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What is your goal when all of the Manbearpig letters are lit up? Also, on Butter's table, when a particular mode is about to start, a song from Les Claypool's Purple Onion album starts up, I believe it's "Simon Says".
And yeah, at first I thought the slingshots were less sensitive on these tables. But they seem to be on par with WD, especially Butter's table. I believe Butter's table is challenging enough without hard slingshots. Considering that the kickbacks are so hard to get. I have to say the Super Sweet table is very life like. Butter is also pretty realistic.
Its because memory limitations. We don't use streaming, so everything has to be stuffed into the memory at once.
Thanks for the explanation. It is a pity though. Maybe you can have different sets of sounds (or a randomly compiled set) that can be loaded into memory and each time you start a new game a different set gets loaded. Obviously, key mission related sayings need to stay but a bunch of the other stuff can be replaced with different clips. Obviously, I'm not a programmer and have no idea if any of this is even remotely possible... and talk is cheap
That makes sense. I'm actually surprised at how much speech the Super Sweet table has. I'd still rather have some of it removed and replaced with sound effects, or at least not play as often. Correct me if I'm wrong but doesn't EVERY ramp/orbit/etc. shot play a line? Maybe the dialogue could play every 3-5 shots instead. I just feel that, having it play so often, it gets repetitive and loses it's charm.
You at least have to give up some respect when you have the TIMMY frenzy going on, and you nail an outlane at that PERFECT moment during the "lords of the underworld" song is playing, and then TIMMMAHHH!
I have a very hard time not laughing my ass off when that happens.
p.s. also the very best rock band song to play with your drunk friends.
Its because memory limitations. We don't use streaming, so everything has to be stuffed into the memory at once.
That makes sense. I'm actually surprised at how much speech the Super Sweet table has. I'd still rather have some of it removed and replaced with sound effects, or at least not play as often. Correct me if I'm wrong but doesn't EVERY ramp/orbit/etc. shot play a line? Maybe the dialogue could play every 3-5 shots instead. I just feel that, having it play so often, it gets repetitive and loses it's charm.
I don't understand why they can't have the characters say more things, rather than just repeating the same lines. There must be some technical limitation (which somebody might have explained before on the forum but I can't remember now). It drove me crazy on Deadpool but I am so far still enjoying the South Park humour... will it last though?
Its because memory limitations. We don't use streaming, so everything has to be stuffed into the memory at once.
I really love these tables. They're both great but I think I like the Butters table more. I'm glad to see Zen doing something other than Marvel and Star Wars. They did a great job utilizing the South Park license. I do have a few pieces of constructive criticism. On the Butters table the digital plunger pulls back way too fast. It's very hard to get the ball to drop into any of the skill shot lanes (much less the lit one). I DO like how you can change which lane is lit. The skill shots on the Super Sweet table are pretty much perfect. The super skill shot target is tough to hit but worth it. Also, on the Butters table, the kickbacks are too hard to light. I have a lot of trouble hitting those left-side spot targets. There should be an easier way (other than the vari-target). Other than that, I really like the Butters table. It looks great and the modes are fun.
The Super Sweet table is good but just pain hectic. I can get so many modes going (especially during multi-ball) that I lose track of what is active and what I'm trying to do. Also, the one thing that really drives me crazy is the extremely excessive use of speech. I don't think you can go five seconds without hearing a line of dialogue. A little speech is fine but it gets repetitive and grating very fast. On this table I would prefer to have 75+% of it removed and replaced with sound effects. Then again, sound effects are the one area where I'm not generally impressed with Zen. Most of the tables seem to lack exciting sound effects. This is something that bothers me and I don't understand it. It's not that Zen is incapable of producing good audio. Quite the contrary. They have some fantastic music in some of the tables (El Dorado, Mars, Fear Itself, Wolverine, etc.). I don't understand how they can get music so right and sound effects so wrong. Of course this is all just my opinion, based on my tastes. Anyway, these tables are overall great and I hope my suggestions can help with future table design.
I actually find the kickbacks on Butters very reasonable and rewarding while on Super Sweet it is a risky endeavour with the risk outweighing the reward for me at this stage. The voices do repeat a lot on Super Sweet but I don't reasonably think that you would be able to capture the South Park feel if you don't have classic sayings from the show. I play with music off at all times as it drives me (and my wife who hears it from the background) crazy e.g. Paranormal game lasted more than 24 hours. I don't understand why they can't have the characters say more things, rather than just repeating the same lines. There must be some technical limitation (which somebody might have explained before on the forum but I can't remember now). It drove me crazy on Deadpool but I am so far still enjoying the South Park humour... will it last though?
I think the in-game rule sheet said you get an EB for raising it to it's max value. What is the max value? I have raised it to over 8 million which took a minute or 2. I hope it is 10 million because any higher than that it is probably not worth the effort, at least for me because it takes a few minutes to raise the skill shot value and if you miss the pirate you get bubkes.
I also wanted to commend both Deep and Ndever. The tables are a lot of fun. Also, has anyone found any easter eggs that Ndever mentioned were in his table? I'm not sure if the easter eggs are related to South Park or not. I certainly haven't noticed any cow easter eggs (Cows and easter eggs).
Both tables have some little easter eggs and they are all related to the show. On Super Sweet you have to look for them on Butters' table you have to score for them
I really love these tables. They're both great but I think I like the Butters table more. I'm glad to see Zen doing something other than Marvel and Star Wars. They did a great job utilizing the South Park license. I do have a few pieces of constructive criticism. On the Butters table the digital plunger pulls back way too fast. It's very hard to get the ball to drop into any of the skill shot lanes (much less the lit one). I DO like how you can change which lane is lit. The skill shots on the Super Sweet table are pretty much perfect. The super skill shot target is tough to hit but worth it. Also, on the Butters table, the kickbacks are too hard to light. I have a lot of trouble hitting those left-side spot targets. There should be an easier way (other than the vari-target). Other than that, I really like the Butters table. It looks great and the modes are fun.
The Super Sweet table is good but just pain hectic. I can get so many modes going (especially during multi-ball) that I lose track of what is active and what I'm trying to do. Also, the one thing that really drives me crazy is the extremely excessive use of speech. I don't think you can go five seconds without hearing a line of dialogue. A little speech is fine but it gets repetitive and grating very fast. On this table I would prefer to have 75+% of it removed and replaced with sound effects. Then again, sound effects are the one area where I'm not generally impressed with Zen. Most of the tables seem to lack exciting sound effects. This is something that bothers me and I don't understand it. It's not that Zen is incapable of producing good audio. Quite the contrary. They have some fantastic music in some of the tables (El Dorado, Mars, Fear Itself, Wolverine, etc.). I don't understand how they can get music so right and sound effects so wrong. Of course this is all just my opinion, based on my tastes. Anyway, these tables are overall great and I hope my suggestions can help with future table design.
Playing Pinball Arcade makes me want to scream. It has a bunch of tables I love in an almost unplayable state.
This is why I never purchased, only played the demo several times. Seems there are a lot of TPA fans out there though. I guess I am just used to Zen's awesomeness with all of their tables.
I think the in-game rule sheet said you get an EB for raising it to it's max value. What is the max value? I have raised it to over 8 million which took a minute or 2. I hope it is 10 million because any higher than that it is probably not worth the effort, at least for me because it takes a few minutes to raise the skill shot value and if you miss the pirate you get bubkes.
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