Announcement

Collapse
No announcement yet.

Official Fear Itself Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by tenorhero View Post
    Any way I know what you mean. The PS3 forums are ghost towns. The majority of the discussion is here so I'm just joining in. Might change once ZP2 releases but who knows. In the mean time this is where it's at.
    The reason why I posted everything on the 360 boards is to make it easy for STTC. He's the one that makes the guides and it will be easier for him to get all the information, if it's all stored at one place.
    Last edited by shogun00; 06-22-2012, 04:53 PM. Reason: Typos

    Comment


    • #47
      Guide Info Needed

      Originally posted by shogun00 View Post
      The reason why I posted everything on the 360 boards is to make easy for STTC. He's the one that makes the guides and it will be easy for him to get all the information, if it's all stored at one place.
      Thank to you and the whole Community, I basically try to amass info on these -

      1. Ball Save/Kickback = Magna Save
      2. Multiball Modes = Activation Process, collection of the Jackpots etc.
      3. Extra Ball = How to attain
      4. Side Missions
      5. Main Missions = The Worthy, how to complete each
      6. Wizard Mode = How to complete or if its a reward mode.
      sigpic

      Official Pinball Guides (PFX3 etc.) - Written & Video Form

      PSN = SrkToTheChin
      Xbox Live = SrkToTheChin
      *Send a msg with any Friend Request!*

      Comment


      • #48
        ^^

        Alright Steve let's make it happen!

        All I have left is the Blitzkrieg USA cheevo and I will be done with 360 version. I will have to go to the PS3 and do ALL of the trophy requirements for that. I'm sooooo looking forward to it though. I absolutely love this pack. It's the best one out of all of them in my opinion. I certainly love Infinity Gauntlet and Fear Itself as my favorites. Beautifully crafted tables. All of them are!
        PSN ID- RayCrocheron82
        Gamertag- RAFIE82
        YouTube- Rafie Crocheron
        Nintendo ID- Rafie82

        Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

        Comment


        • #49
          OK more for Shoryu

          Mokk can be pretty easy if you are accurate with your shots. When Mokk is activated, the ball will turn to stone Boulder. There are 4 lanes to shoot for. right loop, Left loop, Left ramp, Right ramp. Be careful and don't hit target of any sort even the the spinner above the left out lane. If you hit the any target the boulder/ball will crack. If you hit anything other than the lanes 3 times the mission is over and you lose the mission of course. Once the 4 lanes are made you shoot the right loop again and make it down the outer magnetic lane. It will go down the sink hole on the bottom but that's ok a regular ball will relaunch and you complete the mission by shooting the moving target to light the 6 flashing lights. 5m for completing I think.

          The ball is stone so don't even waste your magna save at all. I hear the death save is easy on this table but haven't even considered using as once magna save is lit and stacked, you may not need it unless you make stupid shots and they go down the out lanes like crazy.

          Kuurth can be another one that is simple if you are accurate with your shots. Once the mode starts, shoot the lit lane where the sinkhole under the upper right flipper. The ball will turn into another stone Boulder. this time you have 4 targets to hit. The spinner above the left out lane, target to the right of the entrance to the left ramp. And 2 targets where you start your missions. You have 6 boulders to use so make your shots count. Once that is done complete the mission by shooting the moving target in the to light the 6 flashing lights.


          Nerkkod is a 2 ball multi-ball where you have the neutral ball (Which is not steel and unable to be a magnetized) and a regular ball. 2 lights will be lit. Left Loop, right Loop, Shoot the regular ball around the right loop and make it do at least a half circle around the magnetic loop. After that.....Right and Left Ramps will be lit. Shoot the neutral ball in one of the those lanes and you'll have to do another round of Shooting the regular ball around the right loop and making it do at least a half circle around the magnetic loop. I believe the center lane (lock Lane) will light up and you shoot the neutral ball into the area there. Once that is done complete the mission by shooting the moving target in the to light the 6 flashing lights. Be careful not to shoot the lanes with the regular ball as it will freeze at one spot and then at a random time release. It's not too dangerous just be aware.

          Angrir and Nul have been mentioned several times already. I've done Skirn and Greigtoth but there is more to them than just shooting the lanes or targets. I'll to go into detail about those mission at a future time. Will be in cali till the first so wont be able play the tables till I get back. ........


          There is one more I think..... Skadi the one that launches the ball plunger. Haven't got to that mission just yet. It's the mission that precedes the final wizard mode.

          I Can't take my PS3 with me.

          Comment


          • #50
            So, I was TRYING to get into this table, started the Greithoth Mission and, mid-mission (7.5m remaining on the HUD?) a magnet activates and pulls both balls off the table...and the mission is still going and I can't do a bloody thing. File this under "Bugs" I guess but I havent played the table enough to give a better description and this isn't inspiring me to play it more. Edit - Table will not tilt, magna saves can be activated but they don't do anything, so move this into the game killing bug section, going to have to restart.

            Comment


            • #51
              Originally posted by rapierdwit View Post
              So, I was TRYING to get into this table, started the Greithoth Mission and, mid-mission (7.5m remaining on the HUD?) a magnet activates and pulls both balls off the table...and the mission is still going and I can't do a bloody thing. File this under "Bugs" I guess but I havent played the table enough to give a better description and this isn't inspiring me to play it more. Edit - Table will not tilt, magna saves can be activated but they don't do anything, so move this into the game killing bug section, going to have to restart.
              Wow, that sucks man! I just had the best game ever. My previous game I had got to Skadi, but ultimately failed trying to get up the certain ramps. I then became so pissed, but I took a break, came back, and Beat the wizard mode. Greithoth and Nerrkrod(spelling?) are the hardest/most annoying. Those were the last two on my first game, but on my "beat the wizard mode" game, I got done with those first so they could be out of the way. Skadi was annoying to beat, just because of the last part, the Blitzkrieg gets in the way of you hitting her, but you just gotta wait it out and get good shots. Then, the wizard mode itself is just a points fest, which was fun. I lasted on that longer than I thought since I do horrible with multi-ball modes on this table. Ended up with 681m I believe, would of had over 700m had my neutral ball not drained during thunder god hurry up mode, which was super lame, but in the end, got the trophy and a great score. Don't give up on this table!

              Comment


              • #52
                Originally posted by snakeman07 View Post
                Then, the wizard mode itself is just a points fest, which was fun. I lasted on that longer than I thought since I do horrible with multi-ball modes on this table. Ended up with 681m I believe, would of had over 700m had my neutral ball not drained during thunder god hurry up mode, which was super lame, but in the end, got the trophy and a great score. Don't give up on this table!
                Well done for getting it right I was thinking that the reward mode was going to be your best scoring opportunity. I'm really very happy with this bunch of tables because it seems on all of them that playing through the table and getting to Wizard mode is your best shot at putting up a major score.
                XBox One Gamertag - PinStratsDan

                Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan

                Discord server - PinStratsDan

                Twitter - PinStratsDan

                Facebook - PinStratsDan

                Cloda's somewhat vain and sort of self-indulgent thread

                Comment


                • #53
                  Originally posted by snakeman07 View Post
                  Wow, that sucks man! I just had the best game ever. My previous game I had got to Skadi, but ultimately failed trying to get up the certain ramps. I then became so pissed, but I took a break, came back, and Beat the wizard mode. Greithoth and Nerrkrod(spelling?) are the hardest/most annoying. Those were the last two on my first game, but on my "beat the wizard mode" game, I got done with those first so they could be out of the way. Skadi was annoying to beat, just because of the last part, the Blitzkrieg gets in the way of you hitting her, but you just gotta wait it out and get good shots. Then, the wizard mode itself is just a points fest, which was fun. I lasted on that longer than I thought since I do horrible with multi-ball modes on this table. Ended up with 681m I believe, would of had over 700m had my neutral ball not drained during thunder god hurry up mode, which was super lame, but in the end, got the trophy and a great score. Don't give up on this table!
                  Congrats!

                  I just started working on this table yesterday. I got the Avengers Multiball trophy and I was able to complete several of the missions with ease. It appears that I'm getting used to the magnetics on this table.
                  Last edited by shogun00; 06-23-2012, 04:20 PM.

                  Comment


                  • #54
                    Magna Save

                    What is the Magna Save about it never saves my ball they just keep.stacking doing nothing as far as I can see is there a bug on the table or am I just missing something lucky enough the death save is really easy to do on this table

                    Comment


                    • #55
                      Originally posted by KnackerBag View Post
                      What is the Magna Save about it never saves my ball they just keep.stacking doing nothing as far as I can see is there a bug on the table or am I just missing something lucky enough the death save is really easy to do on this table
                      Using the launch button activates magna save, it saves the balls from going down the left and right outlanes. It works all the time for me when they are lit.
                      Bonus multiplier goes nuts on drains

                      Comment


                      • #56
                        Originally posted by KnackerBag View Post
                        What is the Magna Save about it never saves my ball they just keep.stacking doing nothing as far as I can see is there a bug on the table or am I just missing something lucky enough the death save is really easy to do on this table
                        Magnasave works quite well but you have to practice it... I use it as a backup for when the death save doesn't work. All you need to to do to activate it is to press and hold in the launch button at the appropriate time... it is pretty strong and works quite well.
                        XBox One Gamertag - PinStratsDan

                        Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan

                        Discord server - PinStratsDan

                        Twitter - PinStratsDan

                        Facebook - PinStratsDan

                        Cloda's somewhat vain and sort of self-indulgent thread

                        Comment


                        • #57
                          As others have said, bang backs on this table are actually quite easy. I remember seeing the early gameplay of this table and wondering if it was even possible, but indeed it's easier than a normal table

                          Comment


                          • #58
                            Is there a particular mission worth doing over and over?
                            http://www.pinballmuseum.org/ The City Is My Church

                            Comment


                            • #59
                              Originally posted by lasvegaspinballhalloffame View Post
                              Is there a particular mission worth doing over and over?
                              I guess so. I mean, the easiest ones are Skirn, Angrir, and Nul. I'd repeat Angrir because you can get the Advance Multiplier going a lot. However, before repeating any, I'd suggest getting 4 done, that way you get an extra ball. And by then, I'd try to just go for the WM since it's a major points fest, so I don't know. I can't see myself repeating missions any time soon...

                              Comment


                              • #60
                                Originally posted by snakeman07 View Post
                                I guess so. I mean, the easiest ones are Skirn, Angrir, and Nul. I'd repeat Angrir because you can get the Advance Multiplier going a lot. However, before repeating any, I'd suggest getting 4 done, that way you get an extra ball. And by then, I'd try to just go for the WM since it's a major points fest, so I don't know. I can't see myself repeating missions any time soon...
                                Nul is a pain in the ass for me. If you are unlucky to eject the ball out of the circle loop onto the normal playfield it becomes very difficult because the magnets still effect the ball. It is particularly bad when you are trying to catch and hold the ball for an aimed shot. You think you know the trajectory of the ball is good for a catch and hold so you raise the flipper, the magnet kicks in and the trajectory of the ball gets altered and all of the sudden you end up with wild shots or worse, a center drain.

                                Comment

                                Working...
                                X