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Thanks. Also, does anyone know how you start the Avengers multiball on this table? What an amzing looking multiball! I've only got it one time.http://www.pinballmuseum.org/ The City Is My ChurchComment
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Any tips on starting the Avengers Multiball? I am pretty sure it has to do with increasing Captain's Vigor (?) by hitting Thor's hammer diverter and then hitting alternating orbit shots. This has been difficult for me because I have been trying to use a bounce pass to get the ball on the desired flipper but it just bounces off the desired flipper in a high arc that gets close to a sdtm drain and I end up doing a slap save.Comment
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Any tips on starting the Avengers Multiball? I am pretty sure it has to do with increasing Captain's Vigor (?) by hitting Thor's hammer diverter and then hitting alternating orbit shots. This has been difficult for me because I have been trying to use a bounce pass to get the ball on the desired flipper but it just bounces off the desired flipper in a high arc that gets close to a sdtm drain and I end up doing a slap save.
Once you start the multiball, all you need to do is lock one ball into the saucer, one ball into the hole and shoot the third ball at one of the two jackpot ramps.
On a side note: I beat the wizard mode (third trophy acquired) and scored 777 million points.Comment
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You pretty much got it down. You need to keep the orbit combo going. If you made a 2 hit combo, then that will carry over (ie you only need a 3 hit combo) when you hit the hammer again. Or you can just do another 2 hit combo and hit the hammer for a third time, but you'll be required to do another two hit combo.
Once you start the multiball, all you need to do is lock one ball into the saucer, one ball into the hole and shoot the third ball at one of the two jackpot ramps.
On a side note: I beat the wizard mode (third trophy acquired) and scored 777 million points.Comment
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Any tips on starting the Avengers Multiball? I am pretty sure it has to do with increasing Captain's Vigor (?) by hitting Thor's hammer diverter and then hitting alternating orbit shots. This has been difficult for me because I have been trying to use a bounce pass to get the ball on the desired flipper but it just bounces off the desired flipper in a high arc that gets close to a sdtm drain and I end up doing a slap save.
I know what you mean. Most of the time when I shoot the orbits it's with a pretty powerful shot. Trying the do the bounce pass sometimes makes the ball go the edge of the the desired flipper or passed it. A weaker shot at the orbits should help.Comment
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For those who have read the rule sheet for cap's vigor, it is a bit confusing. I guess the "loop ramp shot" is the ramp that leads to the diverter via cross shot with the upper right flipper. However, you can also hit the diverter with a weak shot to the reverse scoop. After you hit the diverter, either the left or the right orbit will have a flashing light. Hit the orbit with the flashing light. If you make the shot the opposite orbit will light up and you have about 10 seconds, give or take a couple of seconds, to make the shot. Rinse and repeat until you fill that meter.
Edit: After rereading the rulesheet, it says you can also advance cap's vigor if you hit the "loop ramp" instantly (obviously this will only work if you are shooting it up the left orbit).Comment
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I guess the "loop ramp shot" is the ramp that leads to the diverter via cross shot with the upper right flipper. However, you can also hit the diverter with a weak shot to the reverse scoop. After you hit the diverter, either the left or the right orbit will have a flashing light. Hit the orbit with the flashing light.
I Find it easier to shoot the 'lock' area (center ramp/ loop however you call it and the ball will release easily enough close the the upper flipper to make a clean shot at the ramp for the diverter.
Some nice scores on the PS3. glad to see players figuring out the table.
Nice find! gotta try that out.Comment
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Anyone got any hints as to how to consistently hit the gate on the left and enter the magnetic loop? Seem to have a nightmare hitting it at the moment. I've tried late shots off the right (lower) flipper but always seem to keep shooting up the left orbit or getting magna saves. I keep failing the Skirn Worthy mission as you need to hit the gate on both sides and can't seem to hit it consistently once at the moment!
Also once I've constructed the weapon in Odin's forge (rotate the gate 20 times) do I need to land the ball anywhere to properly finish the mode? Nothing obvious seems to be flashing to indicate where...Comment
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Anyone got any hints as to how to consistently hit the gate on the left and enter the magnetic loop? Seem to have a nightmare hitting it at the moment. I've tried late shots off the right (lower) flipper but always seem to keep shooting up the left orbit or getting magna saves. I keep failing the Skirn Worthy mission as you need to hit the gate on both sides and can't seem to hit it consistently once at the moment!
Also once I've constructed the weapon in Odin's forge (rotate the gate 20 times) do I need to land the ball anywhere to properly finish the mode? Nothing obvious seems to be flashing to indicate where...
I can't give you any specific hints on how to do that specific spinner shot. Personally I use the the upper right flipper with a late shot. I Find it easier. Don't be too late or it will drain in the left out-lane if you don't have magna save. All I know is that when you keep hitting that spinner for the Skirn mission the spinner does move a little so I can actually spin the spinner by hitting the right post (Of the spinner) I can't explain it but I don't have problems with the skirn mission. I just keep shooting at the spinner with bottom right flipper for the skirn mission.
After the gate is rotated shoot the center ramp (Lock) and you will awarded 10 million. The DMD explains it fairly well though.Comment
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Thanks for the advice chaps. Sure my woes with hitting the gate and magnetic loop are just trying to over think the table. The other day I had no trouble!
And thanks TH for the info on finishing The Eleven Forge mission. I tend to miss the DMD in these early days on a new table as I'm too busy trying to keep the ball in play!Comment
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Before last night I have gotten maybe three deathsaves total my entire time with Zen tables. Last night I got FIVE on this table. The way the outlane swoops around in a circle and the way it tends to have a lot of speed when draining makes this table the easiest table to get a deathsave on. I got saved more from deathsaves than from Magna Saves as I rarely remember the Magna Save.
Remember, you miss every deathsave you don't try for.
Now deathsaves are doable on Xbox too!Comment
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