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  • #76
    Originally posted by Cantido View Post
    I'm fed up with The Avengers table and I ain't playing it anymore.

    * The skillshot accuracy is beyond what is possible with my naked eyes and a large 1080p HDTV can see. Fear Itself, Thor, WWH and Ghost Rider do this too. This is a worrying trend that needs to die.
    * You start missions by hitting a wall of targets that knock your ball near the center drain over and over. Whoever thought of this needs to be punished by having to play El Dorado without pressing Restart over and over so they re-learn their lesson about why you don't do that.
    * Thor's fat ass occasionally jumps to the right side of the table, blocking the player's view of the entire right lanes, getting me killed over and over.
    * Occasionally, the left gate between the inner and outer left lanes decides to stop working and dump the ball in the drain, punishing the player for successfully hitting a ramp.
    Welcome!...

    No clue what your talking about with the skillshot...You do know you can click R1 (on the PS3, maybe RT on Xbox?) to see where you need to shoot, right? Not on WWH,Thor, or Fear Itself because you can clearly see it, but on Ghost Rider and other tables. Maybe drag your chair closer to the TV?

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    • #77
      This table is very confusing to me, I cant keep a track of whats going on or what Im actually doing properly. Its a very very nice design and theme though. I really like the lighted lines on the board indicating ramp shots thats a fantastic touch. But those outlanes are murder, the left one is particularly nasty as it seems to drop in there a helluva lot.

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      • #78
        During Multi ball balls get stuck when they drain

        Yesterday it happend several times during multiball when one ball drains it did not come back to the table anymore and it got stuck. When my last ball drains the game continued and I could not do anything. Not even tilting it. very frustrating when you are in the middle of a big score!!! Did more of you experience the same???

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        • #79
          Originally posted by snakeman07 View Post
          Welcome!...

          No clue what your talking about with the skillshot...You do know you can click R1 (on the PS3, maybe RT on Xbox?) to see where you need to shoot, right? Not on WWH,Thor, or Fear Itself because you can clearly see it, but on Ghost Rider and other tables. Maybe drag your chair closer to the TV?
          I meant knowing how hard you are launching, not what you need to hit. In the old tables, you knew exactly where your plunger should be, whether by lights next to the plunger or some cosmetic artwork that let you gauge where the plunger is. In the Mars table, if you had to hit this target, you knew that plunger light needed to be lit.

          (By the way on 360 the default with the right analog stick for launching the ball, and I find this innaccurate so I recommend 360 players change it to RT. This gives you the same amount of precision the Ps3 players have.)

          But that is turning out to not matter anymore. It started off with Thor and Ghost Rider having these ridiculous things like gauging your launch strength by trying to figure out "how bright should this Nord Rune next to the plunger be?" Or by looking at those ridiculous chain links on Ghost Rider.

          Well now, take World War Hulk for example. To land anywhere near the skillshot, you need to lightly set the launcher where the third light is turned on. The fourth light sends the ball FLYING, and merely lighting the third light might not be enough power to even hit any of the three targets. So now it's a guessing game that players need to hit somewhere between the third and fourth light. Avengers does this too, and I can't stand it.

          But that's the least of Avengers problems. The left ramp randomly sending the ball into the left drain (because that little gate stops working), the mission targets with no Ball Save and Thor blocking my vision are the worst offenders. Two are cosmetic problems. One is a bug.
          Last edited by Cantido; 06-27-2012, 01:44 PM.

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          • #80
            Fell just shy of my High Score and almost started a third wizard...but I did confirm you can light an extra ball with the S.H.I.E.L.D. award you hit just to the left of the Iron Man ramp. It seems to be more random than points based when using the Iron Man ball but that could just be my imagination.
            PSN: Loc_Dog_ (feel free 2 add, mention ZP2 or these forums if you will! )
            Wizarded on ZP2: Avengers, Infinity Gauntlet, Captain America, Plants vs Zombies, Ghost Rider, X-MEN, Epic Quest, Sorcerer's Lair, Spider-Man, Wolverine, Blade, Paranormal

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            • #81
              Originally posted by Cantido View Post
              Well now, take World War Hulk for example. To land anywhere near the skillshot, you need to lightly set the launcher where the third light is turned on. The fourth light sends the ball FLYING, and merely lighting the third light might not be enough power to even hit any of the three targets. So now it's a guessing game that players need to hit somewhere between the third and fourth light. Avengers does this too, and I can't stand it.

              But that's the least of Avengers problems. The left ramp randomly sending the ball into the left drain (because that little gate stops working), the mission targets with no Ball Save and Thor blocking my vision are the worst offenders. Two are cosmetic problems. One is a bug.
              On WW Hulk I'm semi-reliably hitting it now by using the end of the crane and marks on the ship as reference. I have trouble seeing the spring coils on Avenger well enough to get that one dialed in; I don't know if there's a better reference for that one.

              I'm mostly fine with that compared to the other issues you mention, I've played real tables where I have even more trouble getting the skill shots.

              I thought I was going nuts with the black widow ramp drainage, at first I assumed I must be not understanding some weird table rule. It's way more frustrating than re-entry on Black Hole, where at least there's clear indication if the gate is open. And add me to the chorus who does not find animations blocking the view to be a "fun challenge".

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              • #82
                Glitched Achievement?

                I have done the bang back with the captain America ball twice and still no achievement it starting to get annoying another buggy table that'll never get fixed by the looks which idiot designed the black widow lane which could have been easily sorted does anyone test these table

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                • #83
                  Originally posted by KnackerBag View Post
                  I have done the bang back with the captain America ball twice and still no achievement it starting to get annoying
                  The ball must roll near to the sling shot(s) for the table to count it. It's just the way the table senses the bang back.

                  another buggy table that'll never get fixed by the looks which idiot designed the black widow lane which could have been easily sorted does anyone test these table
                  Yes, they test their tables before releasing them. They just didn't ran into the glitch, when they were testing it.

                  In fact, I didn't run into the glitch at all during my first two play sessions. It wasn't until my third play session, that I started to experience that glitch.

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                  • #84
                    Originally posted by Cantido View Post
                    I meant knowing how hard you are launching, not what you need to hit. In the old tables, you knew exactly where your plunger should be, whether by lights next to the plunger or some cosmetic artwork that let you gauge where the plunger is. In the Mars table, if you had to hit this target, you knew that plunger light needed to be lit.

                    But that is turning out to not matter anymore. It started off with Thor and Ghost Rider having these ridiculous things like gauging your launch strength by trying to figure out "how bright should this Nord Rune next to the plunger be?" Or by looking at those ridiculous chain links on Ghost Rider.

                    Well now, take World War Hulk for example. To land anywhere near the skillshot, you need to lightly set the launcher where the third light is turned on. The fourth light sends the ball FLYING, and merely lighting the third light might not be enough power to even hit any of the three targets. So now it's a guessing game that players need to hit somewhere between the third and fourth light. Avengers does this too, and I can't stand it.
                    I can appre iate where you are coming from, but at the risk of sounding like I'm not taking you seriously, they are called skillshots and by their very definition require a bit of skill on some tables to achieve. Personally I like the variety that Zen offers in their skillshots. If they were all as simple as light 3 or 4 lamps and release they'd get pretty tedious....

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                    • #85
                      Originally posted by Corpsesmith View Post
                      I can appre iate where you are coming from, but at the risk of sounding like I'm not taking you seriously, they are called skillshots and by their very definition require a bit of skill on some tables to achieve. Personally I like the variety that Zen offers in their skillshots. If they were all as simple as light 3 or 4 lamps and release they'd get pretty tedious....
                      +1...On a side note, they also don't give you THAT many points, I mean, you can make 500k in a few seconds probably, depending on the table lol.

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                      • #86
                        So what does this pinball community here feel about "farming" or whatever the pinball equivalent is for doing one thing over and over repetitively because the rewards are ridiculous for the effort. I know I've seen the Spider-Man thing in videos but it seems tough to take advantage of because the Jameson mission (at least for me) is tough to get the shot down to do it 50-100 times in one game.

                        Maybe I'm seeing too much or reading into it but the Hulk vs. Thor mode seems to fall under the category I'm talking about. Once you get a decent game going and max out mission bonus each shot is worth 5mx4 for the "correct" ball. In this situation the "correct" ball is Hulk. The Captain America ramp can be hit easily with a backhanded right flipper shot and this is score for the Hulk. You can rinse and repeat for 20 million a pop and every 5th score restarts the ball save. My High Score went from 1.3b to 1.8b and I didn't' feel like I really had that much better of a game than my previous best especially because my last two balls drained in like 2 seconds(though I did manage 2 Extra Balls but I've never gotten more than that).

                        I know that if I can take a slight advantage of this a really skilled player could rake up some major scores. Just wanted to know what people thought!
                        PSN: Loc_Dog_ (feel free 2 add, mention ZP2 or these forums if you will! )
                        Wizarded on ZP2: Avengers, Infinity Gauntlet, Captain America, Plants vs Zombies, Ghost Rider, X-MEN, Epic Quest, Sorcerer's Lair, Spider-Man, Wolverine, Blade, Paranormal

                        Comment


                        • #87
                          Originally posted by Loc_Dog_ View Post
                          So what does this pinball community here feel about "farming" or whatever the pinball equivalent is for doing one thing over and over repetitively because the rewards are ridiculous for the effort. I know I've seen the Spider-Man thing in videos but it seems tough to take advantage of because the Jameson mission (at least for me) is tough to get the shot down to do it 50-100 times in one game.

                          Maybe I'm seeing too much or reading into it but the Hulk vs. Thor mode seems to fall under the category I'm talking about. Once you get a decent game going and max out mission bonus each shot is worth 5mx4 for the "correct" ball. In this situation the "correct" ball is Hulk. The Captain America ramp can be hit easily with a backhanded right flipper shot and this is score for the Hulk. You can rinse and repeat for 20 million a pop and every 5th score restarts the ball save. My High Score went from 1.3b to 1.8b and I didn't' feel like I really had that much better of a game than my previous best especially because my last two balls drained in like 2 seconds(though I did manage 2 Extra Balls but I've never gotten more than that).

                          I know that if I can take a slight advantage of this a really skilled player could rake up some major scores. Just wanted to know what people thought!
                          Farming (or spamming) is not my favorite thing at all... I really prefer tables that force you to play through to Wizard mode to get the highest scores and that have well balanced modes scoring wise. There are a few tables that do it well (e.g. X-men, Fantastic 4, Pasha, Blade) a few that just miss the bar on this (e.g. Sorcerer's Lair, Captain America) and then a few that is spoilt (with regards to playing through to Wizard mode) just because of a few unbalanced modes (SotD, Paranormal). I haven't played it enough, but I think that The Avengers will still reward you much more for getting through to Wizard mode... well, at least you will get a bigger score faster than spamming. I think in the one good game I had, I played through Wizard mode twice and were a few shots short off from doing it a third time but got double crossed by the Black Widow on the left outlane. My game lasted well short of an hour and my score is 1.5Bil+. The further you get in the table, the bigger is you mission bonussus (and obviously playing with the right ball) - I'm sure it has been discussed, but at what value does the mission scores top out on?
                          XBox One Gamertag - PinStratsDan

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                          Cloda's somewhat vain and sort of self-indulgent thread

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                          • #88
                            Originally posted by Cloda View Post
                            Farming (or spamming) is not my favorite thing at all... I really prefer tables that force you to play through to Wizard mode to get the highest scores and that have well balanced modes scoring wise. There are a few tables that do it well (e.g. X-men, Fantastic 4, Pasha, Blade) a few that just miss the bar on this (e.g. Sorcerer's Lair, Captain America) and then a few that is spoilt (with regards to playing through to Wizard mode) just because of a few unbalanced modes (SotD, Paranormal). I haven't played it enough, but I think that The Avengers will still reward you much more for getting through to Wizard mode... well, at least you will get a bigger score faster than spamming. I think in the one good game I had, I played through Wizard mode twice and were a few shots short off from doing it a third time but got double crossed by the Black Widow on the left outlane. My game lasted well short of an hour and my score is 1.5Bil+. The further you get in the table, the bigger is you mission bonussus (and obviously playing with the right ball) - I'm sure it has been discussed, but at what value does the mission scores top out on?
                            This is Something I noticed about the avengers table. The best scoring is indeed the wizard mode. Sure you can get good scores from actually completing the missions, but I think it's best to try and get the the wizard mode ASAP as it is, From what I've seen the Jackpots bonuses stack. Even though the random ball drains off of the Black widow can be annoying it is nearly vital that you try to shoot for them. Especially with BW as she gets bonuses from shooting her lane.

                            Like you said I too love table that are well balanced. I find the X-men does this so well and the same with Fantastic four. I think Fear itself is another one where you want to shoot for the wizard mode. Then again I noticed some of my better game scores are from the multiballs rather than repeating the worthy missions over and over. Still thought working toward the wizard mode is pretty rewarding considering the mission themselves are challenging. Not impossible just darn fun.

                            Favorite Marvel tables IMO.

                            Fear Itself
                            X-men
                            Avengers
                            Fantastic Four
                            Thor
                            Iron Man
                            Moon Knight
                            Captain America
                            Infinity Gauntlet
                            Wold War Hulk
                            Blade
                            Spider Man
                            Wolverine
                            Ghost Rider

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                            • #89
                              Originally posted by Loc_Dog_ View Post
                              So what does this pinball community here feel about "farming" or whatever the pinball equivalent is for doing one thing over and over repetitively because the rewards are ridiculous for the effort.
                              Most of us around here call it "grinding". I personally don't have an issue with it and that's because not all tables do it.

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                              • #90
                                Had a great game today on this table. Scored 2.1b. This table is all about the increasing Jackpots and using the right ball to shoot at their respective ramps.

                                I'm not sure what the max value for each ramp is all I know at 1 point on the repair mission using Cap and Iron man Hitting the CA Ramp with the CA ball scored 20M.

                                Same with the Wizard/AKA Frenzy (IMO) I just make sure I hit the CA ramp as often as I can to get the ball save active.

                                Some interesting things I look to do.

                                I try to get to Wizard mode ASAP as you can score serious points in the wizard/Frenzy. Jackpots will rise pretty fast if you are aiming for the BW ramp during that mode especially with the BW ball.

                                - I try to make sure I don't lock CA ball (or any ball for that matter) before the wizard mode in The Quijet. As once Wizard Frenzy is active CA should be one of the balls available in the 4 ball Multiball. AIM what you can at the CA ramp to light Ball save when it's not available. It's available in the beginning of the mode but does go out. Once that is activated again. You can shoot at other ramps with other balls available for super jackpots. Hawkeye is good to have as well as he can light both letters in the out/in lanes for kick back. Since you are aiming for the CA ramp most likely you will shoot up the HE ramp and score jackpots that way.

                                -In the wizard mode if you are down to 2 balls try to light up the sink hole where you can change your avengers. Hit the sink hole will add another random ball.

                                -Even though I try not to lock a ball in the Quinjet it can be useful to do so. Since once the Wizard/Frenzy mode ends you can lock the second ball fairly quickly to get that mission taken care pretty quickly.
                                Last edited by tenorhero; 07-03-2012, 08:48 PM.

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