Fubar thats part of the table design, not a bug as far as I am aware. I dont think any of the other mission modes can be done this way though. As JJ is just a two ramp shot (JJ>Right loop) it makes a bit of (weird) sense its active this way.
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Spiderman
Spiderman
- Reward Hole music and DMD sequence sometimes continues for an extended period. Seems to happen more often on very long games, particularly during the JJ Hurry Up.
- Defeated Doc Ock, yet his mode immediately restarted. Doc Ock didn't move back to his original position.Comment
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Nightmare Mansion
Nightmare Mansion
Game Breaking:
Sorry Zen, can't describe the exact circumstances, but I drained the ball after the (harsh) Witch Bonus noise played. Then the noise started repeating.
There wasn't any obvious rhyme or reason to it: it would speed up, playing several times a second, then slow down to once every few seconds, then start up again.
The Witch Bonus was advanced 50K each time. After it built to 1 million, I received an Extra Ball. And another Extra at 2.5 million. The noise petered out after the Witch Bonus had built to over 4 million.
Misfeatures:
1) Unlike more modern tables, the "Shoot Again" light is not permanently lit when receiving an Extra Ball. Instead, we get "Ball 4", "Ball 5" etc on the DMD.
2) There is no Status information displayed on the DMD when a flipper is held.
3) If the Shoot Again light stops flashing while the ball is in a drain lane or trough, the ball is lost. There should be a grace period, as on more modern tables.
4) No ability to change the (ugly) DMD color.
Irritating
Harsh, over-loud sound samples. Particularly the cat shriek and the bats squeals.Comment
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Updated with latest reported bugs for Spiderman and Nightmare mansion. Also added some more Captain America Bugs.XBox One Gamertag - PinStratsDan
Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan
Discord server - PinStratsDan
Twitter - PinStratsDan
Facebook - PinStratsDan
Cloda's somewhat vain and sort of self-indulgent thread
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Captain America
During Dig Site Mission, if ball drains immediately after hitting the dynamite target, (to win the mission,) points are awarded like usual, but the light on the playfield does not light. You are then not able to select that mission again, when selecting another Cap's Hole mission. I presume that this will prevent you from getting to the final missions, but I am not that good to get that far after doing this glitch.Comment
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Found what I think is a new bug on Mars.
Possible gamebreaker;
During "Anti-Gravity" mini-mission a ball may end up stuck ontop of the right rail at the joint. Because the joint is placed with the ends up it acts like a ball catcher. If the player then drops a ball and fails the mode the ball is trapped there.Comment
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Captain America
During Dig Site Mission, if ball drains immediately after hitting the dynamite target, (to win the mission,) points are awarded like usual, but the light on the playfield does not light. You are then not able to select that mission again, when selecting another Cap's Hole mission. I presume that this will prevent you from getting to the final missions, but I am not that good to get that far after doing this glitch.Last edited by shogun00; 08-25-2011, 04:12 PM.Comment
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Wolverine
Bug: Teeter-totter/diverter on center ramp (activate Silver Samurai lock ramp) was "stuck in the middle" and would not allow any shots to be successfully completed. Diverter eventually was bumped back into a proper position after several (5-10) failed ramp shots. Diverter operated normally for the remainder of the game.
Notes: This occured during my last completed game on 08/25/2011 and has never occurred prior to that time.Comment
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Speed Machine -
When making a shot to the left orbit (think that's what it's called, it the one with red in front of it) from a trapped right flipper, the ball will not go into the loop, but rather the in/outlanes about 19/20 shots. I understand that I may not be hitting it properly, but the amount of times it doesn't enter the loop is just crazy.....Comment
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Found a bug on Extreme. Right after i activated Playground multiball, somehow two balls got stuck right underneath the third flipper, and had only one ball in play. I got them unstuck by shooting the only ball into the playground and letting it drain into the bottom playfield, unclogging the jam. Not sure if nudging the table gets them unstuck. But it isn't a gamebreaking glitch. Just a little food for thought.Comment
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Updated with last reported bugs including Ms. Splosion Man Multi ball bug.XBox One Gamertag - PinStratsDan
Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan
Discord server - PinStratsDan
Twitter - PinStratsDan
Facebook - PinStratsDan
Cloda's somewhat vain and sort of self-indulgent thread
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Changed that and a few others from bugs to misfeature. I agree that it does happen in pinball, but it happens very often on Wolverine and not just occasionally... so for me it just needs a slight strength adjustment.XBox One Gamertag - PinStratsDan
Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan
Discord server - PinStratsDan
Twitter - PinStratsDan
Facebook - PinStratsDan
Cloda's somewhat vain and sort of self-indulgent thread
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