Originally posted by rapierdwit
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OK - updated and rearranged the first post with the info and suggestions you made. I know Spiderman is missing but I can't remember all the glitches now. Please keep on adding to the thread until we have all the glitches, bugs etc. for all the tables.
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Originally posted by jop87 View Poston excalibur the right orbit often doesn't count..
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Does the Spider on Mars count as a bug? JK.
There is a bug on mars though but I can't think of it right now.
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Originally posted by Womble View Postyou can grind FRENZY multiball all day long.)
Ive also had the hidden path blockers get stuck on excalibur.. Which is really annoying as i love the easy video mode. + on excalibur the right orbit often doesn't count..
Spiderman ofc.. Dock ock keeps the ball locked forevah :-/
Agents sniper mission: got three balls locked but it didn't start the video mode. It just started multiball.. Mission was stuck. Also had the glitch mentioned above before.
F4 multiplier bug. When failing the normal skill shot at first, but switching it while the ball gets bumped up get the multiplier light stuck.
Ive actually mailed some of these bugs as well.. no reply though..
Nice thread btw. Too bad we need it
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Sorry guys, haven't had chance yet to update and fix the post. Will get to it soon.
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Speed Machine Kickback Glitch
Speed Machine - Kickback Glitch- Setting off the kickback will unlight any progress you have made toward lighting the ballsaver using the Inlane/Kickback rollovers. For Instance, if you have 2 lights/gears lit toward the Ball Saver and you use the kickback, it will Unlight those two lights. So, in order to light the ballsaver you must light all three gears again (to light/enable the kickback again) and then light all three one more time to enable the BallSaver.
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Originally posted by rapierdwit View PostBuccaneer
10x Multiplier Light never comes on
All the bumpers will do after X8 is increase your bumper score, and light Extra Ball. (Though this seems to be a bit random.)
Could have sworn it worked in Pinball FX 1...
Unfortunately, the table is a bit of a write-off. X8 is a doddle to build, and you can grind FRENZY multiball all day long. But it's not worth the effort, considering how small the Jackpot values are.
BTW, Earth Defense is another strange one. There doesn't appear to be an Extra Ball after getting X10. Sad panda face.
I'd like to see ED II one day. It's a great theme, just hampered by some bad design decisions (the flyover ramp, upper-left flipper, Invasion rules, the Subway system).
[edit]
I've just realised that Earth Defense's Bonus Multipliers go way up to X20! (At least on the "Multipliers" building sign.) But I can't get past X10 for the life of me. Are these higher multipliers used in the wizard mode??
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Originally posted by rapierdwit View PostBuccaneer
10x Multiplier Light never comes on -According to the rule sheet, you hit the bumpers to advance the multiplier to X10. However, x10 NEVER gets lit, at least from hitting the bumpers.
OTOH, I think this table is just plain broken.Which is a shame, because it could have been a contender.
Mars - Just posted my best score on Mars and when I was prompted to enter my Initials for the local leaderboard, I could not see what letters I was entering, the display was in the middle of the screen but was not the typical Select your Letter screen but a screen showing my high score?
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I'm not sure if this is a "bug" perse so forgive me but on Captain America, 50% of my Assault Ramp shots end with the ball flailing off of the ramp rails and deflecting somewhere else on the table. I can't imagine that it was desinged that way and it's hampered quite a few of my games so far. Does this happen to anyone else?
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Buccaneer
10x Multiplier Light never comes on -According to the rule sheet, you hit the bumpers to advance the multiplier to X10. However, x10 NEVER gets lit, at least from hitting the bumpers. Not sure if it actually multiplies X10 for the End Of Ball Bonus but the cute little X10 light never lights up. I know someone is going to say, well, hit them some more but I have actually rolled over the "Hit the bumper XXX times for XXX,XXX points multiple times on one ball and X10 never shows his little face.
Agents - I have come across this glitch three times in the last day. During the Sniper Mission, the game decides to kick out the balls I have locked out before I complete in the mission. So, for instance, it may kick two out if I have two locked. Then, my next shot to the tanker will NOT lock in (and if I have any balls still in the tanker, will knock them out) and the Mission is STILL active with the UMD flashing "Lock Three Ball Into the Tanker!" It is then impossible to finish this mission....and impossible to start another one with this active, totally hampering any scoring.
Extreme - Ball gets stuck. Check out this video
Rocky & Bullwinkle
Multiball- One of the locked ball become stuck when locking them and never pops back into play, thus a three ball multiball is instead a two ball mutli-ball and, if you drain one, the jackpot lights remain lit and can be scored with a single ball until the original stuck ball becomes unstuck (Usually only requires a nudge of the table).
Mars - Just posted my best score on Mars and when I was prompted to enter my Initials for the local leaderboard, I could not see what letters I was entering, the display was in the middle of the screen but was not the typical Select your Letter screen but a screen showing my high score? Very odd. So, now my local leaderboard is held by some dude with the initials of GGG.Last edited by rapierdwit; 07-06-2011, 04:55 AM.
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Captain America
Bug - the view can incorrectly zoom out during the Zemo's Castle mini-game if the ball hits the bottom of the mini-game.
See: http://forum.zenstudios.com/showpost...8&postcount=68
Bug - the Bucky Howler isn't awarded if you shoot the right ramp quickly after the skillshot.
Bug - Resistance mode: team members can go missing if you use the Cosmic Cube.
See: http://forum.zenstudios.com/showpost...9&postcount=69
Misfeature - there is no sound effect when Bucky saves you.
(BTW, I think CA is one of Zen's more polished tables. Most of these issues are pretty minor.)
Regarding the Supply Drop light, I wouldn't regard that as a bug. More a design choice. Since it's a fleeting opportunity, the onus seems to be on the player to notice it and react in time. (Having said that, I wouldn't mind a sound effect being added.)Last edited by Womble; 07-06-2011, 12:11 AM.
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A suggestion, as I've made in other threads.... Try to keep the tables in alphabetical order as you edit and add information to your initial post. It'll make locating information significantly easier for you, us, and Zen.
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I'll throw out another Fantastic 4 bug: Whenever I hit the F-O-U-R skill shot, if I fail to hit another letter (popping up from bumpers below) before everything stops flashing, the letter stays lit and won't move with flipper presses. This usually lasts until the ball drains, making it more difficult to increase the bonus multiplier.
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