToTheChin
              Doesnt the Bottle look more like a pair of boots?
              Hmm, not sure. I'd have thought 10 million would be an X with 2 horizontal bars over it (roman numerals). But that could be confusing. But not more confusing than a bottle or boot.

              Hold X on your pad then move the camera there to see the icons.
              Heh, I am such a tard. Despite using the roving camera frequently, I kept thinking "hmm, how can I get a better look at those symbols". Duh!

              Originally posted by UranusIsBroken
              The Supply Mini Drop game is the one where you use Captain's shield to deflect the bullets, right? The one that's activated after you start the search for the Howler's by hitting the right ramp?

              Also, periodically, I see a red and black symbol by the Howler's sinkhole. What acticates that light? Is there an audio cue?
              There are two modes which use the same Captain-deflects-bullets mini-game:

              1) Supply Drop

              This is indicated by the black-plane-on-red light above the Howler's hole. It comes on for about 10 seconds.

              Hitting the hole in this time will start the mini-game. The mini-game has 8 different symbols. One of these will be lit, representing the bonus award for completing the game.

              When does the Supply Drop light appear? Not entirely sure. Shogun00 found that it lights when you complete a "word" through the bumpers. (e.g. "SOLDIER" or "SAVIOR"). But it also comes on through general shot-making at random-esque times. There seems to be a weighting to it so that an initial lighting appears fairly early on in a game, even if you haven't hit much.

              We know 7 of the awards. We're guessing the 8th will start Sleeper multiball. Some awards appear much more commonly than others.


              2) Ambush

              This is started by hitting a sinkhole during the Howler's Search mission. None of the 8 symbols are lit. The only reward for completing the mission is 2 million points.

              To me, this mode seems a little slower and easier than Supply Drop.
              Last edited by Womble; 07-01-2011, 02:54 AM.

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              • It must be because the last symboll is a 'S' unless when you said Skull symbol you where referring to that?

                I think someone should zoom in snap a picture then label the image. For the life of me I cant complete the supply drop... can never block in time. Its harder than the Wizard Mode lol.
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                • 1 (parachute) - Extra Ammo = Awards Extra Ball
                  2 (moneybag) - Resupply = Awards 10 million points
                  3 (soldier) - Regroup = Awards Howling Commando
                  4 (map) - Assault Plan = Starts ASSAULT mission
                  5 (jetpack) - New Intel Report = Starts Red Skull multiball
                  6 (marked road) - Secure Supply Lines = Lights Bonus Held
                  7 (first aid) - Medical Pack = Lights ball saver for 35 seconds
                  8 (cosmic cube) - Tactical Support = Unlocks Cosmic Cube


                  Originally posted by ShoryukenToTheChin
                  Doesnt the Bottle look more like a pair of boots?
                  A few of you need glasses.
                  They took our pinball machines!
                  Let's revolt, who's with me?
                  Grab a pitchfork and come with Zen!

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                  • Originally posted by blue
                    1 (parachute) - Extra Ammo = Awards Extra Ball
                    2 (moneybag) - Resupply = Awards 10 million points
                    3 (soldier) - Regroup = Awards Howling Commando
                    4 (map) - Assault Plan = Starts ASSAULT mission
                    5 (jetpack) - New Intel Report = Starts Red Skull multiball
                    6 (marked road) - Secure Supply Lines = Lights Bonus Held
                    7 (first aid) - Medical Pack = Lights ball saver for 35 seconds
                    8 (cosmic cube) - Tactical Support = Unlocks Cosmic Cube




                    A few of you need glasses.
                    *Bows Down at the Feet of Blue*

                    Thanks so much for this!
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                    • Again, is anyone aware of an audio cue or any other type of cue that would indicate when the supply drop minigame is available? I find it hard to keep my eye on that area of the table for the sole purpose of seeing if that's lit. The black and red doesn't stick out nearly as well as the regular colored lamps.

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                      • Originally posted by UranusIsBroken
                        Again, is anyone aware of an audio cue or any other type of cue that would indicate when the supply drop minigame is available? I find it hard to keep my eye on that area of the table for the sole purpose of seeing if that's lit. The black and red doesn't stick out nearly as well as the regular colored lamps.
                        Nah I notice no audio cue for it, I just randomly see it blinking sometimes but most of the time I never hit it in time. Its got like some 10 second timer to hit it.
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                        • Originally posted by Womble

                          I suggest a new strategy, R2; let the Wookie win. i.e.

                          - get the Bucky ball saver at the start

                          - then get both Kickbacks

                          - then go only for the main missions (i.e. Captain's Hole and Mine Entrance Hole.)

                          - I never shoot for the other Howlers. If I accidentally start a Howlers mission, I let it time out. The reason for this is that I always want Bucky; he gives me a 30% chance of ball save on any drain. Priceless!

                          Thoughts?
                          I put enough time into this table that I felt I can chime in. First off, I THINK if you make the skillshot and then hit the ramp to get Bucky too quickly, the first shot does not count. I now hold the ball until the table finishes it flashing and lights the ramp. But, I currently use the rest of Wombles strategy.
                          My biggest "problems" on this table is: Hitting the Captain hole (I need to find/practice the shot to hit it), hitting the multipliers (Is there a shot for these or is it just random deflections?)
                          I think the key to major points on this table is the Howler (whose name escapes me) that give 30x hole/target bonuses. With him active, hitting the Red Skull target (A total gimme shot) is worth about 250,000 per hit. Have it active during the Castle Minigame and you are getting millions per target and I really want to start Red Skull Sparring with it active and make the WRONG shots (ie-the holes). Unless I am reading the pop-up scores wrong, you can get 500,000 a shot hitting them before the 30x multiplier so, they would be worth 15 million per hit, so you could net 75m LOSING Red Skull Sparring. Let me know if anyone manages to test this.

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                          • Originally posted by rapierdwit
                            I put enough time into this table that I felt I can chime in. First off, I THINK if you make the skillshot and then hit the ramp to get Bucky too quickly, the first shot does not count. I now hold the ball until the table finishes it flashing and lights the ramp. But, I currently use the rest of Wombles strategy.
                            My biggest "problems" on this table is: Hitting the Captain hole (I need to find/practice the shot to hit it), hitting the multipliers (Is there a shot for these or is it just random deflections?)
                            I think the key to major points on this table is the Howler (whose name escapes me) that give 30x hole/target bonuses. With him active, hitting the Red Skull target (A total gimme shot) is worth about 250,000 per hit. Have it active during the Castle Minigame and you are getting millions per target and I really want to start Red Skull Sparring with it active and make the WRONG shots (ie-the holes). Unless I am reading the pop-up scores wrong, you can get 500,000 a shot hitting them before the 30x multiplier so, they would be worth 15 million per hit, so you could net 75m LOSING Red Skull Sparring. Let me know if anyone manages to test this.
                            Jacques Dernier. 30x scoring on targets. Makes the Human Torch glitch seem like a joke. I wonder if they're including these things on purpose?

                            Edit: By the way..those "wrong" shots...give you 888,777 points, on a regular basis. Keep hiting them all until Cap is down to one star, then complete the mission. You're not maximizing your scoring opportunities on that mission, regardless of Jacques Dernier, unless you take the hits too.
                            Last edited by UranusIsBroken; 07-02-2011, 07:11 PM.

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                            • Hypno74 taking on the wizard mode:

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                              • Originally posted by rapierdwit
                                I think the key to major points on this table is the Howler (whose name escapes me) that give 30x hole/target bonuses. With him active, hitting the Red Skull target (A total gimme shot) is worth about 250,000 per hit. Have it active during the Castle Minigame and you are getting millions per target and I really want to start Red Skull Sparring with it active and make the WRONG shots (ie-the holes). Unless I am reading the pop-up scores wrong, you can get 500,000 a shot hitting them before the 30x multiplier so, they would be worth 15 million per hit, so you could net 75m LOSING Red Skull Sparring. Let me know if anyone manages to test this.
                                Hmmm, go figure, it doesn't work...I guess it is only 30x unless we don't feel like it...

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