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  • #31
    Originally posted by Cloda View Post
    Can't remember the right terms (or lanes) but basically each time you shoot the top ramp loop it changes the position of the hammer. Immediately after that you will see the opposite side orbit (?) lights up and then you need to shoot it around there. Once you have shot around the one side, the opposite side orbit lights up again and you have a couple of second to shoot through there. Eventually Thors "something" will build up and you need to shoot into the Odin hole to start the 3ball multiball. Apologies for the vagueness... I'm just too lazy to put my Xbox one and get the right terms. Will fix it later though. Good luck.
    That makes more sense, then what I was reading it as on the rule sheet. I though they were talking about the magnetic loop.

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    • #32
      I'm loving this table!

      I have a stupid question though... how do you use magna save when activated? Like what button do I press and when is best to do it?

      Thanks!

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      • #33
        Originally posted by jibblypop View Post
        I'm loving this table!

        I have a stupid question though... how do you use magna save when activated? Like what button do I press and when is best to do it?

        Thanks!
        Whatever you use your plunger launch button. 'x' for PS3 I'm not sure what it is on the 360. It's pretty powerful can save a down the middle shot as well sometimes.

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        • #34
          Originally posted by jibblypop View Post
          I'm loving this table!

          I have a stupid question though... how do you use magna save when activated? Like what button do I press and when is best to do it?

          Thanks!
          Yup 'A' button on 360.

          Although it feels like the magna save will pull the fillings out of your head it's so strong it's best to hit the launch button as soon as you can. The ball return is quite generous and will hold as long as you hold the button. What is also great is the way they stack so you can have multiple magna-saves in the pot!

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          • #35
            Something I'm figuring out on one of the missions.

            Selecting The Worthy Angrir - aim for the left and right ramps before shooting the loops. It will mention 1 x 100,000 or something like that. next ramp is 2x I think the max is 5x. Shoot at the loops and the bumpers will multiply each hit and decrease the amount of hits needed by the number (example 3x will take the numbers down by each bumper hit 99-96-93 etc) it lasts as long as the ball is in the bumper area. If it leaves the bumper area it will reset. I got about 38m in 1 game doing that mission. You can repeat that mission for some pretty good scores I think but I focused on Chaos multi and Avengers multi mostly. (still have yet to get that avengers multiball trophy)

            Scored 441m today with only 1 extra ball (Suprisngly) Got the blitzkrieg mode so many times by shooting that sink hole. My multipliers were at 21x at 1 point and I'm not sure what the max multiplier is. I'm pretty sure you get and extra ball for max multipliers. Even so the end ball bonus isn't as high as I though it would be. I think by finishing most of the missions you get a end ball bonus but like I said I mostly focused on Chaos/Avengers multiball trying to figure out the best scoring possibilities. Imagine what my score would be like if I had focused on the missions in general.

            This is a table that the ball need to be in play for a long time to get good scores. Focus on getting Magna save as quickly as you can. You can stack it. I think at one point I had 5 magna saves or more couldn't quite count. I think if held the left flipper for status report it might tell me. The magnet is pretty powerful and saved me a bunch of time even when the ball when straight down the middle.

            As mentioned before you can repeat all of 'The Worthy' Missions as many times as you want. I'll have to try a different approach then what I did earlier this afternoon. Skirn, Angrir, and Nul are IMO the easiest of 'The Worthy' missions. I think I'll focus on them back to back to back in my next session.

            Once you master the shot for the sink hole under the upper flipper you should do well.

            I just love this table. So much to do. Challenging and rewarding at the same time.

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            • #36
              Originally posted by tenorhero View Post
              CUT
              Nice job! Your right about Angrir, Skirn and Nul being the easiest.

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              • #37
                Nul is easy? You guys are going to have to explain that one to me because I'm pretty sure it's one of the two I've had trouble with. I guess I must be missing something.

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                • #38
                  Originally posted by PSKay View Post
                  Nul is easy? You guys are going to have to explain that one to me because I'm pretty sure it's one of the two I've had trouble with. I guess I must be missing something.
                  It's pretty easy. shoot the right loop then you have to time the flippers for the magnet make it do a complete circle around the table as many times as needed. I think just before the ball hit the flashing arrow press the left flipper than the the right before it hits the bottom part of the loop.

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                  • #39
                    Yeah, it's the magnets that I have trouble with. I guess it's just a matter of getting the hang of them.

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                    • #40
                      Okay, so this is why we need new a forum dedicated to just the tables that are not platform specific. Went to the ps3 forum and nothing is there. Come to the xbox forum and we have tons of threads on the new tables. Anyways, i have to say this is my favorite table in the pack right now. Any tips on hitting the random reward sinkhole? It's a pain in the ass.

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                      • #41
                        Originally posted by surf1der View Post
                        Okay, so this is why we need new a forum dedicated to just the tables that are not platform specific. Went to the ps3 forum and nothing is there. Come to the xbox forum and we have tons of threads on the new tables. Anyways, i have to say this is my favorite table in the pack right now. Any tips on hitting the random reward sinkhole? It's a pain in the ass.
                        Not much to it, really, just wait till the ball slides to the tip of the left flipper and BAM, hopefully it sinks in.

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                        • #42
                          Originally posted by surf1der View Post
                          Okay, so this is why we need new a forum dedicated to just the tables that are not platform specific. Went to the ps3 forum and nothing is there. Come to the xbox forum and we have tons of threads on the new tables. Anyways, i have to say this is my favorite table in the pack right now. Any tips on hitting the random reward sinkhole? It's a pain in the ass.
                          Like snake mentioned there are many shots in most all the tables that requre a shot like that. WWH the far left ramp. Avengers right sink-hole to change avengers.

                          Any way I know what you mean. The PS3 forums are ghost towns. The majority of the discussion is here so I'm just joining in. Might change once ZP2 releases but who knows. In the mean time this is where it's at.

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                          • #43
                            Originally posted by Evolve or die View Post
                            This table is a killer and pretty deep. I love it. Definitely the dark horse of the pack.

                            That magna save is awesome, I had ball try to drain down the middle and kicked over underneath the left flipper a bit and I was able to magna save it. I wonder if it can be done with a SDTM with the right timing.

                            And that bottom loop is just the best, that layout is so innovative, makes me wish this was a real table. And that launcher is the best we've ever seen from Zen.
                            It is I agree. I saw my magna save try to save drain straight down the middle but it did not quite save it. I have really been working hard and taking my time learning this table. The bottom loop is crazy, I love to go for chaos multiball. The magnet system really is showcased during it.

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                            • #44
                              All the missions are doable... the one that is most difficult for me (as I mentioned previously) is Greithof. The Wizard mode is really easy as well... you only have one more creature to kill (not killed a Worthy... something with and S) and the only difficult part (more annoying rather) is that while you have to shoot the little standup figurine in all 6 positions the Blitzcrieg robot blocks your path so you have to be patient and wait for your chance. After that it is just a 4 ball reward stage (not sure as I mentioned before) which I completely messed up but I saw scores of 3.5mil+ popping up per completed shot and as far as I could tell there wasn't a time limit. I'm pretty sure this will end up being the highest scoring opportunity.

                              For the mission where you have to complete the full circles (sorry can't get these names down) it is quite easy once you know where to press the right flipper. The spot is as the ball comes down, press it just as it passes the S of Fear itSelf

                              My advice and my approach for the table is to first focus on the Angir mission first and repeating it because it can be used to build up your multipliers. I don't like spamming anything so I always try to play through Wizard mode because if you manage to string long games together just by playing you end up starting all the missions and multi-balls many times (e.g. Hulk is a good example of that). But before you start with the Angir approach I would suggest that for a couple of games you just focus on figuring out and finishing all the missions. I started a couple of games just repeating the Greithof mission and only after I got it right did I go on to the other missions and modes.
                              Last edited by Cloda; 06-22-2012, 04:43 PM.
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                              Cloda's somewhat vain and sort of self-indulgent thread

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                              • #45
                                I've found the full circle Worthy mission one of these easiest.The technique I use with the magnetic loop is to tap the flippers multiple times and not to just hold the flipper down:

                                This is assuming you're going anti-clockwise (I don't think it'll go round any other way).

                                When theis on it's down swing keep tapping the left flippers. DON'T just hold it. When the ball passes over the middle start tapping the opposite (right) flipper. You don't need to hammer them but you want to tap quite quickly. You should see tthe ball fly out of the top of the loop and over the bumpers where it'll rattle about a bit and 8/10 swing back down into the magnetic loop when you can start tapping the left flipper again.

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