Marvel Pinball – World War Hulk Table guide
I wrote a table guide on ps3trophies, but i post it here too:
Marvel Pinball – World War Hulk Table guide
Before beginning it is highly suggested to go to the operators menu and decrease the sensitivity value to the minimum for both lower (0.15) and upper arms (0.00). This way the delay between button press and the flippers moving is reduced to the minimum value. Changing the sensitivity will not disable trophies.
Ramps and Orbits are pretty straightforward, but here are them, from left to right:
Hulk ramp, Gamma hole, random reward targets (3 lights on the right side of the gamma „car”), Hiveling ramp (accessible by upper arm shot), Left orbit a.k.a. Sakaar orbit,Rage ramp, Left mini orbit (left warbound), Arena ramp, Mission target, right mini orbit (right warbound), Strength ramp, right orbit a.k.a. Ship orbit, Save targets (2)
Skill Shot: At the beginning, one of the three random reward targets is lit. There is a ship turned on her side left to the launch and there is an open hatch on it. Apply pressure on the launch button and watch the end of the crane as it begins turning. (The very tip, where the wire connects to the end of the crane) Now watch the open hatch, the red edge on the right with double black lines.
WWHulk launch_cr.jpg
Middle light - Turn the crane till the tip is between the two black lines
Upper light - Turn the crane till the tip is just above the left black line
Lower light - Turn the crane till the tip is just reaching the right black line
Skill shot worth 500K points.
Kick Backs: Light the letters S M A S H in the inlanes and outlanes to activate the left kickback, and light the letters A G A I N ton activate the right kick back. If both kickbacks are activated, then lighting the letters again earns you 250K. Kickbacks do not stack.
Ball save: Hit the Hulk ramp to activate the Save targets for a short time, then hit both targets for a ball saver.
Extra ball: You have to kill 200 hivelings. To kill hivelings shoot the bumpers or the Hiveling ramp. Each bumper hit kills one hiveling and each Hiveling ramp shot kills 5 hiveling. (See Strength multiball) The other way to earn an extra ball is from a random reward.
Multiplier: After killing 30, 60, 90, 120, 150 hivelings the multiplier increases to 2x, 4x, 6x, 8x, 10x
Random rewards: For a random reward hit all three random reward targets.
1 million points
5 million points
Ball Saver
Multiplier Increased
Extra ball
Combos
1st hit - 50k
combo - 100k
Double Combo - 200k
Triple Combo - 300k
Super Combo - 400k
Mega Combo - 500k
Hulk Combo - 600k
Shooting the Gamma hole five times turns on the diverter on the Hulk ramp and a successful Hulk shot will earn you a 30 second double scoring period.
Shoot the warbound orbit (either side) to light one of the WARBOUND letters. Collecting all letters will get you a Warbound member and 250K points. (The warbound members with a 10x multiplier can increase your bonus score a lot)
Enter Hulk’s Arena Trophy:
Hit the Arena ramp, to start building the arena. Each successful shot lights one letter in ARENA, the sixth shot will take the ball into the arena mini playfield. Here you can see the head of Doctor Strange, Iron Man, Black Bolt, and Mister Fantastic. Shoot each ramp for 500K points. After all four of the are defeated. Two targets will pop up, blocking the ramps behind them. Hit the pop up targets for 250K and the ramp behind them for 500K. After this just shoot the ball into the middle hole strong enough to earn another 500K. For the trophy just enter the arena, everything else is just a bonus.
Hulk’s Vengeance Trophy:
For this trophy, you have to complete 3 side mission and 4 main missions.
Side missions: You can check the side mission progress: Under Rage, Strength and Ship there is a Hulk fist, with the name of the corresponding side mission. If the fist is lit, then the side mission is completed at least once.
Strength Multiball:
This is the most important side mission. Shoot the Strength ramp five time to completely fill the bar and a trap hole opens at the Strength ramp. Shoot it to start the Strength Multiball. During this multiball the warbound mini orbit diverts the balls to the bumpers. Each bumper hit will earn 2K point. All ramps and orbits are lit and each ramp or orbit shot will increase the bumper score.
Tip: Since the bumpers are hard to hit, this game mode is the perfect way to get extra balls. It is easy to start this game mode and you can earn millions at the same time. You get a 10x multiplier which gets you around 20-30 Million bonus at the end of the ball. So go for it.
Evacuate Manhattan:
To start this game mode shoot Rage ramp 6 times. You have to fill the transporters with civilians and then evacuate them. The maximum capacity of the transporter is 50.
Warbound orbits increase the remaining time. Gamma hole, left and right orbit (Sakaar, Ship), Rage and Strength ramp will put 5 civilians into the transporter, while Hulk and Hiveling ramp puts 10. Shooting the arena ramp will send the transporter and rescues the civilians. If the time is up the number of civilians saved is multiplied by 100K. So if you rescued 43 civilians you will get 4,3 Million.
Starting this side mission the second and third time will turn this game mode into a two and three ball multiball. Scoring is the same, but if you lose a ball the game mode ends.
Sakaar Ship Multiball:
Shoot left orbit 6 times and right orbit 4 times to light the S A K A A R S H I P letters. After all letters are lit lock three balls into either orbit to start multiball. Each ramp and orbit will earn you a jackpot, after shooting all of them at least once; all ramps and orbits are lit again to earn jackpots.
Main missions:
The mission target is blocked by a closed gate, you have to shoot it 5 times to open it. Shooting it with the left flipper can make your ball bounce back SDTM, so shoot with the left only in the beginning, while ball save is still active. Otherwise just use right backhand shots (Hold the ball, release for a short time and apply full pressure. Full strength is key). The rigth backhand shot often falls back onto the rigth flipper and sometimes a missed shot will take the ball to the bumpers.
Fantastic Four: The Thing
To defeat The Thing you have to hit him three times. Shoot Arena (drop down opens on Hulk wire ramp), then Hulk ramp. From Hulk ramp the ball drops above the upper right flipper, shoot onto the Hiveling ramp to hit The Thing. If you hit the Hulk ramp you have one chance to hit the Hiveling ramp. If you fail, you have to repeat the arena – hulk combo.
You have a long time for this, but you can increase the time by shooting the ball to the warbound orbit (either side).
Tip: Every Arena shot (when lit) is a jackpot (350K). After you hit Hulk ramp (either you hit Hiveling ramp or not) the arena is lit again but this time the jackpot is increased (375K). You can complete two hits on The Thing, and deliberately fail the third hit and doing only Arena, Hulk combos. Every time the jackpot increases by 25K points.
Iron Man: Hulkbuster
You have to fight Tony Stark in his Hulkbuster armor. To defeat him you have to deliver 3 left and 3 right punch. No overall time limit, just for the punches, so take your time.
Left Punch: Shoot Arena ramp, your ball wild be kept held for a few moment under the right inlane. When the ball is released you have 15 seconds to shoot onto the Rage ramp.
Right Punch: Shoot Hulk ramp, your ball wild be kept held for a few moment under the left inlane. When the ball is released you have 15 seconds to shoot onto the Strength ramp.
After 3 left and 3 right punches, Tony Stark is defeated and you get 25 million points.
Dr. Strange:
First the Rage and Strength ramps are lit. Hit either of it and you get another ball. During the two ball multiball hit the other ramp, and a third ball will be added. During this phase Shoot any 6 ramp or orbit to light lock is lit at the left and right orbit (Sakaar, Ship). Lock the remaining balls to defeat Dr. Strange. Draining a ball during the two ball multiball phase will end the mission. You may drain one ball during the three ball phase.
X-men: Wolverine
At the beginning of this mission four ramps will be blocked by green and blue claws. Arena and Hiveling ramp is blocked by blue claws, while Rage and Strength ramp is blocked by green claws.
You can change the colour of your ball. No overall time limit, but your ball loses its colour, when the timer reaches 0 (20s).
Shoot Gamma hole to make your ball green and Hulk ramp to blue. Shoot green claws (Rage, Strength) with a green ball and blue claws with a blue ball to break them. After breaking the claws shoot these ramps again to defeat Wolverine.
For the Hiveling ramp, shoot the ball to the Sakaar orbit and then use you upper arm to shoot the ball onto Hiveling.
All main missions are 25 Million points.
The Final Battle Trophy
After completing the 4 main missions, open and shoot the mission hole one more time. A 4 ball multiball mode will start. Build up Hulk’s rage by shooting every orbit and ramp at least once. After it all ramps and orbits are lit again for a short time for some extra points. To finish the mission lock the remaining balls into the arena.
For completing the final battle you get 50 Million points
I wrote a table guide on ps3trophies, but i post it here too:
Marvel Pinball – World War Hulk Table guide
Before beginning it is highly suggested to go to the operators menu and decrease the sensitivity value to the minimum for both lower (0.15) and upper arms (0.00). This way the delay between button press and the flippers moving is reduced to the minimum value. Changing the sensitivity will not disable trophies.
Ramps and Orbits are pretty straightforward, but here are them, from left to right:
Hulk ramp, Gamma hole, random reward targets (3 lights on the right side of the gamma „car”), Hiveling ramp (accessible by upper arm shot), Left orbit a.k.a. Sakaar orbit,Rage ramp, Left mini orbit (left warbound), Arena ramp, Mission target, right mini orbit (right warbound), Strength ramp, right orbit a.k.a. Ship orbit, Save targets (2)
Skill Shot: At the beginning, one of the three random reward targets is lit. There is a ship turned on her side left to the launch and there is an open hatch on it. Apply pressure on the launch button and watch the end of the crane as it begins turning. (The very tip, where the wire connects to the end of the crane) Now watch the open hatch, the red edge on the right with double black lines.
WWHulk launch_cr.jpg
Middle light - Turn the crane till the tip is between the two black lines
Upper light - Turn the crane till the tip is just above the left black line
Lower light - Turn the crane till the tip is just reaching the right black line
Skill shot worth 500K points.
Kick Backs: Light the letters S M A S H in the inlanes and outlanes to activate the left kickback, and light the letters A G A I N ton activate the right kick back. If both kickbacks are activated, then lighting the letters again earns you 250K. Kickbacks do not stack.
Ball save: Hit the Hulk ramp to activate the Save targets for a short time, then hit both targets for a ball saver.
Extra ball: You have to kill 200 hivelings. To kill hivelings shoot the bumpers or the Hiveling ramp. Each bumper hit kills one hiveling and each Hiveling ramp shot kills 5 hiveling. (See Strength multiball) The other way to earn an extra ball is from a random reward.
Multiplier: After killing 30, 60, 90, 120, 150 hivelings the multiplier increases to 2x, 4x, 6x, 8x, 10x
Random rewards: For a random reward hit all three random reward targets.
1 million points
5 million points
Ball Saver
Multiplier Increased
Extra ball
Combos
1st hit - 50k
combo - 100k
Double Combo - 200k
Triple Combo - 300k
Super Combo - 400k
Mega Combo - 500k
Hulk Combo - 600k
Shooting the Gamma hole five times turns on the diverter on the Hulk ramp and a successful Hulk shot will earn you a 30 second double scoring period.
Shoot the warbound orbit (either side) to light one of the WARBOUND letters. Collecting all letters will get you a Warbound member and 250K points. (The warbound members with a 10x multiplier can increase your bonus score a lot)
Enter Hulk’s Arena Trophy:
Hit the Arena ramp, to start building the arena. Each successful shot lights one letter in ARENA, the sixth shot will take the ball into the arena mini playfield. Here you can see the head of Doctor Strange, Iron Man, Black Bolt, and Mister Fantastic. Shoot each ramp for 500K points. After all four of the are defeated. Two targets will pop up, blocking the ramps behind them. Hit the pop up targets for 250K and the ramp behind them for 500K. After this just shoot the ball into the middle hole strong enough to earn another 500K. For the trophy just enter the arena, everything else is just a bonus.
Hulk’s Vengeance Trophy:
For this trophy, you have to complete 3 side mission and 4 main missions.
Side missions: You can check the side mission progress: Under Rage, Strength and Ship there is a Hulk fist, with the name of the corresponding side mission. If the fist is lit, then the side mission is completed at least once.
Strength Multiball:
This is the most important side mission. Shoot the Strength ramp five time to completely fill the bar and a trap hole opens at the Strength ramp. Shoot it to start the Strength Multiball. During this multiball the warbound mini orbit diverts the balls to the bumpers. Each bumper hit will earn 2K point. All ramps and orbits are lit and each ramp or orbit shot will increase the bumper score.
Tip: Since the bumpers are hard to hit, this game mode is the perfect way to get extra balls. It is easy to start this game mode and you can earn millions at the same time. You get a 10x multiplier which gets you around 20-30 Million bonus at the end of the ball. So go for it.
Evacuate Manhattan:
To start this game mode shoot Rage ramp 6 times. You have to fill the transporters with civilians and then evacuate them. The maximum capacity of the transporter is 50.
Warbound orbits increase the remaining time. Gamma hole, left and right orbit (Sakaar, Ship), Rage and Strength ramp will put 5 civilians into the transporter, while Hulk and Hiveling ramp puts 10. Shooting the arena ramp will send the transporter and rescues the civilians. If the time is up the number of civilians saved is multiplied by 100K. So if you rescued 43 civilians you will get 4,3 Million.
Starting this side mission the second and third time will turn this game mode into a two and three ball multiball. Scoring is the same, but if you lose a ball the game mode ends.
Sakaar Ship Multiball:
Shoot left orbit 6 times and right orbit 4 times to light the S A K A A R S H I P letters. After all letters are lit lock three balls into either orbit to start multiball. Each ramp and orbit will earn you a jackpot, after shooting all of them at least once; all ramps and orbits are lit again to earn jackpots.
Main missions:
The mission target is blocked by a closed gate, you have to shoot it 5 times to open it. Shooting it with the left flipper can make your ball bounce back SDTM, so shoot with the left only in the beginning, while ball save is still active. Otherwise just use right backhand shots (Hold the ball, release for a short time and apply full pressure. Full strength is key). The rigth backhand shot often falls back onto the rigth flipper and sometimes a missed shot will take the ball to the bumpers.
Fantastic Four: The Thing
To defeat The Thing you have to hit him three times. Shoot Arena (drop down opens on Hulk wire ramp), then Hulk ramp. From Hulk ramp the ball drops above the upper right flipper, shoot onto the Hiveling ramp to hit The Thing. If you hit the Hulk ramp you have one chance to hit the Hiveling ramp. If you fail, you have to repeat the arena – hulk combo.
You have a long time for this, but you can increase the time by shooting the ball to the warbound orbit (either side).
Tip: Every Arena shot (when lit) is a jackpot (350K). After you hit Hulk ramp (either you hit Hiveling ramp or not) the arena is lit again but this time the jackpot is increased (375K). You can complete two hits on The Thing, and deliberately fail the third hit and doing only Arena, Hulk combos. Every time the jackpot increases by 25K points.
Iron Man: Hulkbuster
You have to fight Tony Stark in his Hulkbuster armor. To defeat him you have to deliver 3 left and 3 right punch. No overall time limit, just for the punches, so take your time.
Left Punch: Shoot Arena ramp, your ball wild be kept held for a few moment under the right inlane. When the ball is released you have 15 seconds to shoot onto the Rage ramp.
Right Punch: Shoot Hulk ramp, your ball wild be kept held for a few moment under the left inlane. When the ball is released you have 15 seconds to shoot onto the Strength ramp.
After 3 left and 3 right punches, Tony Stark is defeated and you get 25 million points.
Dr. Strange:
First the Rage and Strength ramps are lit. Hit either of it and you get another ball. During the two ball multiball hit the other ramp, and a third ball will be added. During this phase Shoot any 6 ramp or orbit to light lock is lit at the left and right orbit (Sakaar, Ship). Lock the remaining balls to defeat Dr. Strange. Draining a ball during the two ball multiball phase will end the mission. You may drain one ball during the three ball phase.
X-men: Wolverine
At the beginning of this mission four ramps will be blocked by green and blue claws. Arena and Hiveling ramp is blocked by blue claws, while Rage and Strength ramp is blocked by green claws.
You can change the colour of your ball. No overall time limit, but your ball loses its colour, when the timer reaches 0 (20s).
Shoot Gamma hole to make your ball green and Hulk ramp to blue. Shoot green claws (Rage, Strength) with a green ball and blue claws with a blue ball to break them. After breaking the claws shoot these ramps again to defeat Wolverine.
For the Hiveling ramp, shoot the ball to the Sakaar orbit and then use you upper arm to shoot the ball onto Hiveling.
All main missions are 25 Million points.
The Final Battle Trophy
After completing the 4 main missions, open and shoot the mission hole one more time. A 4 ball multiball mode will start. Build up Hulk’s rage by shooting every orbit and ramp at least once. After it all ramps and orbits are lit again for a short time for some extra points. To finish the mission lock the remaining balls into the arena.
For completing the final battle you get 50 Million points
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