Really impressed!
There's a lot going on with this table; feels like Blade in terms of complexity and depth, but the table layout is cleaner and has a bit more flow to it.
Got 2 Cheevos so far, but haven't scratched the surface. (Haven't even started multiball yet).
The artwork is great.
The audio design is a noticeable improvement, and the music is stirring. None of the voiceovers have grated.
(Possible audio glitch: the Howlers sink-hole sounds like the TILT!)
Big plus: no hidden rollover lanes for bonus multipliers. Hooray! Instead, I think you have to a semi-hidden bank of three targets from the mid-right flipper.
Outlanes are a breeze. Lighting B-U-C-K-Y will light the left Kickback. (Which really does kick-back, for a change.) Repeating the sequence will light the right Kickback. The left ramp is an easy shot, returning the ball to the left-most inlane. Better yet, the Kickbacks remain lit across balls.
A nice feature: you get a mode scoring tally even if you fail a mode.
FWIW, this doesn't feel like a "superhero" table. It feels more of an action-adventure-war game. This is a good thing!
Thanks for the early play, Zen! You guys are great.
There's a lot going on with this table; feels like Blade in terms of complexity and depth, but the table layout is cleaner and has a bit more flow to it.
Got 2 Cheevos so far, but haven't scratched the surface. (Haven't even started multiball yet).
The artwork is great.
The audio design is a noticeable improvement, and the music is stirring. None of the voiceovers have grated.
(Possible audio glitch: the Howlers sink-hole sounds like the TILT!)
Big plus: no hidden rollover lanes for bonus multipliers. Hooray! Instead, I think you have to a semi-hidden bank of three targets from the mid-right flipper.
Outlanes are a breeze. Lighting B-U-C-K-Y will light the left Kickback. (Which really does kick-back, for a change.) Repeating the sequence will light the right Kickback. The left ramp is an easy shot, returning the ball to the left-most inlane. Better yet, the Kickbacks remain lit across balls.
A nice feature: you get a mode scoring tally even if you fail a mode.
FWIW, this doesn't feel like a "superhero" table. It feels more of an action-adventure-war game. This is a good thing!
Thanks for the early play, Zen! You guys are great.
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