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  • #76
    I've now got the magna save down pretty good. Just shot up to number 6 in the world on this table, with 457 M. Wouldv'e veebn higher if the red skeleton or whoever plungers the ball DIDNT hammer my ball staright into the gutter twice. ugggghhhhhhhhh. Anyway, went to number 1 on my friends lsit on this table. It's been a LOOOOOOONG time for that, considering I have many players on my list that is the best in the world. This table rocks.
    http://www.pinballmuseum.org/ The City Is My Church

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    • #77
      Man I'm in cali on vacation and thinking (well maybe 20% of the time) about Zen Pinball and the Fear Itself table.. What kind of adiction is that I wonder? Anyway saw a Real Pinball Machine Nascar and was going to play it but it wasn't working........ Sigh. I'ts all good though. Having a blast in the cooler weather than AZ. Nearly a 20 degree turn around.

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      • #78
        I dunno about you chaps but im finding this table one of the easier to get cracking on. Just got the pack today and ive done 75m on this after like 3 games. The magna save is super duper powerful, I've had it drag the ball back to the magnet from all the way down at the drain next to "Fear Itself" on the table. Its just judging if you need to use it or not, im still not sure on when that loop is active or not yet as a few times its drained from dropping in there from ramps.

        I think I could get in to this table and get a nice score on it.

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        • #79
          Oh yeahH!H!!H.....
          I just beat the wizard mode !!!
          I defeated all the monsters plus the final one! Very Very tough!!!
          I tought i would deserve some achievement for that....but nothing!
          My score now is the 10Th in world ranking.
          Well its not too difficult to reach high score since you can repeat each mission. U can focus on the easiest one ( the lady monster in my opinion ) and do it over and over.

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          • #80
            Found a bug on the table.
            Tha ball was trapped just behind the target to the very right of the left ramp.
            I had no chance but tilt. :-(

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            • #81
              Oh no! Sending to the team...

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              • #82
                Another bug on the table is the magnet loop, it wont activate properly sometimes leaving the ball stranded in the loop requiring it to reset the ball. It can really mess up a timed mode like the thunder god hurry up. Also on entering through the skillshot gate it can drain instantly when its a returned ball from a mode because the magnets wont trigger properly to fire it around the loop.

                Ive also had the ball get trapped on the very bottom edge of the outlane of the when trying to magna save, and the magnet has turned off before the ball gets there while im still holding it on (timed magnet?). Very frustrating when your on a good game.

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                • #83
                  Originally posted by lexandro View Post
                  Another bug on the table is the magnet loop, it wont activate properly sometimes leaving the ball stranded in the loop requiring it to reset the ball. It can really mess up a timed mode like the thunder god hurry up. Also on entering through the skillshot gate it can drain instantly when its a returned ball from a mode because the magnets wont trigger properly to fire it around the loop.

                  Ive also had the ball get trapped on the very bottom edge of the outlane of the when trying to magna save, and the magnet has turned off before the ball gets there while im still holding it on (timed magnet?). Very frustrating when your on a good game.
                  None of these are bugs. The thunder god hurry up uses "neutral" ball. Neutral as in non-magnetic. The magnets will not work on this ball, including the magna save. Same goes with the stone ball. Also, the magna save is not 100%. The earlier you activate it when the ball is the outlane, the more likely you are to save it.

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                  • #84
                    Originally posted by surf1der View Post
                    None of these are bugs. The thunder god hurry up uses "neutral" ball. Neutral as in non-magnetic. The magnets will not work on this ball, including the magna save. Same goes with the stone ball. Also, the magna save is not 100%. The earlier you activate it when the ball is the outlane, the more likely you are to save it.
                    The magna save ending itself wasnt the issue, it was the ball getting stuck and the loop magnets not firing correctly. It wasnt during a mode and it wasnt a mission it was returning to play AFTER a mode when Sadri lets you fire it back on the board for a skillshot. I got the skillshot, the magnets didnt fire, I tried to magna save, the ball got stuck, the magnet turned off.

                    It was a normal ball and it stuck in place on straight edge end of the left outlane with the magna save active for about 3 seconds, then the magnet shut down and the ball drained. The ball wasnt actually in the outlane it was coming down left side of the loop lane and the left side magnets did not fire, forcing me to magna to try and retrieve it.

                    Its a pretty specific circumstance but it was readily apparent that the magnets failed to fire the ball back around because it gave me the skillshot and then drained. Cant get more clear cut than that.

                    Though I thought it was more apparent because of the thunder god mode. Didnt realise that meant no magnets for that ball, though that mode drained from it not traveling around the lower loop properly. But in any case there is a real issue there with the magnets, im not just imagining it or mistaking a mode.
                    Last edited by lexandro; 06-27-2012, 09:20 AM.

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                    • #85
                      Originally posted by lexandro View Post
                      The magna save ending itself wasnt the issue, it was the ball getting stuck and the loop magnets not firing correctly. It wasnt during a mode and it wasnt a mission it was returning to play AFTER a mode when Sadri lets you fire it back on the board for a skillshot. I got the skillshot, the magnets didnt fire, I tried to magna save, the ball got stuck, the magnet turned off.

                      It was a normal ball and it stuck in place on straight edge end of the left outlane with the magna save active for about 3 seconds, then the magnet shut down and the ball drained. The ball wasnt actually in the outlane it was coming down left side of the loop lane and the left side magnets did not fire, forcing me to magna to try and retrieve it.

                      Its a pretty specific circumstance but it was readily apparent that the magnets failed to fire the ball back around because it gave me the skillshot and then drained. Cant get more clear cut than that.

                      Though I thought it was more apparent because of the thunder god mode. Didnt realise that meant no magnets for that ball, though that mode drained from it not traveling around the lower loop properly. But in any case there is a real issue there with the magnets, im not just imagining it or mistaking a mode.

                      Yeah, i'm not sure if the player-controlled loop magnets are supposed to work all the time. I may be wrong, but I think they are only user controlled during the nul (?) mission and maybe one other.

                      And also, why would you try to use the magna save when it is the "loop" lane. I assume you mean the outer loop lane. If the ball drains in the bottom of the loop lane you don't lose a ball. It gets ejected back onto the main playfield, i can't remember if it is autolaunched from the plunger or gets ejected from the sink hole. Either way you should not be using the magna save in the loop lane because it is mostly a closed loop and it will not work. Use the magna saves when the ball is draining in the outlanes or you can occasionally get lucky if you are quick activating it on a stdm drain.

                      I don't think you are imagining things, i just don't think you have learned all the mechanics of the table yet. Don't worry, practice makes perfect!

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                      • #86
                        I only know them to be user controlled during Nul. As I said it was nothing to do with the mode, or mission as I had not even tried Nul that game, I was doing Thing/Arngir that game as I had no figured out Nul yet. It was a return to to play from the plunger after a mode ending (not sure which tbh). And yes it did drain from that lane thats the point mate. The magnets have a sound effect and a lighting effect to signal them firing. As I was trying to get a double skillshot, I was pretty focused on the shot and the lane afterwards. When there was no light effect or sound effect for the magnet, I hit the magna save and as described above it got stuck and then drained. It physically didnt get in to the outlane, it got stuck on the very edge of it on tip of the lip before rolling off in to the drain.
                        Last edited by lexandro; 06-27-2012, 10:26 AM.

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                        • #87
                          I guess have no idea what you are talking about. I don't know what you mean when you say, "it didn't get into the outlane, it got stuck on the very edge of it." i thought you said the magnetic loop lane that circles the outer perimeter of the table. Obviously a magna save will not work here. I guess you mean something else. It's late for me right now, so that could be the reason. Hopefully someone else can give you a better answer or have had the same problem as you. Sorry bro.

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                          • #88
                            Yeah im not describing it very well. Er ok here goes. On the bottom of the board were it says FEAR ITSELF, that little plastic effect screen thing? Right on the end of that where it meets the underside of the outlane so your not supposed to get in there from that point? Its a little lower than the outlane wall itself if you look at it. Well I got trapped right on lip of the plastic thingy while the magnet was active, and the magnet stopped itself and it rolled off and up in to the drain. Its like the ball leaped to get to the left magnet and got stuck then drained.

                            All that though was because there was no magnet light or effect when i dropped in to the loop lane for the skillshot through the uncertainty gate. At the time I didnt know it would not normally drain, so I kinda paniced and tried to use the magna with the above result.

                            So in effect its two issues.

                            One; there was no indication that the magnets had triggered or not for the loop.
                            Two; I managed to get out of the bottom loop by accident using the magnet and it caused a drain.
                            Last edited by lexandro; 06-27-2012, 10:54 AM. Reason: typo

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                            • #89
                              Originally posted by lasvegaspinballhalloffame View Post
                              The music on this table is phenomenal.
                              Yea probably the best music in the game. Then again I'm a sucker for anything kinda industrial sounding.

                              but speaking of this table. I love it and all, but I'm just goddamn terrible at it.

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                              • #90
                                Found some sort of glitch in this table while doing the Avengers multi-ball. I posted it in the table bugs sticky.

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