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  • Hi,

    I found a general issue, not really an issue but something you can simply avoid.

    When you resume a saved game, you have the choice (continue / start a new game) : the handling to do is to switch (with the pad) and validate by pushing A.

    But if you make the mistake to press the B key, your save is simply erased as you'd chosen a new game. It would be safest if B key doesn't work at that time (yesterday I lost my game like this).

    I found another thing but I prefer to send a PM.

    Thanks !
    French fans forum : www.LUPsClub.com

    Comment


    • Originally posted by wims View Post
      Hi Barbie,

      Bugs on Biolab were never fixed :

      https://www.youtube.com/watch?v=7VeZHwSOeeg
      (ball blocked in the cookie jar)

      https://www.youtube.com/watch?v=exyzAswQRLQ
      (impossible to launch if you win more than 2 extraballs per ball, probably because of the portage from 360 and the visual effect in centrifuge).

      I know the team do the best but please remedy. It's frustrating to waste many hours, to finally restart because of known bugs several years ago. Especially if Zen created a thread to list them, but no fix behind. The solution would be to denigrate old tables forever ? I hope not !
      Thanks!

      Comment


      • Cabinet Mode Ideas/Suggestions

        So, my friends and I are working on a cabinet as a pet project in our IT office. The support that's been implemented by the Pinball FX2 team for virtual cabinets is amazing and greatly appreciated. As the team continues to develop the platform, I have a few thoughts/ideas that have probably already come up, but I'd like to voice my interest in their implementation (and this seems the proper/best place to do so).

        First of all (I mentioned this elsewhere, but I'll mention in it brief here since it seems fitting): The ability to skip/turn off the game over Pinball FX2 superscore screen. For cabinet usage, this slows things down and breaks the cabinet feel. To be able to stay on the machine and view a game over/local high score reel would be awesome and highly preferable.

        Slightly related: The ability to deactivate initial-input memory would be nice. Edited: I found a backspace option in the character wheel. My mistake for not seeing it previously. The ability to turn off initial memory would still be welcome, though; I've not found a way to get back to character entry wheel without pressing the B button on gamepad or keyboard equivalent, and it would be nice to not have to include/designate a button on the interface to do that task.

        Being able to set a system-wide "always use X cam" option would be great, especially since it's pretty consistently the case that camera 2 is the closest to simulating a physical table. This isn't really a huge deal, but it would be a nice option.

        Being able to launch into hotseat mode from command line would be exceptionally nice. Lack of such an option makes for PinballX launching to be optimal only for single player. I realize that such a thing is not a primary concern for your development, but, having already added (greatly appreciated) command line launching support, this would be a great next step.

        Related to that, and even better, would be the ability to choose the number of players when starting the table from within the table (and again at the game over screen). If this could happen (and the game may not be built in such a way for it to be viable), that would be truly outstanding.

        Of course, these are ideas for what could make the game even better for cabinet users in the future. As a dev, I recognize that they may not be easy to implement, or even realistically viable. As a growing enthusiast, these are things I'd absolutely love to see.

        Thanks for all you do, team!
        Last edited by KendrikTheRed; 06-15-2016, 02:12 PM.

        Comment


        • Not flipper lag, Flipper stick Steam Controller

          I love my steam controller playing Fx tables with the exception that sometimes the flipper sticks up and I have to hit it again to make it come down. It doesn't happen often, maybe once or twice in a game, but it's very annoying. I'm using one of the top custom controller profiles on steam. Otherwise works flawlessly.

          Any ideas?

          Comment


          • Move DMD on the playfield

            Originally posted by bloodydrake View Post
            could we please have the DMD spacing around the edge of the screen reduced or removed completely?
            IT seems to be code left over from the Console version that is probably the 15% over scan distance to ensure older tv sets don't clip off the hud etc.
            However this isn't needed on the steam version. It would make using the large DMD in portrait mode much better(alot of the tables you can't use a large DMD due to the spacing forcing the DMD over top of parts of the playfield. This would fix that

            heres what i mean before and after(rough shop sorry)

            Up! i'm playing in vertical mod, and often the DMD (medium size) hides some feature on playfield. The solution proposed by Bloodydrake to decale DMD to the top would be nice.

            Even better, use the "dotmatrix.cfg" to decale & resize DMD, but on the same screen (my mini pincab is just a playfield 22"). I've tested to creat this file, but DMD has disappeared because i have only 1 screen, i guess.

            And even-even better, use a "dotmatrix.cfg" to set DMD for each table !!
            Like this :
            Sorcerer lair (x= 500;y= 0; height= 100; width= 400)
            Tesla (x= 350;y= 0; height= 100; width= 400)
            etc...

            Comment


            • Can we have a button to toggle background music, please!!

              Some tables have - I'm sorry to say that - really annoying music. To my opinion it is mostly for pseudo bombast and dramatic music made by synths/samplers (e.g. Dr. Strange, Wolverine)
              On the other hand, there are tables with excellent music, that contributes very good to the total athmosphere (e.g. Star Wars Tables, Aliens tables, Ms Splosion Man - yes I love this one), so I really do NOT want to turn the music globally muted.

              Here a toggle button would help, that should work when the table is running. Next table should start with music again.

              Perfect would be, to choose in a setting for each table (or a command, that can be implemented into PinballX...) but my upper proposal would be very helpful at the moment.

              Comment


              • Originally posted by vogliadicane View Post
                Some tables have - I'm sorry to say that - really annoying music. To my opinion it is mostly for pseudo bombast and dramatic music made by synths/samplers (e.g. Dr. Strange, Wolverine)
                On the other hand, there are tables with excellent music, that contributes very good to the total athmosphere (e.g. Star Wars Tables, Aliens tables, Ms Splosion Man - yes I love this one), so I really do NOT want to turn the music globally muted.

                Here a toggle button would help, that should work when the table is running. Next table should start with music again.

                Perfect would be, to choose in a setting for each table (or a command, that can be implemented into PinballX...) but my upper proposal would be very helpful at the moment.
                Table specific audio mixing. Sounds promising LOL. That is a good idea, because Zen's music does run the gamut from awesome (most) to drudging (just a few, but I just don't get Mars lol). Personally, I have found the best mix for the two platforms I play on, and that is to lower the music a bit from the other two sound volumes. But yours is a great suggestion.
                Last edited by steven120566; 07-14-2016, 12:46 PM.

                Comment


                • Originally posted by KendrikTheRed View Post
                  So, my friends and I are working on a cabinet as a pet project in our IT office. The support that's been implemented by the Pinball FX2 team for virtual cabinets is amazing and greatly appreciated. As the team continues to develop the platform, I have a few thoughts/ideas that have probably already come up, but I'd like to voice my interest in their implementation (and this seems the proper/best place to do so).

                  First of all (I mentioned this elsewhere, but I'll mention in it brief here since it seems fitting): The ability to skip/turn off the game over Pinball FX2 superscore screen. For cabinet usage, this slows things down and breaks the cabinet feel. To be able to stay on the machine and view a game over/local high score reel would be awesome and highly preferable.

                  Slightly related: The ability to deactivate initial-input memory would be nice. Edited: I found a backspace option in the character wheel. My mistake for not seeing it previously. The ability to turn off initial memory would still be welcome, though; I've not found a way to get back to character entry wheel without pressing the B button on gamepad or keyboard equivalent, and it would be nice to not have to include/designate a button on the interface to do that task.

                  Being able to set a system-wide "always use X cam" option would be great, especially since it's pretty consistently the case that camera 2 is the closest to simulating a physical table. This isn't really a huge deal, but it would be a nice option.

                  Being able to launch into hotseat mode from command line would be exceptionally nice. Lack of such an option makes for PinballX launching to be optimal only for single player. I realize that such a thing is not a primary concern for your development, but, having already added (greatly appreciated) command line launching support, this would be a great next step.

                  Related to that, and even better, would be the ability to choose the number of players when starting the table from within the table (and again at the game over screen). If this could happen (and the game may not be built in such a way for it to be viable), that would be truly outstanding.

                  Of course, these are ideas for what could make the game even better for cabinet users in the future. As a dev, I recognize that they may not be easy to implement, or even realistically viable. As a growing enthusiast, these are things I'd absolutely love to see.

                  Thanks for all you do, team!
                  I second all of what he said! Just finished building my PinCab and would love if it were a little easier for friends and family to play on, multiplayer games. So "hotseat command line launching support" would be awesome for us using a front-end application!

                  Instead I use PinballFX2 main menu for game selection currently, luckily I have a built-in mouse (trackball) I can use to navigate. On the main menu, when you hover over a table icon, it does nothing, you have to click it then it goes to the table's menu. Can it highlight it like it does if you were to use the D-pad or arrow keys to scroll thru the tables, after you hover over the icon for a second or 2? So that it brings up the tables pictures.

                  Or create a new PinCab friendly main menu?!? hehe (Flippers scrolls thru ALL tables, up/down menus, custom back button)

                  All I can think of for now, thanks for such a great game and keep the amazing tables coming, love them all!

                  Comment


                  • Originally posted by Shydo View Post
                    I second all of what he said! Just finished building my PinCab and would love if it were a little easier for friends and family to play on, multiplayer games. So "hotseat command line launching support" would be awesome for us using a front-end application!

                    Instead I use PinballFX2 main menu for game selection currently, luckily I have a built-in mouse (trackball) I can use to navigate. On the main menu, when you hover over a table icon, it does nothing, you have to click it then it goes to the table's menu. Can it highlight it like it does if you were to use the D-pad or arrow keys to scroll thru the tables, after you hover over the icon for a second or 2? So that it brings up the tables pictures.

                    Or create a new PinCab friendly main menu?!? hehe (Flippers scrolls thru ALL tables, up/down menus, custom back button)

                    All I can think of for now, thanks for such a great game and keep the amazing tables coming, love them all!
                    Thanks for the suggestions! Welcome to the forum

                    Comment


                    • Pasha Bug

                      I've found a bug in Pasha two straight games.

                      The first time was just beginning, but this second time I was beating my previous score.

                      Leaving the central minicamp game, Pasha does not drop the ball.

                      As much as we push to force TILT, it does the TILT.

                      Another item lost, right ZEN?

                      -----------------

                      Me he encontrado con un bug en Pasha dos partidas seguidas.

                      La primera vez acababa de empezar, pero esta segunda vez estaba superando mi anterior puntuación.

                      Al salir del mini campo de juego central, Pasha no suelta la bola.

                      Por más que empujamos para forzar TILT, no hace el TILT.

                      Otra partida perdida, ¿verdad ZEN?


                      Comment


                      • Originally posted by PinballVirtual-Victor View Post
                        I've found a bug in Pasha two straight games.

                        The first time was just beginning, but this second time I was beating my previous score.

                        Leaving the central minicamp game, Pasha does not drop the ball.

                        As much as we push to force TILT, it does the TILT.

                        Another item lost, right ZEN?
                        Thanks for the report - is this after the Protect the Caravan mission?
                        Last edited by BarbieBobomb; 09-06-2016, 10:41 PM.

                        Comment


                        • I think so, but can not remember if he had opened the book or not to enter the oasis.

                          There is no key combination to force TILT or something I can do to just lose that ball? ( Plus accumulated bonuses)

                          Today let time pass almost 1 hour and continues to hold the ball
                          Last edited by PinballVirtual-Victor; 09-06-2016, 11:44 PM.

                          Comment


                          • Originally posted by PinballVirtual-Victor View Post
                            I think so, but can not remember if he had opened the book or not to enter the oasis.

                            There is no key combination to force TILT or something I can do to just lose that ball? ( Plus accumulated bonuses)

                            Today let time pass almost 1 hour and continues to hold the ball
                            There is only one kind of tilt/nudge, so if that doesn't work, you may have to restart. I will let the team know about this issue.

                            Comment


                            • lost another big score?

                              When a bug occurs 1 in 100 games in a new table , you can understand .

                              A bug 2 times in a row on an old table is incomprehensible.

                              Losing a big score for a bug is inadmissible.

                              Comment


                              • I see so.

                                we are again in the same situation.

                                As the game does not save the score to save the game.

                                In that table, which I have 600M. in the video that I show and are 633m ball1 and that away.

                                Yesterday I started another game and if the game crashes when you take 1000M, 1500M, 2000M, you have to start over from 0 even if you had saved the game the day before.

                                The achievements are not lost, automatically uploaded to achieve them.

                                With scores, if not automatically possible, they would have to be stored and up, at least to save the game.

                                Until this is resolved, the 100/200 best players will be very pissed off every time a miss our score by a bug in the game.

                                Comment

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