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  • Iron Man
    During Mandarin Vortex Beam If you have 2 balls left and shoot one into the mission hole at the same time as you lose the other ball the missions ends without you completing it (as it should)
    But if you then complete all other missions but Mandarin Vortex Beam you can't open the Mission Hole (you can just light up the 3 targets but it won't open, losing a ball and trying again doesn't help) had this happen once by accident and tried to recreate it now after and it happened again.

    *edit, removed last line, my english isn't perfect and noticed it was just confusing having that there as it was worded wrong and wasn't needed to explain the bug.
    Last edited by Kinkimono; 07-03-2012, 06:23 AM.

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    • Epic quest-
      1. I was playing the multiball and I had add ball activated. two balls were bouncingaround in the forest when the third was lost.The two remaining balls both immediately fell into the loot hole. The game then proceeded to shoot out 3 more balls until I had a five ball multiball.

      2. The very next time I got a multiball all of the ramps counted as jackpots BUT still also worked like normal. So I ended up getting in two fights from hitting the ball into the forest. I entered the loot hole and it forced me to pick which item to keep while the multiball was going. Ect.

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      • Originally posted by Postman
        Epic Quest:

        Waterwheel issues:
        I've had a ball start up the waterwheel, then fall out and roll back down heading SDTM.

        Also I've had balls bounce off the wheel, and then miss the red imp guy completely too, and head back into the playfield.
        Is that a really a bug though? I've seen it as well (the first item at least), but it looked like plausibly realistic behaviour to me.

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        • Lost my level

          Epic Quest:

          Last time i played i was at level 38. Now i'm back at level 1, and of course i didn't enter the utility menu at all to reset the stats. Will be quite long to get that level back, and what if it happens again? Did this happen to anyone else?

          "The heart reveals what smiles betray" - Rise against

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          • Epic Quest:

            On Skeleton Multiball, one of my balls vanished. Unfortunately, I don't know exactly where. It happened on the upper playing field, cause I was paying attention to the bottom half. So, it was propably in the forest hole, but I can't definately say where.

            I continued with only one ball in play, but the table still was in Skeleton multiball mode.
            When I finally drained my ball, the table still thought another ball would be out there and didn't allow me to launch a new ball. Even tilting didn't resolve the issue. It just resulted in a loop of the tilt message without progress. I saved and reloaded, which also didn't fix the problem, so in the end I had to forfeit the game.

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            • I had a similar multiball experience with Buccaneer last week, I just forgot to post it. I started the multiball from the Ship Wheel Hole (lock 3 balls in the "locker") and as the Ship Wheel door was coming down (after multiball started) one of the balls went up in the Hole and the door closed it in there. After draining two of the balls, the table was stuck in multiball mode with that one ball still stuck behind the Ship Wheel door. I tried everything I could think of to get it out including tilting but nothing worked. After tilting it just looped the tilt message as Verjigorm stated above. I had to forfeit the game to reset it.
              Wizard Modes Completed: Buccaneer (1-6-11) SotD (1-20-11) Agents (1-24-11) Biolab (3-31-11) MSM (10-8-11) SL (10-12-11)
              Paranormal (10-26-11) S-M (11-13-11) MK (12-15-11) X-Men (12-19-11) GR (1-15-12) CA (1-17-12) EQ (2-16-12) Rome (3-11-12)
              Pasha (3-12-12) NM (3-28-12) Extreme (5-16-12) Thor (5-22-12) SM (5-26-12) WWH (6-21-12) FF (6-22-12) Blade (6-23-12)
              IG (6-24-12) PvZ (1-7-13) ESB (2-27-13) CivilWar (6-22-13) BF (7-2-13)

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              • Spiderman - confirm and details

                I had the Spiderman table lock also when both Green Goblin and Doc Ork in play. In my circumstance, Goblin (Level 2, I believe) and Doc (level 2 or 3?) were both active. Orc grabbed the ball, and I defeated him at about the same time that I either timed out or defeated the goblin (not sure which). The Goblin had his balls disapear, but Doc returned to his starting position with a silver ball in his right most arm (left side of screen). He just sits there moving his arms. You can not tilt the game, just shake it all over the place.

                If the table would do a reset after so long of inactivity (like some of the tables do) and force Doc to put anything he has into play, it may help. Saving and going back to the table leave you in exactly the same place.

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                • Thanks for letting us know, I have passed all these on to the team.

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                  • So it happend again on Paranormal (Gamebreaker!!!)

                    So I finally gave up on Levitation Ball and finished a complete game. I scored 30+ Billion and purposely lost the last ball to lock in my score. Pretty sad, I have to lose a ball because I can't trust a game to do what I paid for, to get to the end without a game breaker. After that I thought I would squeeze in one more before 6/20 Marvel Day, but today during Doppleganger multiball the Bermuda Triangle grabbed the ball and threw it down the middle drain hole. Somehow the table didn't register the drain and thought that multiball was continuing. Multiball with no balls, highly entertaining, not! Nothing to do but a TILT game breaker. Too bad that I had 19+ Billion and 6 Balls left. It's a good thing the new tables will cure some of my ills. Zen Studios please help fix this table. It has become a thorn in my FX2 Pinball Heaven.
                    Last edited by theRonlyConly97; 06-20-2012, 02:59 AM.

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                    • Well done Zen Usually in the past by this time we would have had a few glitches and maybe even one or two game breaking glitches. I'm really happy that you have improved your Quality Assurance, especially since Microsoft is such a pain about the size of the updates.
                      XBox One Gamertag - PinStratsDan

                      Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan

                      Discord server - PinStratsDan

                      Twitter - PinStratsDan

                      Facebook - PinStratsDan

                      Cloda's somewhat vain and sort of self-indulgent thread

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                      • Thanks! Worth the wait then?

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                        • Yea, I'm impressed. They really cut their work out for themselves by updating the forum simultaneously with the pack. Neither of them were completely smooth transitions, but they fixed them all efficiently & effectively.

                          Originally posted by BarbieBobomb
                          Thanks! Worth the wait then?
                          I tried to start a drinking game that everytime bar-bomb said, "be patient" everyone had to take a shot, but my friends weren't having it.
                          If life's really just a game, it was designed to be played co-op.

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                          • Oh jeez, you'd get alcohol poisoning!

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                            • Originally posted by BarbieBobomb
                              Thanks! Worth the wait then?
                              Yes... it is definitely much more fun to play on a table without having to worry about your super long game suddenly freezing (AKA Paranormal). I had so much fun this week when I could finally play Fantastic 4 without having to take any precautions to prevent a glitch from happening. It is by far the biggest improvement in my opinion over the last couple of months from Zen. Even though I really like these new tables, I won't say that they are necessarily the best tables of the bunch. I still have my favourites (e.g. Excalibur, Biolab and F4) that will in a couple of months rank higher for me than these new ones (Fear Itself excluded... really a brilliant table).

                              The only thing I am really looking forward to now, apart from FX 3 that is, is for a new Zen original 4 pack to come. There is enough Marvel tables now to keep the adoring fans happy for years to come
                              Last edited by Cloda; 06-21-2012, 09:54 PM.
                              XBox One Gamertag - PinStratsDan

                              Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan

                              Discord server - PinStratsDan

                              Twitter - PinStratsDan

                              Facebook - PinStratsDan

                              Cloda's somewhat vain and sort of self-indulgent thread

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                              • Yeah, that's why I steered away from F4 forever.

                                I think that I will give F4 another shot now that you told me everything is fixed. It is beyond frustrating when you play a table and have to worry about creating a game breaker. I played Paranormal today, but only to get the Haunted Mansion achievement. After getting the achievement, I gave the game over to my 7 year old son and he's still playing after 2 hours. This table takes too much time to finish, and thus, you are bound to get an accidental game breaker even if you're a great player. The new tables are simply amazing. My favorites are 1) Fear Itself 2) World War Hulk 3) Infinity Gauntlet 4) the Avengers - I played them for 1-2 hours yesterday, but found myself playing the Mars table for over 4 hours. I never gave that table enough play. I have a new appreciation for Mars. I always thought the layout was too wide open and slow, but getting any multiball mode really helps the game speed. I would actually put Mars in my top 15 now. I'd have to say that the new forum layout also scared me, but I'll get used to it. I must admit, I also miss the dark coloring effect.
                                Last edited by theRonlyConly97; 06-22-2012, 12:18 AM.

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