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Pinball FX 2 - bugs/issues and recommendations

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  • Barbie and others.
    I'm happy to report that the latest update has fixed the problems I was having. My settings and local high scores are saving correctly in both online and offline modes now.
    Thank you zen team!
    https://www.youtube.com/channel/UC85...bnPTOkielbyReg

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    • Originally posted by Imagamejunky View Post
      Barbie and others.
      I'm happy to report that the latest update has fixed the problems I was having. My settings and local high scores are saving correctly in both online and offline modes now.
      Thank you zen team!
      Awesome!

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      • I was playing Fear Itself and in the Greithoth game mode. There was sort of a super vortex that pulled the balls together (it seemed stronger than when the two balls normally get stuck together and spin in the middle), then both flippers stopped working (as they normally would) and the balls drained. After this happened no new ball game out, the game just sits there doing nothing. I quilt the table, came back in, and the game is stuck in the same state. I can of course just start a new game, but I thought I would post the bug here in case I can email a saved game file for someone to test with.

        Now that I think about it, wouldn't it be possible to just leave the table and save your game every few minutes, then find the file and copy it somewhere? Any time you have a really hot ball one, you could always start the table from that point. Seems like cheating would be pretty easy.

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        • Originally posted by rooter View Post
          Now that I think about it, wouldn't it be possible to just leave the table and save your game every few minutes, then find the file and copy it somewhere? Any time you have a really hot ball one, you could always start the table from that point. Seems like cheating would be pretty easy.
          I'd thought that too. Hopefully something will be / already is implemented to ensure that doesn't happen.

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          • Blade table is too bright after the update, some parts of table that were red before, now are pink. Fix that ASAP!!! Also, Sorcerers Lair table is too bright in comparison to console versions. I was playing at my friends house on PS3 and it's a bit darker then PC version.

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            • Originally posted by ZenPinballFan View Post
              Blade table is too bright after the update, some parts of table that were red before, now are pink. Fix that ASAP!!! Also, Sorcerers Lair table is too bright in comparison to console versions. I was playing at my friends house on PS3 and it's a bit darker then PC version.
              For me the tables are way too bright and I wish we could control it from within the game. I ended installing SweetFX that someone recommended. It basically allows you to change dozens of DirectX settings to tone down bloom, brightness, contrast, etc. Otherwise wear sunglasses when playing. I did for a while.

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              • I found Pinball FX2 a short time ago and played it a little bit. Physics are really nice, especially the ball movement looks very realistic. But the slingshots are all way too weak - this is totally unrealistic. I know no pinball machine with slingshots THAT weak!

                As I'm also a cab user I really want to see that the DMD could be placed on another monitor (in my case 3rd). As most cab users have the DMD-monitor mounted in different ways I would recommend a freely moveable DMD to place it on the right position.

                And it would be cool to have a backglass for each table. Same as above, same as on a real cabinet.

                Freely selectable keys for control would be also very nice.

                All other things seem to be ok for now - but maybe I'll find something more to say in future...

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                • Originally posted by ClarkKent View Post
                  I found Pinball FX2 a short time ago and played it a little bit. Physics are really nice, especially the ball movement looks very realistic. But the slingshots are all way too weak - this is totally unrealistic. I know no pinball machine with slingshots THAT weak!

                  As I'm also a cab user I really want to see that the DMD could be placed on another monitor (in my case 3rd). As most cab users have the DMD-monitor mounted in different ways I would recommend a freely moveable DMD to place it on the right position.

                  And it would be cool to have a backglass for each table. Same as above, same as on a real cabinet.

                  Freely selectable keys for control would be also very nice.

                  All other things seem to be ok for now - but maybe I'll find something more to say in future...
                  Hey Clark, I think I recognize you from vpforums. Take a look at the cabinet thread here. I think movable DMD and re-mappable controls are two of the most requested changes (even for desktop users) right now.

                  As for slingshots, that's one of the things they do to design their tables for "home play" as opposed to real-life tables that have to eat your quarters at a reasonable rate to pay for themselves. Weaker slingshots, closer flippers, "older" rubbers, etc. You'll find that your games last longer with less cheap drains, but that means they can make complex, deep missions and modes. Neil actually had a nice post on Steam about it...maybe I'll dig that up later.

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                  • Originally posted by ClarkKent View Post
                    But the slingshots are all way too weak - this is totally unrealistic. I know no pinball machine with slingshots THAT weak!
                    This was done intentional. Zen wants the tables to be easy for the beginners, so they shrunk the gap between the flippers and made the slingshots weak. With the weak slingshots the ball rarely gets flung into the outlanes.

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                    • Originally posted by allmodcons View Post
                      For me the tables are way too bright and I wish we could control it from within the game. I ended installing SweetFX that someone recommended. It basically allows you to change dozens of DirectX settings to tone down bloom, brightness, contrast, etc. Otherwise wear sunglasses when playing. I did for a while.
                      Thanks! I'll try that.

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                      • Originally posted by shogun00 View Post
                        This was done intentional. Zen wants the tables to be easy for the beginners, so they shrunk the gap between the flippers and made the slingshots weak. With the weak slingshots the ball rarely gets flung into the outlanes.
                        Then there should be a "Pro"-setting with regular slingshots. At the moment the slingshots are that weak that it even too easy for beginners. That's really not a challenge at all...

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                        • You can change table settings but then your scores wont be posted..

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                          • Originally posted by LoadedWeapon View Post
                            You can change table settings but then your scores wont be posted..
                            The slingshots can also be adjusted?

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                            • stuck balls suggestion

                              I see there are quite a few cases of stuck balls. I had this happen last night in Spiderman (on my best game ever btw, very first ball with 3 extra balls saved up, Jameson event at level 46 grrr! My best so far is lvl 81). I wasn't concentrating but the ball went somewhere on the right of the playfield and then disappeared (stuck/lost). Tilt couldn't work (nor end the current ball), nor could exiting (auto-save) and re-entering, or starting a different table and going back to Spiderman, or completely exiting and re-entering Pinball FX 2.

                              Also: I installed steam on my laptop to test it out to see if it was localised to a single machine. Started up Pinball FX 2, selected Spiderman single player mode and there was a cloud save of spiderman so I hit resume then the game immediately crashed. Started the game up again on my laptop, table started without crashing ... but ... the saved game was gone. Gone on my main PC as well.

                              A brother of mine who has the game also said he's had a ball stuck/lost on Rome.

                              Very annoying but it made me think of real pinball tables and I have a suggestion: Some kind of ball search mode if the ball gets stuck and if it can't "find" the ball a new one appears.

                              Or at the very least - and yes this is designing a feature purely for people who experience a bug - having an option (with a confirmation dialogue box) that will basically "tilt" the table, giving the effect of a ball out, and refreshing the playfield. No advantage is given to a player for doing this.

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                              • I recommend handling stuck balls this way.

                                have a "call attendant" choice.

                                To prevent abuse. it will

                                a) disable all ball savers
                                b) nudge the table all directions without a tilt (freeing any balls that can be freed by a nudge)
                                c) force the flippers down for 30 seconds.

                                If the balls do not drain during these 30 seconds, then the following happens.

                                a) Multiball is ended if it's in progress
                                b) all balls on table are deleted.
                                c) a ball is place din the plunger lane.

                                If they DO drain, ball over for trying to abuse it.

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