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  • #16
    Originally posted by slickwilly13 View Post
    I did not like the table at first, but it has grown on me.
    Same here! This was one of those tables that I had trouble getting into at first.

    Comment


    • #17
      It's exactly the kind of table I have been waiting for : challenging ! It reminds me of Rome and Iron Man ! Definitely more interesting than playing 18 endless balls on PvZ...

      Comment


      • #18
        Here are some things I found on the table and still haven't read the rule sheet. I like trying to dig deep into tables for the first time without reading table guides unless absolutely necessary.

        - I feel that Iron Man is much easier to get all the allies than CA. Especially shooting at that whirlpool looking thing at the middle 3-4 times. (It's blocked by drop targets playing as CA) Once you hit it says 'Taskmaster captured' or some other and then some hero joins Iron Man's side.

        -I wish there was a better way to tell if the Gain Ally lane is flashing. Sometimes, with the ball speed the way it is, I can't tell that there is one flashing. If you're not looking at the DMD it would go unnoticed at times. in those cases if you don't do it in time, hero goes to the other side.

        -I find that Getting into the in-lanes lights up Gain Ally in the opposite orbits for a quick 'hurry-up'. I think it lasts 3-5 seconds. That is if you get the ball in the in-lanes. Even so it seems that is not always the case. When the 'Fight' lane is lit, that doesn't happen so you must fight in order to gain or in some cases, lose an ally.

        -If you get your multipliers maxed and if your popularity is high, you can get some really high end-ball bonuses. I think my last session I had an end bonus of 75m or more.

        -Lighting future or freedom I think you have to hit that sinkhole+get a combination of the middle blue ramp to start spelling out either FREEDOM or something else (Iron Man's side) to get the advance multiplier lit,


        -There is a point on the DMD where it says '29 more times for Gain Ally' etc. Doing so I think lights the Gain Ally lights for a certain amount of time. I think it revolves around doing combo shots.

        -I'm still not sure what makes your flipper freeze and the CPU takes over and shoots combos. but that also has a hero join you side I think. I am thinking it revolves around getting 4 or more combo shots. It tells you how much you need in the DMD display.

        -Also I find shooting the right sinkhole followed by shooting that area again when that weird symbol is flashing can net me allies as well but it's a risky shot. Most of the time I lose the ball down the middle. I think if you master that shot, You can gain allies very quickly.

        - from the upper right flipper that has CA deflect the shot and nets you a pretty high jackpot bonus of a sort. I had one at 17m. Not sure how to get it up that high but I forgot what that flashing lane was called. It's a symbol that flashes and causes the ball to ride the invisible ramps etc.

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        • #19
          The auto combo shot thing definitely has me liking this table more.
          http://www.pinballmuseum.org/ The City Is My Church

          Comment


          • #20
            -I find that Getting into the in-lanes lights up Gain Ally in the opposite orbits for a quick 'hurry-up'. I think it lasts 3-5 seconds. That is if you get the ball in the in-lanes. Even so it seems that is not always the case. When the 'Fight' lane is lit, that doesn't happen so you must fight in order to gain or in some cases, lose an ally.
            scratch that. The light that looks like a letter in the in-lane- both need to be lit.

            Comment


            • #21
              Here's more things I found out.

              -Gain Ally lights are indeed confusing. All I know is when the ball goes through the in-lanes you have a 5 second window to hit the opposite orbit. and when the fight lane light is on, you have to have both in-lane registration lights on

              -The ramp Gain ally lights are confusing as well. Sometimes when I hit the safe house targets by the bumpers the right ramp Gain Ally Lights is on. Not sure the how it's is so though.

              - Once wizard mode is done when playing Captain America, shooting those Safe House targets multiple times finds the hideout opening up a sinkhole. shooting that sinkhole provides you with a 3 ball multiball when you have a certain amount of time to hit one of the balls into the whirlpool lane. (Center Lane with the only bright blue circle/Whirlpool). It resets the timer when you get a ball into that lane/sinkhole. Playing as Iron man, after Captain America Wizard mode, you can use this mode to disable up to 3 Enemies. If getting this mode and the heroes are neutral, The become your ally. It's a quick way to gain up to 3 allies thus I i find Iron Man easier to get to Wizard mode

              I'm sure there is something similar with CA but I have not figured that out. It keep saying to shoot the Rafts which is probably the whirlpool area that is blocked by drop-down targets.

              - Once past the first wizard mode, it ramps up in difficulty. The heroes go for the opposite side much more quickly when neutral. Thus the Iron Man mode above can help.

              - Shooting a 4 combo start the auto combo feature. If you combo more you can gain allies much quicker. It ramps after that though So once the 4 combo is done you need 5 combo shots, then 6 etc.

              -Shooting a double combo light the Flash lanes. This is where you can rack up points as IM. shoot the left ramp and CA deflects the ball and scores a certain amount of points. I think it's based on popularity. If you can loop those shots you could score some big points.

              -Finding which lane to actually shoot in Fight mode needs a bit a tweaking IMO. Especially the orbit area. There is a flashing light but it's almost hard to see and seems camouflaged by the abundant red. The left ramp that's lit you need to hit 2 shots one up the lane then the flipper shot on the ramp itself. It's not easy and I'm wondering why that lane is lit when your in easy or very easy mode. Same with that whirlpool lane.

              -Spelling WAR as Iron Man in the DMD display while shooting the Right Sinkhole nets you activate multipliers. Wish it was more noticeable though. As I can't tell how many I need to light the multipliers. It's a risky enough shot to actually look at the DMD display. Playing as CA you have to Spell REBEL. Why not make it shorter? something like HERO as it's 2 letter more than what Iron Man need while playing that side.

              -shooting the left/right sinkhole areas while the Flash light is lit nets you 2-3 combo points, although sometimes when the left one is lit, it just goes straight to the sinkhole. It's a risky shot but worth it especially when you need 6-8 combo points to light up or disable a hero.

              Comment


              • #22
                Gah! Got Pinball Ninja'd and have no points in the account until next week to pick up the full version!

                Trial makes this look really promising so far, though. Can't wait to spend more time on it.

                Comment


                • #23
                  Spammable scoring: table fix and leaderboard reset requested

                  It is with sadness that I have to say that Zen has managed to turn a very reasonable and quite innovative table into a spamfest just by including a risk free spammable mode I stumbled across it in my second game while I was still figuring the basics out - how to activate the kickbacks, how to increase the multipliers and how to get an extra ball. Before I knew it I was scoring at 8.5million per combo and there is just about zero risk involved I'm not going to reveal exactly how it works (so that there is still a bit of a challenge for those that want to figure it out), but it has something to do with the basics I figured out . I scored a billion within the first hour or two on my second full game and at the moment I still haven't even figuring out how to effectively turn heroes to my side.

                  So... nice table in principle, even though it is a little bit short on variation in missions and modes, and it is still leaving me with a challenge to learn how to effectively play through wizard mode twice. Zen has tried to limit the scoring potential in other ways on the table e.g. it seems that you can score a maximum of only 3 extra balls total and multipliers are reduced to only 4 or 5X depending on who you play with but.... a big BUT; if a tournament is going to be held on this table, the scores are going to go into the mega billions and it will be won by the person who is willing to sit there and do the same thing over and over ad infinitum...

                  I would like to request from Zen to please seriously consider to close this spamming opportunity ASAP and then to reset the leaderboard before it becomes set in stone. The table has only been out for a couple of days so if you announce it now that the table will be fixed and reset but only implement it in a couple of weeks when you are able to, players will not have an excuse to complain about the leaderboard reset.
                  XBox One Gamertag - PinStratsDan

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                  Cloda's somewhat vain and sort of self-indulgent thread

                  Comment


                  • #24
                    Choose Iron Man, build up your popularity by shooting the right sinkhole (there might be other ways), then collect popularity bonus with "direct hit." Did I guess correctly Cloda?

                    Comment


                    • #25
                      Originally posted by surf1der View Post
                      Choose Iron Man*** Did I guess correctly Cloda?
                      Probably should make this a PM to Cloda if you are actually wanting to know if you guessed correctly. If not, you just did what he was trying NOT to do and revealed it to everyone to exploit.

                      Comment


                      • #26
                        Originally posted by rapierdwit View Post
                        Probably should make this a PM to Cloda if you are actually wanting to know if you guessed correctly. If not, you just did what he was trying NOT to do and revealed it to everyone to exploit.
                        If it was an actual bug, i would have. All anybody had to do was read about "direct hit" in the table guide. I didn't reveal any big secret. I'm not even sure this was what he was talking about.

                        Comment


                        • #27
                          Originally posted by Cloda View Post
                          It is with sadness that I have to say that Zen has managed to turn a very reasonable and quite innovative table into a spamfest just by including a risk free spammable mode I stumbled across it in my second game while I was still figuring the basics out - how to activate the kickbacks, how to increase the multipliers and how to get an extra ball. Before I knew it I was scoring at 8.5million per combo and there is just about zero risk involved I'm not going to reveal exactly how it works (so that there is still a bit of a challenge for those that want to figure it out), but it has something to do with the basics I figured out . I scored a billion within the first hour or two on my second full game and at the moment I still haven't even figuring out how to effectively turn heroes to my side.

                          So... nice table in principle, even though it is a little bit short on variation in missions and modes, and it is still leaving me with a challenge to learn how to effectively play through wizard mode twice. Zen has tried to limit the scoring potential in other ways on the table e.g. it seems that you can score a maximum of only 3 extra balls total and multipliers are reduced to only 4 or 5X depending on who you play with but.... a big BUT; if a tournament is going to be held on this table, the scores are going to go into the mega billions and it will be won by the person who is willing to sit there and do the same thing over and over ad infinitum...

                          I would like to request from Zen to please seriously consider to close this spamming opportunity ASAP and then to reset the leaderboard before it becomes set in stone. The table has only been out for a couple of days so if you announce it now that the table will be fixed and reset but only implement it in a couple of weeks when you are able to, players will not have an excuse to complain about the leaderboard reset.
                          Oh no......just what I didn't want to hear.

                          They have been making these tables long enough now - how is it that nearly every table they find a way to f##k it up??

                          You know what I don't think I actually care anymore.

                          I bet you zen won't fix it although it will get 'reported to the team' along with every other bug since time began.

                          Had enough of marvel, had enough of noob tables and had enough of tables that are either bugged or spam feasts.

                          I quit.

                          Comment


                          • #28
                            Originally posted by surf1der View Post
                            Choose Iron Man, build up your popularity by shooting the right sinkhole (there might be other ways), then collect popularity bonus with "direct hit." Did I guess correctly Cloda?
                            Popularity is the key I think. Especially with the Multipliers at max. I've had an end ball bonus of 75m once.

                            Without risk? Hmm either he master that right sinkhole shot or I'm missing something. If it revolves around Spelling FUTURE and FREEDOM, then I still have to figure that out. In the meantime I'm still liking this table. I really don't want to stoop to exploiting something and then do the same think all the time. I would hate to play a table that has one goal and do the same thing all the time. Bride of Pinbot for TPA comes in mind. All it is hitting that left ramp over and over and over again, even when in Mutliball.

                            Comment


                            • #29
                              Originally posted by Alipan View Post
                              Had enough of marvel, had enough of noob tables and had enough of tables that are either bugged or spam feasts.

                              I quit.
                              Not sure if serious....Anyways, there's a great balance of tables Zen offers, and they don't cater to just one type of player, so I don't understand lol

                              Comment


                              • #30
                                Finally had a really good scoring game on this table. Here are few quicks tips I learned.

                                - Stealing popularity (this may be in rule sheet) plus maxing multipliers really improved my EOBB. To steal your foe's popularity hit the left sink hole to light both left/right kickback. The next time you hit the left sink hole enough times, you will steal your foe's popularity and add it to your own.

                                - Hard to hit top left orbit during battle mode. I've been struggling to hit this shot. Today I figured out if you hit the right sink hole it will launch the ball up to the top of the table. When it gets near the top left flipper (in the middle of the ramps), hit the ball up the ramp to the top right flipper (near the top of the table). Still having trouble hitting the raft shot though.

                                On my best game I started with Iron Man, played through Wizard Mode, and then got stuck on Captain America. It is easier to convert allies when playing at Iron Man. Next go through I will probably start as Captain America. I also did "exploit" the right sinkhole, but mainly I was doing it to max multiplier and get extra ball. Still not an easy shot unless you are on your game.

                                In case other people haven't figured this out - when a ball is coming down the ramp towards your flippers, hold the flipper and it will divert the ball to the opposite flipper.

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