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  • Cloda
    replied
    Updated with latest reported bugs for Spiderman and Nightmare mansion. Also added some more Captain America Bugs.

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  • Womble
    replied
    Nightmare Mansion

    Nightmare Mansion

    Game Breaking:

    Sorry Zen, can't describe the exact circumstances, but I drained the ball after the (harsh) Witch Bonus noise played. Then the noise started repeating.

    There wasn't any obvious rhyme or reason to it: it would speed up, playing several times a second, then slow down to once every few seconds, then start up again.

    The Witch Bonus was advanced 50K each time. After it built to 1 million, I received an Extra Ball. And another Extra at 2.5 million. The noise petered out after the Witch Bonus had built to over 4 million.


    Misfeatures:

    1) Unlike more modern tables, the "Shoot Again" light is not permanently lit when receiving an Extra Ball. Instead, we get "Ball 4", "Ball 5" etc on the DMD.

    2) There is no Status information displayed on the DMD when a flipper is held.

    3) If the Shoot Again light stops flashing while the ball is in a drain lane or trough, the ball is lost. There should be a grace period, as on more modern tables.

    4) No ability to change the (ugly) DMD color.


    Irritating

    Harsh, over-loud sound samples. Particularly the cat shriek and the bats squeals.

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  • Womble
    replied
    Spiderman

    Spiderman

    - Reward Hole music and DMD sequence sometimes continues for an extended period. Seems to happen more often on very long games, particularly during the JJ Hurry Up.

    - Defeated Doc Ock, yet his mode immediately restarted. Doc Ock didn't move back to his original position.

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  • lexandro
    replied
    Fubar thats part of the table design, not a bug as far as I am aware. I dont think any of the other mission modes can be done this way though. As JJ is just a two ramp shot (JJ>Right loop) it makes a bit of (weird) sense its active this way.

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  • Cloda
    replied
    Originally posted by fubar View Post
    I'm not sure if this is a bug or not, but when i only had two balls left on clone multiball(spiderman) i was able to start missions again. I completed the JJ mission but then lost my second to last ball(ending clone multiball), but i kept the mission complete light for jj completed, so it was easier to get back to wizard mode.. I would have loved to have started the GG or mysterio mission when i had wizard mode going (ball save in wizard mode?!?!!?). Or what if i had completed all missions while still in wizard mode, and restarted wizard mode while still in wizard mode?
    Kind of sound like the plot for the movie Inception... without the use of drugs I also had the JJ Anderson mode being completed in a few clone chaos modes but I don't think the other villain missions can be activated. I also have sneaky suspicion that by completing JJ Anderson during Clone Chaos reward you with completing the mode more than once... I'm saying this because my JJ Anderson score is much higher than the amount of times I have completed it successfully in one game... can anybody confirm/deny this?

    Anyway... I don't think it is a bug and it is most probably a planned feature in the game.

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  • fubar
    replied
    I'm not sure if this is a bug or not, but when i only had two balls left on clone multiball(spiderman) i was able to start missions again. I completed the JJ mission but then lost my second to last ball(ending clone multiball), but i kept the mission complete light for jj completed, so it was easier to get back to wizard mode.. I would have loved to have started the GG or mysterio mission when i had wizard mode going (ball save in wizard mode?!?!!?). Or what if i had completed all missions while still in wizard mode, and restarted wizard mode while still in wizard mode?
    Last edited by fubar; 08-01-2011, 06:44 AM.

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  • Cloda
    replied
    Updated Spiderman bugs and glitches... took it straight from the threads where they were reported. I think there are many more bugs/glitch variations on this table but most of them has to do with Doc Ock grabbing the wrong ball, the balls changing colour and the captive ball disappearing.

    PS: I don't know if some of these bugs have been fixed... don't think so if I look at the post by Ihearawhich!!!
    Last edited by Cloda; 07-30-2011, 04:41 PM.

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  • Cloda
    replied
    Updated including another game breaking glitch on fantastic 4.

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  • IndyRC_Racer
    replied
    ROCKY & BULLWINKLE

    Misfeature/bug??: No indication that ballsave is about to turn off. Ballsave should/could flash faster for a few seconds before turning off.

    ----------

    Because of the short time ballsave lasts on this table and no additional indication when it is about to turn off, you cannot use it as a strategic feature of the table (ie. Thing Multiball).

    Leave a comment:


  • LarrysFunnyBone
    replied
    Captain America

    During the Death Ray Mission on Captain America you have to hit the bumpers on the left or make the spinners move to recover your strength. This is displayed on the digital readout with "Strength Meter" going up as you hit the bumpers and spinners.

    After you get the required strength then you have to make the marked shots to deflect the ray. The Digital Display goes back to a normal display telling you to deflect the ray. If you take too long with the spinners and bumpers you are hit again and with the death ray and have to start over again with the strength meter appearing on the display and you have to hit the spinner/bumpers again.

    On one instance I missed the last Deflect Ray shot and it reset the Strength Meter which showed up on Digital Display. I quickly made the spinner shot into the bumpers and heard the game sounds and lights change to Deflect the Ray but when I looked at the digital display it was still on the "Strength Meter".

    This confused me for a second so made another shot to the spinners/bumpers and the Digital Display was still stuck on the Strength Meter and was not advancing. The sounds and lights on the board said I had to deflect the shot and when I made the last shot it did indeed end the mode and the Display went back to normal. But for a short time it was stuck on "Strength Meter'.

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  • Womble
    replied
    Wolverine

    Wolverine

    Bug: after the third (or fourth?) wizard mode, the "Danger" and "DANGER" warnings no longer appear on the DMD, and the danger sound fx do not play.

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  • Cloda
    replied
    Updated with newly reported bugs etc.

    Leave a comment:


  • IndyRC_Racer
    replied
    Originally posted by rapierdwit View Post
    Not sure exactly what you are saying Indy. Are you saying it has been fixed or that it works in the previous Pinball FX1 before the Pinball FX2 update is added? Sorry for being thick.
    Sorry for the confusion. On the Buccaneer table - 10X does not work on Pinball FX2, but does work on Pinball FX1.

    Leave a comment:


  • Womble
    replied
    Wolverine

    Wolverine

    - Sometimes, Claw Save doesn't let the ball settle long enough before launching it back on to the playfield, with the result that the ball hits the underside of the flippers, resulting in a drain

    - the left kickback sometimes kicks the ball directly in to the right outlane!

    - occasionally, the ball will be ejected from the SNIKT saucer immediately, instead of after a short delay

    - in common with other Zen tables, a kickback will be detected if a ball gets past the bottom flippers and rolls up the side of the tables in to the Kickback area. The ball will be magically teleported to the kickback location, and kicked out. (This is good for the player, but exposes the man behind the curtain.)

    - Wolverine says "Clever!" even if you miss the death save

    - as previously reported, you can get 5 extra balls per real ball, compared to 3 on the PS3 version.
    Last edited by Womble; 07-24-2011, 10:39 AM.

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  • fubar
    replied
    I'm not sure if this is a bug or what, but i just posted a thread about physics being different on orginal elite 360(1080i via HDMI) vs slim 360 (1080P via HDMI) see thread. http://forum.zenstudios.com/showthread.php?p=13117
    On captain america table, on the new Xbox, the ball won't capture on the right flipper when starting a mission. I havn't played any other tables on the new xbox yet, but i'm wondering if there are any differences on any other tables.

    Leave a comment:

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