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Official Fear Itself Thread

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  • zaphod77
    replied
    grinding multipliers is very possible.

    a) angrir mode diverts balls into the bumpers. If this is running don't shoot ramps, just keep shooting the bumpers. when the ball trickles out let it bounce off the flipper, and you will be able to trap it on one flipepr or the other. shoot it back in.

    b) super jets divert balls into the bumpers. You can get super jets by shooting the bumpers directly with upper flipper, or as a random award from a sinkhole. Once it turns on, again the ball will go to the bumpers.

    c) a lucky drop from nul mode or normal play can get the ball in the bumpers. whenever that white arrow lights, shoot it. and eventually you will get super bumpers

    Most people will probably have more fun fighting Worthies, though. while the orbits are an easy shot from a trapped ball, it's hard to get control of the ball after. and you need a LOT of orbit shots to get raft madness and those multipliers.

    More random tips.

    You CAN beat Nul mode with two well timed flips per loop.
    In Nul mode, if the ball dies in the loop, simply let it dead bounce then raise the left flipper, and the magnet will trap it for you.
    Any ball that slips between the flippers and misses the drain hole can be magnasaved or banged back.
    If you hit a worthy at a spot you already struck it at, you get no ball saver. so trap and wait til it moves where you want.
    It may be worth ignoring the skillshot and hitting a magnasave target, though made skillshots sometimes hit them too.
    That dark asgard standup is kinda dangerous.

    Leave a comment:


  • OriginalEther
    replied
    End of Ball Bonus guide

    Haven't done all that well at this table, so if I'm missing anything, let me know.

    Multipliers are raised by highlighting the 3 rollovers above the bumpers, then you have 10+ seconds to hit either orbit. It apparently maxes at 250. An extra ball is earned at that point.

    Bonus
    10,000 points per ball
    Default bonus awarded if you have no other bonuses

    Worthy Bonus
    10,000 points per Worthy defeated per game
    I do not know if this resets upon completing the wizard mode

    Adreneline Bonus
    10,000 points per loop around the board per ball
    I don't think the Nul Worthy mission counts.

    Neutral Ball bonus
    The points awarded seem to be based off how long you have a Neutral ball in play, per ball.

    Raft Bonus
    Points collected during Raft Madness mode, per ball

    Summary - at 250x, the potential for some huge bonuses are there, though I have no idea how feasable that is (my best is a measly 7x). Aside from the extra ball, it looks only worthwhile if you have a large Neutral ball or Raft Madness bonus.

    Leave a comment:


  • Alipan
    replied
    Originally posted by ShoryukenToTheChin
    Yeh over on ZP2 I ended up beating my PFX2 Score in getting just under 700 Million, I did so by keeping the Wizard Reward Mode Multiball alive for ages. This Table is an absolutely gem and I hope everyone who l loves Pinball experiences it one way or another.
    Yes I have to agree this is a great table. Got a similar score myself last night narrowly missing out on a second wizard mode.

    My only minor complaints would be that the Skirth mission seems a bit spammable. As well as being one of the easiest missions its also the highest scoring.

    Getting the multipliers up to x250 is a mighty task as well, especially as the only way to hold the multipliers is as a random award.

    Overall though a pretty well balanced table with a couple of missions which are tough every time and some others that require a lot of care. Good bit of design that the stone ball cannot be magna-saved.

    So overall very impressed with this one - as much as I would prefer less Marvel tables Zen do seem to make most effort with them. I would take this table over an original like Epic Quest any day.

    Leave a comment:


  • caper_26
    replied
    Originally posted by surf1der
    I first played breakout on the atari 2600. Unfortunately, I missed the gaming greatness of the commodore 64. I had the bastard gaming system of that generation, the Vectrex. Never heard of the ZX spectrum.
    I played VIC-20 games, and had to load them with a cassette deck peripheral. I still own an ATARI to this day and hook it up maybe once/year. I have a bunch of Classics like Pitfall, Pac-Man, Asteroids, Combat, Adventure, etc.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Yeh over on ZP2 I ended up beating my PFX2 Score in getting just under 700 Million, I did so by keeping the Wizard Reward Mode Multiball alive for ages. This Table is an absolutely gem and I hope everyone who l loves Pinball experiences it one way or another.

    Leave a comment:


  • Alipan
    replied
    High Score Methods

    Seems like there are 2 ways to get a big score on this table.

    1) Wizard mode
    2) Raft Bonus x Multiplier.

    Or a bit of both of course.

    But theoretically a maximum multiplier of x250 combined with a raft score of say 4 million means an EOB of 1 billion!

    Easier said than done of course. Raising the multiplier seems to be the main problem - most Ive got to is about x 50.

    That is all.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by BarbieBobomb
    I'm looking into it, hopefully I can get an answer in the next day or two. The team is 9 hours ahead, so they're gone for the day by now.
    Thanks alot Barbs, wonder how much it will be hmmmm....

    Leave a comment:


  • tenorhero
    replied
    Any tips on the Naakrod mission? It's the only mission I have trouble beating consistently. The neutral ball can be annoying when both balls are in play. I known how you're supposed to finish it but many times I lose the neutral ball in the outlanes. IMO this is the most difficult of the worthy missions. The other multiball mission is fairly easy. I just make sure I don't shoot the ball when he screams and the magnet activates to make the ball move towards the center.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by snakeman07
    I don't think so. Neither does Ghost Rider, right? I'm not 100% sure, because Ghost Rider has a huge X limit too. Whenever you increase it, just look at the dmd lol.
    I'm looking into it, hopefully I can get an answer in the next day or two. The team is 9 hours ahead, so they're gone for the day by now.

    Leave a comment:


  • snakeman07
    replied
    Originally posted by lilmisslotus
    Are the multipliers displayed anywhere on the table?
    I don't think so. Neither does Ghost Rider, right? I'm not 100% sure, because Ghost Rider has a huge X limit too. Whenever you increase it, just look at the dmd lol.

    Leave a comment:


  • surf1der
    replied
    Originally posted by ShoryukenToTheChin
    I completed my Fear Itself Guide, but still don't know what the max multiplier is... btw the guide is just under 6,500 words
    Why don't you just use google docs for making these guides? It would be more efficient and easier to share and edit the guides.

    Leave a comment:


  • lilmisslotus
    replied
    Are the multipliers displayed anywhere on the table?

    Leave a comment:


  • ShoryukenToTheChin
    replied
    I completed my Fear Itself Guide, but still don't know what the max multiplier is... btw the guide is just under 6,500 words

    Leave a comment:


  • surf1der
    replied
    The rule sheets do say that maxing multipliers will give you an extra ball. I played only 1 game last night and got up to x24 by mostly focusing on the sink hole and angrir mission. The problem with the bumpers is that if exits to the right, it can drop sdtm so you have to be prepared to nudge.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Interest info guys.. basically near enough just need the max multiplier info and il be able to bang out the Guide.

    Leave a comment:

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