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Pinball FX 2 - bugs/issues and recommendations
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Serious bug on Biolab / Steam :
Probably due to the portage from XBox : if you win more than 2 Xtraballs on a ball, the centrifuge shows only 2 small balls (not 3, 4 or 5). And after loosing the ball, it won't delivery a new ball and the table is blocked ► RESTART !French fans forum : www.LUPsClub.com
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Originally posted by wims View PostSerious bug on Biolab / Steam :
Probably due to the portage from XBox : if you win more than 2 Xtraballs on a ball, the centrifuge shows only 2 small balls (not 3, 4 or 5). And after loosing the ball, it won't delivery a new ball and the table is blocked ► RESTART !
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Originally posted by scottchiefbaker View PostHas anyone built a pincab around Pinball FX? I'm a huge fan of the PS3 version, so I want to build a custom pincab. I'm having problems getting my side buttons to map. Does Pinball FX support anything other than Xbox 360 controllers? I'd also like to be able to select the table using the flippers/launch button. I won't have a D-Pad on my pincab, so that will be necessary.
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The latest update (adding the upcoming Star Wars tables) also has a minor display bug. An confirmation arrow is displayed for a second when selecting monsters in the theatre (rat, skeleton, ghost...) or choosing weapons in Epic Quest. It's not a big deal but the previous version was better.
PS Fantastic Four has it, too...when selecting missions.Please fix it! And Earth Defense... LOL... ok, these are the three tables I played today. => every table has it when you select something and confirm it by pressing the A/start/launch button.
It looks like some internal testing visuals enabled.
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keymap item wanted
Originally posted by LeanderL View PostThe latest update (adding the upcoming Star Wars tables) also has a minor display bug. An confirmation arrow is displayed for a second when selecting monsters in the theatre (rat, skeleton, ghost...) or choosing weapons in Epic Quest. It's not a big deal but the previous version was better.
PS Fantastic Four has it, too...when selecting missions.Please fix it! And Earth Defense... LOL... ok, these are the three tables I played today. => every table has it when you select something and confirm it by pressing the A/start/launch button.
It looks like some internal testing visuals enabled.
2nd
I would love in the controls section when mapping keys to be able to also map a key for exit/back. I am a cab user, and have been able to play all the games easy enough with or without a front end with just mapping keys.
That said any user who has a simple setup and does not want to use a mini wireless keyboard or something would need to be able to map the below in game.
Exit or back button, = escape on my mini keyboard.
remap the arrow keys= to help move up/down right/left to select game.
I think if those could be added it would make it super easy for any setup.
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Plunger
I've noticed on some Youtube video guides that using a controller allows you to adjust the plunger power level before firing, while on the keyboard you have to hold the key down and release at just the right moment.
To me this makes getting skill shots much, much easier via a controller than a keyboard.
Could we get an analogue option for the keyboard please? Two keys such as Up/Down to adjust and then launch.
Thanks
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I also get the flashing checkmark on the right side of the screen now even though the option to display touch controls is set to off. The checkmark appears for just an instant but it very visually distracting.
One other issue: Pinball FX2 crashes completely on the Han Solo table. This has happened two or three times so now I avoid the table. The whole application just closes and disappears without any kind of crash notice or warning. It's not my system since I have at least 30 tables and this is the ONLY one where this has ever happened.
Can't say exactly what triggers it but I'm a hack of a player so it's not in any of the advanced stages.
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Originally posted by Binko View PostI also get the flashing checkmark on the right side of the screen now even though the option to display touch controls is set to off. The checkmark appears for just an instant but it very visually distracting.
One other issue: Pinball FX2 crashes completely on the Han Solo table. This has happened two or three times so now I avoid the table. The whole application just closes and disappears without any kind of crash notice or warning. It's not my system since I have at least 30 tables and this is the ONLY one where this has ever happened.
Can't say exactly what triggers it but I'm a hack of a player so it's not in any of the advanced stages.Originally posted by Imagamejunky View PostHan Solo is crashing for me also. 5 times now. Each time it was about 3-5 shots after Han says "never tell me the odds"
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Oh sh*** ! I haven't encountered any bug on Han Solo, and I came here to congratulate Zoltan for this great table (the best of the pack and all SW tables for me).French fans forum : www.LUPsClub.com
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Deadpool - Table Stuck
Just been trying the new table, pretty good stuff and I'm really enjoying it
...but
Just got a new high-score (if I could see it lol) and the table has jammed. It was after a mission where I think I wasn;t supposed to hit a glowing blue ghost ball thingie? I must have hit it as the left flipper froze in the up position and the ball drained.
I held launch (PC: Enter key) to skip the animation to get a new ball to launch. but the animation repeats itself over and over. Matrix display is telling me to hold the flippers or launch to skip but all I'm getting is Deadpool repeating his animation over on the left at the mini pinball machine. He kicks the pinball table and repeats the animation. It's not a crash so I can;t provide you with anything...it might be a good point to ask the programmers to include a console command or key press to force a text dump of the table variables as they are?
Anyway...a screen shot is all I can provide to help out, hope it's useful. Sent image via PM to Barbie.Last edited by Teutatis; 06-26-2014, 12:07 AM.
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