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Pinball FX 2 - bugs/issues and recommendations

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  • allmodcons
    replied
    Originally posted by ZenPinballFan
    Blade table is too bright after the update, some parts of table that were red before, now are pink. Fix that ASAP!!! Also, Sorcerers Lair table is too bright in comparison to console versions. I was playing at my friends house on PS3 and it's a bit darker then PC version.
    For me the tables are way too bright and I wish we could control it from within the game. I ended installing SweetFX that someone recommended. It basically allows you to change dozens of DirectX settings to tone down bloom, brightness, contrast, etc. Otherwise wear sunglasses when playing. I did for a while.

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  • ZenPinballFan
    replied
    Blade table is too bright after the update, some parts of table that were red before, now are pink. Fix that ASAP!!! Also, Sorcerers Lair table is too bright in comparison to console versions. I was playing at my friends house on PS3 and it's a bit darker then PC version.

    Leave a comment:


  • ericleroi
    replied
    Originally posted by rooter
    Now that I think about it, wouldn't it be possible to just leave the table and save your game every few minutes, then find the file and copy it somewhere? Any time you have a really hot ball one, you could always start the table from that point. Seems like cheating would be pretty easy.
    I'd thought that too. Hopefully something will be / already is implemented to ensure that doesn't happen.

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  • rooter
    replied
    I was playing Fear Itself and in the Greithoth game mode. There was sort of a super vortex that pulled the balls together (it seemed stronger than when the two balls normally get stuck together and spin in the middle), then both flippers stopped working (as they normally would) and the balls drained. After this happened no new ball game out, the game just sits there doing nothing. I quilt the table, came back in, and the game is stuck in the same state. I can of course just start a new game, but I thought I would post the bug here in case I can email a saved game file for someone to test with.

    Now that I think about it, wouldn't it be possible to just leave the table and save your game every few minutes, then find the file and copy it somewhere? Any time you have a really hot ball one, you could always start the table from that point. Seems like cheating would be pretty easy.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by Imagamejunky
    Barbie and others.
    I'm happy to report that the latest update has fixed the problems I was having. My settings and local high scores are saving correctly in both online and offline modes now.
    Thank you zen team!
    Awesome!

    Leave a comment:


  • Imagamejunky
    replied
    Barbie and others.
    I'm happy to report that the latest update has fixed the problems I was having. My settings and local high scores are saving correctly in both online and offline modes now.
    Thank you zen team!

    Leave a comment:


  • LeanderL
    replied
    Barbie, is it normal that there is only 1 multiball camera available on Paranormal? (view 2...but all other tables have 1, 1 wide or 2)

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  • BarbieBobomb
    replied
    Thanks for the reports!

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  • LeanderL
    replied
    Sometimes the ball saver on Sorcerer's Lair is rather a ball killer. I started a new game, launched the ball, drained the ball after seconds. Ball saved! It was automatically launched again but the ball saver kicks the ball to the bumper lane...and sometimes the left bumper kicks the ball into the left drain...so I both lost the ball and the saved ball (ball saver) within seconds.

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  • LoadedWeapon
    replied
    yea its wierd I have 2 computers almost the same I5 clocked at 4.2 16gig memory but the one in my cab has a 560ti and my desktop a 660 2gb card same nvidia drivers installed... My desktop never studders with reflections on but my cab does especially with multiball... a 560ti should be more than enough to play these games...

    Leave a comment:


  • DjParagon
    replied
    Hey guys


    I am aswell experiencing terrible framerate drops on the new Sorcerer’s Lair table. It only happens at the launch of each ball for about thirty seconds more or less, and in every minigame. It is the only table where it is too obvious to not notice it. Every other table I've played works perfectly with no FPS changes.

    Also FRAPS can't tell the difference, weirdly, it keeps showing 60 FPS when it is clearly less than 30 FPS.

    However, as for many other players, this problem is solved by turning reflection OFF in the options.

    Leave a comment:


  • Roo5676
    replied
    Originally posted by Ipos
    Hello, i get big performance drops after every ball launch, ball transitions and when camera moves from flippers to launch pad and vice versa.
    After some time, less than a minute usually the game starts running smoothly again. This is most noticeable on the older tables especially El Dorado, Sorcerer's Lab and completely absent on the newer tables like Star Wars and Avengers.

    I play at 1920x1200 on i5 750, GTX 570 320.18, win 8

    Edit: Looks like the problem isn't the ball launch itself, but the camera zoom when the ball is launched and only on El Dorado and Sorcerer's Lair. V12 just have some random frame rate drops.
    Right, reflections are kind of a known issue for this kind of stuff. I turned them off and it fixed it and I haven't missed them at all. I had it mostly at certain times, like that same spot with the El Dorado camera pan.

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  • Spellbot5000
    replied
    The new tables are great!

    Once suggestion though; Camera 2 on Paranormal is pulled back a lot further than other tables. Under normal play quite a bit of the backglass playfield at the rear of the table is visible in Camera 2, and although stuff does happen there, unless you're playing that portion of the table you don't need to see it. This results in the table being a bit smaller on screen. If it's at all possible, could you adjust Camera 2 on this table to it's zoomed in more, removing the chunk of backglass at the top you don't need to see.

    I made a quick mock-up of the way it looks now, versus how it could look.


    Leave a comment:


  • Ipos
    replied
    Performance drops with reflections on.

    Hello, i get big performance drops after every ball launch, ball transitions and when camera moves from flippers to launch pad and vice versa.
    After some time, less than a minute usually the game starts running smoothly again. This is most noticeable on the older tables especially El Dorado, Sorcerer's Lab and completely absent on the newer tables like Star Wars and Avengers.

    I play at 1920x1200 on i5 750, GTX 570 320.18, win 8

    Edit: Looks like the problem isn't the ball launch itself, but the camera zoom when the ball is launched and only on El Dorado and Sorcerer's Lair. V12 just have some random frame rate drops.
    Last edited by Ipos; 06-22-2013, 10:24 AM.

    Leave a comment:


  • LeanderL
    replied
    Yes, this is what I have too. It's not a big deal but it shouldn't be difficult to fix. Please forward it to your devs, Barbie.
    When the bug occurs all tables are affected. Quitting and launching Pinball FX2 again normally fixes the issue. I haven't found out yet what causes this bug.

    Leave a comment:

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