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Official Infinity Gauntlet Thread

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  • #61
    Yea, this is definitely my favorite table of AvC, n I love to hear that you were thinking of the players perspective in more than just ball control. It goes a long way on our end, when the information is easily distinguished from all the other blinking lights - you know:
    comfort = confidence = control
    (if there was a less than or equal to sign, I'd prefer to use that).

    There's just one thing I'm havin a problem with, maybe you can help... whenever I start the mode where those bunch of lights start going off, I think it's right after you do that weird thing with the monument ramp (although, it could be the spinners); either way, whenever it's like that - the ball always drains on me. Almost immediately after the ball save disappears too.

    Part of me thinks it's a glitch, but it could be a malfunction with my fingers. Just thought I'd see if anyone else has had that problem too.
    If life's really just a game, it was designed to be played co-op.

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    • #62
      Originally posted by surf1der View Post
      Awesome. This should help me out a lot. I thought that after you shot it up the gauntlet ramp it was completely random which lane it would come down. I will listen?/look for that spark stream on my next play through. Thanks.
      Okay, so now I understand why I thought it was completely random. If you are on a camera view that zooms more on the lower playfield, you will not see the spark stream unless you go into free look mode. I'll have to determine which I prefer, using free look while on my preferred camera angle or just use a different camera angle. Time to do some testing.

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      • #63
        Originally posted by tenorhero View Post
        Oh by the way DEEP. Love the tables you designed. Fantastic Four is in my all time top 10 by Zen.
        I totally have to agree with this statement. Fantastic Four is definitely in my top 10 and Infinity Gauntlet is in my top 5 all time favorite Zen tables. While I'm not a huge fan of Mrs. Splosion Man, its by no means because of a design flaw (aside from extremely long games). What turns me away from Mrs. Splosion Man is the bright flashy colors (pink and white) and the ridiculous 17 year old valley girl quotes that are repeated constantly. But don't get me wrong, I know these aren't your fault, as I've played Mrs. Splosion Man and am fully aware that these are all elements of the game itself.
        Last edited by E113; 06-24-2012, 10:18 PM.
        Wizard Modes Completed: Buccaneer (1-6-11) SotD (1-20-11) Agents (1-24-11) Biolab (3-31-11) MSM (10-8-11) SL (10-12-11)
        Paranormal (10-26-11) S-M (11-13-11) MK (12-15-11) X-Men (12-19-11) GR (1-15-12) CA (1-17-12) EQ (2-16-12) Rome (3-11-12)
        Pasha (3-12-12) NM (3-28-12) Extreme (5-16-12) Thor (5-22-12) SM (5-26-12) WWH (6-21-12) FF (6-22-12) Blade (6-23-12)
        IG (6-24-12) PvZ (1-7-13) ESB (2-27-13) CivilWar (6-22-13) BF (7-2-13)

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        • #64
          Originally posted by shogun00 View Post
          I got the trophy on my fourth attempt with only 2 seconds to spare.
          i love this table,i was able to beat the Warlok'Wizzardmode ,the first time i got to it, still can't stop playing the Infinity G table

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          • #65
            Hey deep, great to be able to hear from the developer directly on their design approach and why they chose x over y.

            I won't lie... you did an awesome job on this table. Easily my favorite of the Avenger table pack.

            At first I was annoyed at how difficult and lame some of the modes seemed. Like having the flippers hidden, or turning the table upside down and defaulting the table to a more angled view (I play pretty exclusively on View 6). But after having played it a bit, and discovering the ability to stack modes (*superb* job) it quickly became addictive.

            I had no idea who Thanos was or what the Infinity Gauntlet meant, but after reading up the backstory .... well, wow. You just did an amazing job at producing a great "feel" for a pinball machine while embracing abilities that video pinball allow. Having Thanos have complete control over the universe, and thus your control over the pin, made all the odd mission modes fit together. So this is going to sound corny, but it really felt as though I was battling for the fate of the Universe. I wanted, no, I needed Thanos to fail. This kept me going at him 800 million points worth which was 2-3? hours of play.

            Also, thanks for posting that bit about being able to determine where the ball drops from the Gauntlet, I don't think I would have figured it out. I mean maybe I was just too distracted by Thanos' self-righteous taunts to pay any notice.

            Kudos to you and thanks.

            ~800 million on FX2

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            • #66
              Anyone got an Overhead Image of this Table? I need one for my Guide or an image which shows all the Ramps... can't seem to find none online.
              sigpic

              Official Pinball Guides (PFX3 etc.) - Written & Video Form

              PSN = SrkToTheChin
              Xbox Live = SrkToTheChin
              *Send a msg with any Friend Request!*

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              • #67
                What are all of the ways to collect extra balls on this table?
                http://www.pinballmuseum.org/ The City Is My Church

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                • #68
                  Originally posted by lasvegaspinballhalloffame View Post
                  What are all of the ways to collect extra balls on this table?
                  Ride With the Silver Surfer like 8 times? Somewhere around there...Random award for the Kiss of whatever from the Mistress, and getting the multiplier to 10x and beyond. That's all I know.

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                  • #69
                    I've been putting a few hours into this table lately. It's bar none my favorite table now.
                    At first I was struggling to put scores up at 50 million. Most gems i had in 1 game was 3. Not many extra balls. Now that I know how to get extra balls, and know how to stack some of the missions w/ multiball options. This board becomes a chaotic piece of TOTAL AWESOME very quickly.

                    Whoever said there were "many interesting stacking options" wasn't kidding!!!!!

                    Was fun to get gauntlet multiball from a random reward, and then start monument multiball, and then ride the surfer mode all at the same time. Which lead to not only about 20million + points, but an extra ball for riding the surfers board.

                    I've learned to try to avoid the monument multiball long enough to start an infinity gem mission. Makes a couple of them much easier to get through.

                    I just put up a 240+ million score right now, think it put me 25th on the 360 leaderboards (surprised at that honestly). Got through one of the mini wizard modes, and was just 1 gem away from owning them all. I must have messed that mission up 3 times in a row. Was the "search for thanos" gem. Forget what it was. But man.... I was 1 gate shot away from getting the gem, and then it drained straight down the middle from a hit on the gate to the monument.

                    Started that mission up again w/ monument multiball and still messed it up. Was quite annoyed

                    This is a very, VERY deceiving table. With all the multiball options and the way they can stack together, AND over various missions, you'd think it would be easier, but it's not.

                    Took me a while to understand this table. Glad i put the time into it. It's just so so goddamn fun!!!!!!!!

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                    • #70
                      Originally posted by snakeman07 View Post
                      Ride With the Silver Surfer like 8 times? Somewhere around there...Random award for the Kiss of whatever from the Mistress, and getting the multiplier to 10x and beyond. That's all I know.
                      Yea getting the extra ball from the surfer mode is much easier when you've got some multiball action going on. gauntlet or monument... or... both

                      Also get it via random reward from the mistress hole, or advancing the multiplyer to 10x with the HERO targets. Now do you get the extra ball if your random reward is to get max multiplyer to begin with? can you get the extra ball from that way as well? I think i got that reward once like that and the extra ball. However, not going to lie.... beer was involved in that game when that certain scenario happened. Might not exactly remember it that way, a little confirmation would greatly help.

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                      • #71
                        Originally posted by aguy View Post
                        defaulting the table to a more angled view (I play pretty exclusively on View 6). .
                        When i first played the table, i kinda thought it was really "floaty" The ball wasn't reacting as sharp as it should have with the flippers. At first i just kinda brushed that off and thought that the table was just designed steeper than others. Which is probably right. I dunno... I didn't design them. I just thought the play felt kinda "off" compared to the avengers table and hulk.

                        But I changed the view once (still angled, but more closer in) I found it to be much better. For me, I'll play some tables from the high up wide view 6 perspective. I know i play the captian america table like that, and wolverine. I find it much easier to play those tables from that view. But I'm having no problem from this closer/wider view for this table. I play ghost rider the same way... the zoomed in wider view. Just depends on the table for me personally.

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                        • #72
                          Originally posted by snakeman07 View Post
                          Ride With the Silver Surfer like 8 times? Somewhere around there...Random award for the Kiss of whatever from the Mistress, and getting the multiplier to 10x and beyond. That's all I know.
                          There is one more, try to make Powershots from the left plunger, when the ball diverts there from the Gauntlet, and you are not in a Gem mode or multiball

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                          • #73
                            Finally had a good game on this, collected a few gems but was on 3rd ball...then got some crazy stacking going and ended up with like 3 extra balls...got to the Wizard mode and failed a the last bit. It was also the first time I got the "Half of the Universe" mode started. I have no idea what was going on or how/why I was able to slowly eradicate the lane blockers or what the "Hero" count has to to with it but it was fun. The Wizard mode was really crazy with the random elements of the Gem mission...I guess the last part is you have to lock 4 balls in the middle ramp while all the other ramps are blocked by the same red force field from the "Half of the Universe"...only locked one before time ran out. I play with "View 5" and couldn't figure a way to get that middle ramp shot other than luck. Think my total was like 450m.

                            I know these scores won't last long as more and more get the pack but if I can only get a decent run going in Fear Itself I'll be top ten in all the new 4-pack! Now if only I could get paid to play pinball
                            PSN: Loc_Dog_ (feel free 2 add, mention ZP2 or these forums if you will! )
                            Wizarded on ZP2: Avengers, Infinity Gauntlet, Captain America, Plants vs Zombies, Ghost Rider, X-MEN, Epic Quest, Sorcerer's Lair, Spider-Man, Wolverine, Blade, Paranormal

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                            • #74
                              Originally posted by deep View Post
                              There is one more, try to make Powershots from the left plunger, when the ball diverts there from the Gauntlet, and you are not in a Gem mode or multiball
                              This "mode" really confused me at first but two main things I've figured out

                              1) Use a really "weak" shot (I usually don't go past about 1/5 of a full meter)

                              2) Either "choice" you make (loop or hit the targets) you have to hit the flashing one to get the bonus/xball counter
                              PSN: Loc_Dog_ (feel free 2 add, mention ZP2 or these forums if you will! )
                              Wizarded on ZP2: Avengers, Infinity Gauntlet, Captain America, Plants vs Zombies, Ghost Rider, X-MEN, Epic Quest, Sorcerer's Lair, Spider-Man, Wolverine, Blade, Paranormal

                              Comment


                              • #75
                                Originally posted by Loc_Dog_ View Post
                                This "mode" really confused me at first but two main things I've figured out

                                1) Use a really "weak" shot (I usually don't go past about 1/5 of a full meter)

                                2) Either "choice" you make (loop or hit the targets) you have to hit the flashing one to get the bonus/xball counter
                                Maybe, you did not notice, there is a diverter at the exit of the left plunger. It slightly changes the way of the ball constantly, so double timing needed there. Wait for the flashing lamp, and for the diverter to synchronize and make the shot. Pretty tricky, but fun IMHO

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