Hi everyone,
I thought it would be quite instructive to try to classify the tables according to their difficulty levels.
As a guy (or girl) named "wednesday" said here http://forum.zenstudios.com/showpost...1&postcount=36 ,
"As far as scores go, everything is relative. If it's easy for you, then it's easy for everyone."
But if we say that, then we can securely affirm that all tables are of the same difficulty, because we compete against the same people. However we know this is not true. When we play a table, we think "oh, with this one, it's hard to prevent the ball from draining", or "on that one, it's so easy to get 1 million". So that's it, we have the 2 criteria that determine the difficulty of a table :
1. Ball longevity (including Extra Balls)
2. Scoring
As the first one is quite difficult to apprehend in a scientific and objective way, I concentrated on the second one : scoring. So I patiently browsed the leaderboards and took notes in order to determine, for each table, the percentage of players who were able to reach 100 000 000.
Why 100M ? Because on many tables it's a reasonable goal to achieve. See this thread http://forum.zenstudios.com/showthread.php?t=3028
I also calculated 300M rates but it only confirmed the 100M statistics, and it of course looses precision. However I will often give it for information.
When a table has a big 300M rate compared to its 100M (keeping the ratio), it can either mean that the table has a lot of "secrets", things you have to figure out before you can score quickly and efficiently, or that it is very popular among good players.
So I classified the table into 5 categories. I didn't include Paranormal, just because it's a new table and statistics don't reflect the true difficulty level yet. In my opinion, it will be classified among the "Very Easy" tables, because the scoring is very cheap and the ball is easy to keep thanks to the nice outlanes, the magna-save, or the easy extra-balls.
I. "Very easy" tables : more than 20 % of players manage to reach 100M ; 6 % reach 300M.
=> Very high scoring.
=> Very high ball longevity.
*Ms. Splosion Man (36 %)
*Sorcerer's Lair (22 %)
II. "Easy" tables : 5 % to 10 % of players manage to reach 100M ; 0.5 % to 1 % reach 300M.
=> High scoring.
=> High ball longevity.
*Mars (10 %)
*Captain America (7 %)
*Spiderman (6 %)
*Fantastic Four (6 %)
III. "Average" tables : about 1 % of players manage to reach 100M ; less than 0.1% reach 300M.
=> Average scoring.
=> Average ball longevity.
*Earth Defense (1.2 %) [300M = 0.05 % ; only 1 billionaire]
*Wolverine (1 %) [300M = 0.12 % ; 35 billionaires]
*Pasha (0.9 %) [300M = 0.05 %]
*Secrets of the Deep (0.7 %) [300M = 0.09 %]
*Biolab (0.7 %) [300M = 0.05 %]
IV. "Hard" tables : less than 0.5 % of players manage to reach 100M ; about 0.05 % reach 300M.
a) Average scoring / Poor ball longevity.
*Rome (0.5 %) [Borderline ; but 300M = 0.03%, and only 3 billionaires ; a lot of people consider it harder than the other 3 "core tables"]
*Excalibur (0.35 %) [300M = 0.03 %]
*Blade (0.28 %) [but 300M = 0.08 %, and 14 billionaires => lots of things to "understand" and then it gets easier]
b) Low scoring / Average ball longevity.
*Nightmare Mansion (0.4 %) [300M = 0.03 %]
*Street Fighter II (0.37 %) [300M = 0.02 % ; no billionaire]
*Rocky & Bullwinkle (0.32 %) [300M = 0.04 % ; this table is an example of excellent scoring scale "re-calibrating", unlike Buccaneer...]
V. "Very Hard" tables : less than 0.2 % of players reach 100M.
=> either very low scoring (classic tables) or low scoring + poor ball longevity (Iron Man)
=> very few people make it to 300M
*Agent (0.13 %) [300M = 7 players ; no billionaire]
*Iron Man (0.08 %) [300M = 2 players ; no billionaire]
*Speed Machine (0.05 %) [300M = 2 players ; no billionaire]
*Buccaneer (0.05 %) [300M = 5 players ; no billionaire]
*Extreme (0.02 %) [300M = 6 players ; 3 billionaires, players of exception]
So as a conclusion, I would say that tables of categories II, III and IV are very well equilibrated. Again it confirms the very high quality of the core pack, whose 4 tables have a balanced difficulty level. On the other hand I believe tables of I and V level difficulties have a little problem. Of course like everyone I love Sorcerer's Lair, but Ms. Splosion Man is really not my cup of tea because I just can't spend so much time on a single table without ever losing the ball, and as for Buccaneer & Co. they have a crappy scoring system and should really be updated... well actually, they were ! and that's the problem : when switching from PFX1 to PFX2 the scores were considerably lowered in order to harmonize the scoring with the new tables, all right Zen but you failed because, now, it's far too low ! Of course that's a little thing and we still love you...
(This post may be updated as future tables are released.)
I thought it would be quite instructive to try to classify the tables according to their difficulty levels.
As a guy (or girl) named "wednesday" said here http://forum.zenstudios.com/showpost...1&postcount=36 ,
"As far as scores go, everything is relative. If it's easy for you, then it's easy for everyone."
But if we say that, then we can securely affirm that all tables are of the same difficulty, because we compete against the same people. However we know this is not true. When we play a table, we think "oh, with this one, it's hard to prevent the ball from draining", or "on that one, it's so easy to get 1 million". So that's it, we have the 2 criteria that determine the difficulty of a table :
1. Ball longevity (including Extra Balls)
2. Scoring
As the first one is quite difficult to apprehend in a scientific and objective way, I concentrated on the second one : scoring. So I patiently browsed the leaderboards and took notes in order to determine, for each table, the percentage of players who were able to reach 100 000 000.
Why 100M ? Because on many tables it's a reasonable goal to achieve. See this thread http://forum.zenstudios.com/showthread.php?t=3028
I also calculated 300M rates but it only confirmed the 100M statistics, and it of course looses precision. However I will often give it for information.
When a table has a big 300M rate compared to its 100M (keeping the ratio), it can either mean that the table has a lot of "secrets", things you have to figure out before you can score quickly and efficiently, or that it is very popular among good players.
So I classified the table into 5 categories. I didn't include Paranormal, just because it's a new table and statistics don't reflect the true difficulty level yet. In my opinion, it will be classified among the "Very Easy" tables, because the scoring is very cheap and the ball is easy to keep thanks to the nice outlanes, the magna-save, or the easy extra-balls.
I. "Very easy" tables : more than 20 % of players manage to reach 100M ; 6 % reach 300M.
=> Very high scoring.
=> Very high ball longevity.
*Ms. Splosion Man (36 %)
*Sorcerer's Lair (22 %)
II. "Easy" tables : 5 % to 10 % of players manage to reach 100M ; 0.5 % to 1 % reach 300M.
=> High scoring.
=> High ball longevity.
*Mars (10 %)
*Captain America (7 %)
*Spiderman (6 %)
*Fantastic Four (6 %)
III. "Average" tables : about 1 % of players manage to reach 100M ; less than 0.1% reach 300M.
=> Average scoring.
=> Average ball longevity.
*Earth Defense (1.2 %) [300M = 0.05 % ; only 1 billionaire]
*Wolverine (1 %) [300M = 0.12 % ; 35 billionaires]
*Pasha (0.9 %) [300M = 0.05 %]
*Secrets of the Deep (0.7 %) [300M = 0.09 %]
*Biolab (0.7 %) [300M = 0.05 %]
IV. "Hard" tables : less than 0.5 % of players manage to reach 100M ; about 0.05 % reach 300M.
a) Average scoring / Poor ball longevity.
*Rome (0.5 %) [Borderline ; but 300M = 0.03%, and only 3 billionaires ; a lot of people consider it harder than the other 3 "core tables"]
*Excalibur (0.35 %) [300M = 0.03 %]
*Blade (0.28 %) [but 300M = 0.08 %, and 14 billionaires => lots of things to "understand" and then it gets easier]
b) Low scoring / Average ball longevity.
*Nightmare Mansion (0.4 %) [300M = 0.03 %]
*Street Fighter II (0.37 %) [300M = 0.02 % ; no billionaire]
*Rocky & Bullwinkle (0.32 %) [300M = 0.04 % ; this table is an example of excellent scoring scale "re-calibrating", unlike Buccaneer...]
V. "Very Hard" tables : less than 0.2 % of players reach 100M.
=> either very low scoring (classic tables) or low scoring + poor ball longevity (Iron Man)
=> very few people make it to 300M
*Agent (0.13 %) [300M = 7 players ; no billionaire]
*Iron Man (0.08 %) [300M = 2 players ; no billionaire]
*Speed Machine (0.05 %) [300M = 2 players ; no billionaire]
*Buccaneer (0.05 %) [300M = 5 players ; no billionaire]
*Extreme (0.02 %) [300M = 6 players ; 3 billionaires, players of exception]
So as a conclusion, I would say that tables of categories II, III and IV are very well equilibrated. Again it confirms the very high quality of the core pack, whose 4 tables have a balanced difficulty level. On the other hand I believe tables of I and V level difficulties have a little problem. Of course like everyone I love Sorcerer's Lair, but Ms. Splosion Man is really not my cup of tea because I just can't spend so much time on a single table without ever losing the ball, and as for Buccaneer & Co. they have a crappy scoring system and should really be updated... well actually, they were ! and that's the problem : when switching from PFX1 to PFX2 the scores were considerably lowered in order to harmonize the scoring with the new tables, all right Zen but you failed because, now, it's far too low ! Of course that's a little thing and we still love you...

(This post may be updated as future tables are released.)
Comment