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  • Originally posted by the_greeze
    A lot of great ideas for cabinet-mode improvements in this thread (particularly requests of support for force-feedback, real DMD and improved cameras etc.)

    Are there any updates coming soon that are including some of the suggestions in this thread please?
    I don't have any news to share about new features now but if any are added in an upcoming patch I'll be sure to post the changes for you all

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    • Originally posted by the_greeze
      A lot of great ideas for cabinet-mode improvements in this thread (particularly requests of support for force-feedback, real DMD and improved cameras etc.)

      Are there any updates coming soon that are including some of the suggestions in this thread please?
      Agreed, real DMD support would be great. Many of us have the new color pinDMD3 now in our cabs, and this integration would really enhance the FX2 experience.

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      • Suggestions for cabinets

        Sometimes dreams come true

        http://www.vpforums.org/index.php?showtopic=34468

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        • May have to see what dmd I have (never used it) and see if I can get it working with Zen.

          Ive said this before, but for me, the game would be miles better if the playfield could be size adjusted...at the moment, whilst CS is good and definitely easy to set up, it could be improved by having the playfield resizable (custom). When I'm playing, part of the table is missing and the flippers start half way up the table (slight exaggeration). Being able to adjust this somehow would be really good. (Hint hint)

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          • Originally posted by L33
            When I'm playing, part of the table is missing and the flippers start half way up the table (slight exaggeration). Being able to adjust this somehow would be really good. (Hint hint)
            Don't know which view you are using but camera 2 works pretty well for me. I like that the flippers are not in the very bottom of that view so that it more resembles real pinball cabinets where the flippers start a bit up in the table:
            http://static.giantbomb.com/uploads/...790724-cl2.jpg

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            • Support dinput-based sensors (e.g. nudge sensor) so that we can map the X/Y axes to the analog nudge "left stick" that PFX2 already grabs through XInput. I know chances are slim for this, but I thought I'd ask

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              • Originally posted by Psy-Q
                Support dinput-based sensors (e.g. nudge sensor) so that we can map the X/Y axes to the analog nudge "left stick" that PFX2 already grabs through XInput. I know chances are slim for this, but I thought I'd ask
                You can already do this using xpadder

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                • Originally posted by mpad
                  You can already do this using xpadder
                  Do you have a configuration that works for that? I'm using Zeb's nudge sensor and with that I can only map to digital nudge (via mapping to WASD), not analog nudge (which PFX2 expects to come from an xinput controller's left stick). It might be possible to use x360ce to map the X/Y of Zeb's sensor to an xinput X/Y, but x360ce seems to crash PFX2 for me

                  Or are you saying the analog nudge on the controller is not analog in PFX2 but that it just maps to digital nudge anyway? Then I think Xpadder alone could work.

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                  • Command-line switch for cabinet on/off

                    How about a command-line switch to enable or disable cabinet mode, so I can always start up in cabinet mode on my cab but still play the odd desktop session when I don't have my cab, such as during work? Err, during downtime?

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                    • Force feedback

                      I see some old posts about LEDWiz and force feedback. Having just got flipper force feedback working with PinBall FX2 (see the cabinet sticky of you're interested), I'd love to see some form of output from FX2 that allows others to make force feedback for jets, slingshots, targets, etc work with cabinet force feedback setups.

                      While it would be ideal if you guys added force feedback, I can understand why its may not make the development list given the niche use. Perhaps the easy way is to provide some output and let people in the community do the 3rd party work as I've start to do.

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                      • optional Button to add a extra Player

                        For Cabinet Support: It would be nice to have a extra optional Button to add a extra Player (up to 4) during the first Ball play, like on a real Pinball machine. I have a Pinball Cabinet and that would be awesome! No strugel anymore to add a extra player, that would be a nice Christmas present!

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                        • Originally posted by mpad
                          Small suggestion: please make an option to disable any camera movement, but especially for the plunger cam.
                          All that movement and zooming whom the camera goes from table view to the plunger makes me puke
                          This is definitely needed. As well as a static camera for any smaller play fields and side flippers. I hate when the camera suddenly moves to a certain portion of the play field. An add a player button would be great. I wouldn't mind if zen created their own front end. Back box support would be nice for vertical play field elements such as paranormal and sorcerers lair.

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