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Pinball FX 2 - bugs/issues and recommendations
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I confirm the bug, too.Barbie, please ask your team to fix the hot seat bug as soon as possible. We usually play hot seat at the weekends. Player 1 starts the game and no matter how high or low he scores his score is automatically added to player 2's initial score. He starts right away with player 1's score after ball 1.
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The newest update is full of problems for me also. Bummer.
1- I'm getting the "double letter" initial input.
2- Player 2 gets a starting score equal to player 1's first ball in hotseat mode.
3- And worst of all, FX2 has crashed on me twice now while playing Mars! Both times I was on the 3rd ball and both times Steam was in "online" mode.
Please address these issues asap.
Thanks
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Really bad 2 player scoring issue
Helppp!!! <<As sent on Steam>>
I just got this game and when my dad actually loved playing it with me, I immediately bought the core table pack and we have played for a few days now. Tonight we are playing 2 player hotseat and I noticed he was kicking my butt more often than the past few days. I finally noticed why.
When the 2nd player starts, he is given the 1st players score, so if I score 1.4 million on the first ball, his first ball starts with 1.4 million. It shows his arrow all the way to the left, but as soon as the ball is ready to launch the arrow jumps to match mine and when he launches his score is already exactly what my 1st ball ended with.
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I have the same problem.. it moves double letters and puts in 2 letters at a time...
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Mars table bug - enter initials @ highscore leaderboard
There is a bug in all tables when you may enter your initials. It doubles the input for example: type the letter i the system shows: ii
So some scores in local leaderboard do have the initials: iin
And this must be: inf
SAME @ ALL TABLES !!
Extra Ball,
inF. / =[PF]= (CEO/ADMIN)
Last edited by inF; 07-28-2013, 12:03 PM.
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I have some issues while entering highscores after the keyboard configuration update (but regardless of the issues, thanks for giving us that update)
When I enter a highscore pressing left or right moves me 2 letters forward or backward instead of one.
When pressing enter to select a letter I get 2 letters instead of one.
This is of course connected with my key mapping, due to having a cab I mapped my flipper buttons to the keys that are predefined by game for menu navigation.
My key mapping:
Filpper left: left arrow
Flipper right: right arrow
Plunger: enter
camera view: tab
nudge left: up
nudge right: down
If I change the flipper buttons and Plunger key to anything else than the left/right arrows and enter the issue goes away. But I lose the ability to navigate the menu on my cab
Tested on W7 x64 with Mars and Excalibur on my cab. Reproduced the issue on a Vista x86 desktop system.
Note that Steam seems to have synced the settings between my cab and my desktop, so if there is any weirdness in my game profile it might have moved from one system to the other.
A note about the new keyboard configuration and cab use:
It helps a lot. It makes one thing possible that wasn't possible before, people who use nudge keys on their cabs can map those to up and down and dual use them for menu navigation.
It would be nice if there was also an option to configure the menu navigation keys (currently arrows, enter, tab, esc)
Those settings don't need to be in the in-game options - it might even be better if the are not accessible in-game.
Some ini or xml file or some environment or registry variables would do.Last edited by Sir Cheddar; 07-27-2013, 05:47 PM.
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Not necessarily a bug but how is audio coded in the game? Everything (music, sounds etc.) was louder on my old speakers. Now I got new speakers with a built-in subwoofer and all audio is lower in volume but only in Pinball FX2, not other games or applications.
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To clarify my earlier post regarding Star Wars Episode V - the thingy is the lightsaber (didn't realize that 'till I went back). In whatever multi-ball, when returning a ball (or moving it from the upper field to the lowere) via the LS, the ball doesn't go in the lane it was intending to. And not it faking you out, even if you sit there not anticipating getting the lane lit, it seems to go too quick when trying to return the balls and in veritably sends it into the drain lane.
And like I said. Really frustrating as I haven't done anything wrong or deserve a drain. It's simply moving balls in play and draining them.
Thanks!
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Two issues I'm surprised I haven't seen mentioned...
1) In Star Wars Episode V the ball return 'thingy', the wand, when it has more than one ball to kick back, it kicks it back into the drain lane. It's as if it goes too quick and thus spits the ball haphazardly - nine times out of ten right into the drain lane. Frustrating.
2) Spider Man center lane 'hole', ball gets stuck. Bumping the table doesn't correct it for me.
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Originally posted by rooter View PostI had no idea this was so close to working in Pinball FX2. I've found my plunger pretty much useless and it's just plain confusing for my friends playing the game. I really hope they get this sorted out. Does the x360ce software help with any other games? My Nanotech plunger is pretty much worthless in Future Pinball and a pain in the butt to get working in Visual Pinball.
I haven't tried FP on my cab. As for VP, I think the support of the program itself is fine, but whether it works in each table is a crapshoot. There are apparently different methods people have used to create the plunger. Sometimes it works fine, sometimes it moves it but won't shoot the ball, sometimes nothing happens. You can search threads over at vpforums if you want, but honestly I haven't bothered yet. I don't think I've touched VP since PBFX2 came out, actually.
It is embarrassing trying to explain to friends how to launch the ball in PBFX2 with a flaky plunger, though.
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Suggestions: Command line params - Better reflections
Hi,
I suggest
a) command line params which skip intro and start a table directly!
b) better quality reflections. BECAUSE on my GTX-570 with best settings on 1920x1200 FX2 runs on INSANE 200+ FPS. WOW, I have never seen that before in a game. Much room for better graphics
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Originally posted by Roo5676 View PostI've had the real plunger on my pincab (Nanotech Pinball Wizard kit) working since launch using the x360ce software to emulate the right trigger of an Xbox 360 controller. This works perfectly for moving the onscreen plunger when pulling it back, but has always been flaky when releasing the plunger to launch the ball.
If this could be investigated, I would greatly appreciate it. Right now skillshot-based missions are pretty frustrating (Captain America, BioLab, GhostRider).
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Originally posted by spett View PostTurning off v-sync and changing pre-rendered frames to 1 as adviced in that thread made the input-response silky fast(?) again! Highly recommended for all PC pinball fx-players.
I believe a v-sync on/off-settings in the game would make this problem even easier for people to fix. Something for a feature-wishlist maybe.
Thank you so much for the help!
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