Originally posted by Alipan
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Official World War Hulk Thread
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End of ball bonus guide
Multipliers are raised by hitting the bumpers. Specifically, it's raised for every 30 hivelings killed. I don't know if killing hivelings via the Hiveling ramp counts towards the multipliers.
Honor bonus
100,000 points per ball
Default bonus
Side Mission bonus
200,000 points per side mission completed.
You do not collect the bonus for repeating the same side mission until the wizard mode is attempted.
It does not reset when the ball is lost.
Main Mission bonus
500,000 points per completed mission.
It does not reset after a lost ball.
Warbound bonus
200,000 points per Warbound member recruited per ball
Hiveling bonus
5,000 points per Hiveling killed per ball
Civilians rescued bonus
10,000 points per civilian rescued per ball
Commentary - if there is a table to gun for the multipliers this is it. The bonuses are high, it's safe and somewhat easy to obtain (mainly via Strength Multiball), you score a lot while raising the multipliers, and you can get an extra ball from it. What else is there to say?Last edited by OriginalEther; 07-08-2013, 03:01 PM. Reason: Finally got back to the wizard mode and found the answer
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Despite owning since release, I have only just started playing this pack.
I started with World War Hulk given it's from the guy that did my other two favourite tables (IM / Thor) and it indeed falls in with those really obviously.
The flow for all three of these tables feel similar and I really started enjoying this one finally. I guess a long pinball break got me back to fancying playing.
As I said in another thread, I like tables that have up-front, easy-to-grasp objectives generally, and Hulk is looking to be another favourite of mine.
(Note: I don't read the rule-sheets unless I am genuinely clueless after a couple of hours of play, so there is probably still some stuff I am missing here and there).
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What is the purpose / benefit of spelling out the 'Warbound' letters and getting the four people on board?
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bump for the guide the thing mission was giving trouble , i didn't see hulk ramp and kept dying
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So I just wanted to point out that beating wizard mode isn't as simple as people are claiming. You don't just have to hit all 10 ramps and orbits... There is this little hulk rage meter that you have to fill up by hitting the lit ramps and orbits. What nobody has mentioned is that this meter goes down over time. You have to max the meter before you can lock your balls in the center. You can only hit each ramp once until you have hit them all and then they all light up again. Once they all light up you can hit any of them to continue charging the rage meter. This process will repeat until the rage meter is full and then you can lock your balls in the center. People have wondered why the ramps lit back up briefly after they hit them all, it's because the rage meter isn't quite full. So now that I know how it actually works maybe I can beat it.
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i think Planet Hulk would had made a better table
then again the quality of the book not necessarily affects the table (i mean look at Fear Itself, the comic was pretty meh but the table is awesome)
but overall i didn't like the color scheme on this table, it still has some pretty interesting features though
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Very cool. Thanks a lot guys, I'm going to have fun changing the DMD color for some of the tables
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Originally posted by snakeman07 View PostSo changing sensitivity in the flippers doesn't deactivate trophies, but what about leader boards?
This applies to both Marvel Pinball and Zen Pinball on the PS3.
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Originally posted by snakeman07 View PostSo changing sensitivity in the flippers doesn't deactivate trophies, but what about leader boards?
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it doesn't deactivate leaderboards either. When you go to the operator's menu, go to adjustments-> additional adjustments. When you get to this submenu, a message pops up that says something like, changes to these features will not effect leaderboards.
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So changing sensitivity in the flippers doesn't deactivate trophies, but what about leader boards?
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This sensitivity of the flippers is interesting now that I think about it. Since I have mostly been playing on iOS, there is no analog input so the upper and lower flippers always act in concert. It has been awhile since I have played real pinball tables, but some of them had two-stage flippers (i.e. you can activate the lower flippers without activating the upper ones by using a lighter touch). I guess this sensitivity function is their solution to the two-stage flipper. This is particularly useful for multiball. For example, if you are on a multiball mission like one of the Ymir missions on the Thor table. One shot is the right orbit which can be blocked if the right upper flipper is activated, such as when you are holding a ball in the lower right flipper. If you have a two stage flipper you can deactivate the upper flipper with a lighter touch so you can continue to hold one of the balls with the lower right flipper while making a right orbit shot with the left flipper.
This is definitely a significant limitation on the ipad, along with nudging. I was exclusively playing zen pinball on iOS until the new AC pack came out exclusively for the consoles (because I rarely use my ps3 and am not home much to use it). I broke down and bought mp and ac for the ps3 when the ac table pack came out. Although the ipad is an excellent device to play pinball on, I am beginning to realize how superior the gamepad is for virtual pinball.
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Finally beat the wizard mode, the last trophy I needed to be back at 100%. Funny how I beat the other ones before this one, since this one is technically easier then the others.
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I adjusted the flipper sensitivity and it did improve my accuracy with upper flipper shots. I don't have to mash the button as hard as i can to activate it. Thanks for the info.
@loc dog: if you listen carefully, you hear that sharpening knife sound a lot through the entire game. I notice it mostly when i'm not going for combos. When i catch and hold for aimed shots, i hear that damn sharpening knife sound constantly. It drives me nuts.
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