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  • Originally posted by hunter328 View Post
    I never get it when Pinball Arcade fans complain about physics related stuff. The physics in some TPA tables are terrible. On some it's like it's scripted. There are way too many instances of shots that always go to the exact same spot when the ball is coming down an inlane and you hit it at the same spot on the flipper, as if nothing is accounting for anything else except the angle of the shot. I've often thought when playing TPA of how many quarters I'd have saved if the real table played so predictably.
    Playing Pinball Arcade makes me want to scream. It h as a bunch of tables I love in an almost unplayable state.

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    • Originally posted by deep View Post
      Hint: Try to hit that Pirate skillshot at its max value!
      I think the in-game rule sheet said you get an EB for raising it to it's max value. What is the max value? I have raised it to over 8 million which took a minute or 2. I hope it is 10 million because any higher than that it is probably not worth the effort, at least for me because it takes a few minutes to raise the skill shot value and if you miss the pirate you get bubkes.

      I also wanted to commend both Deep and Ndever. The tables are a lot of fun. Also, has anyone found any easter eggs that Ndever mentioned were in his table? I'm not sure if the easter eggs are related to South Park or not. I certainly haven't noticed any cow easter eggs (Cows and easter eggs).

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      • Originally posted by deep View Post
        The wizard mode scores depends on how many times you complete the main modes. The additional score for each completition depends on the difficulty of the given mode, so the easy modes like Stan's aren't give as much additional score as the harder ones.

        That's what I thought. Thanks for the summary. Like I said, I knew I did Stan mode several times. A lot of the times the slings will just get the ball into the sinkhole. Then I shoot the lane so I can get some spins on the spinner. The stronger the spinner shot the more miles you put on the lock Canada MB.

        I will say it again. Just like SurfrIder mentioned. We all commend what great work you did on these tables. After playing these tables, these could easily be in my top 10. Now it's even more difficult to pick. Shame on you ZEN!

        Nah Just Kidding. I can't get enough.

        Comment


        • Originally posted by surf1der View Post
          I think the in-game rule sheet said you get an EB for raising it to it's max value. What is the max value? I have raised it to over 8 million which took a minute or 2. I hope it is 10 million because any higher than that it is probably not worth the effort, at least for me because it takes a few minutes to raise the skill shot value and if you miss the pirate you get bubkes.
          It is 10 million

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          • Originally posted by Xanthious View Post
            Playing Pinball Arcade makes me want to scream. It has a bunch of tables I love in an almost unplayable state.
            This is why I never purchased, only played the demo several times. Seems there are a lot of TPA fans out there though. I guess I am just used to Zen's awesomeness with all of their tables.

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            • I really love these tables. They're both great but I think I like the Butters table more. I'm glad to see Zen doing something other than Marvel and Star Wars. They did a great job utilizing the South Park license. I do have a few pieces of constructive criticism. On the Butters table the digital plunger pulls back way too fast. It's very hard to get the ball to drop into any of the skill shot lanes (much less the lit one). I DO like how you can change which lane is lit. The skill shots on the Super Sweet table are pretty much perfect. The super skill shot target is tough to hit but worth it. Also, on the Butters table, the kickbacks are too hard to light. I have a lot of trouble hitting those left-side spot targets. There should be an easier way (other than the vari-target). Other than that, I really like the Butters table. It looks great and the modes are fun.

              The Super Sweet table is good but just pain hectic. I can get so many modes going (especially during multi-ball) that I lose track of what is active and what I'm trying to do. Also, the one thing that really drives me crazy is the extremely excessive use of speech. I don't think you can go five seconds without hearing a line of dialogue. A little speech is fine but it gets repetitive and grating very fast. On this table I would prefer to have 75+% of it removed and replaced with sound effects. Then again, sound effects are the one area where I'm not generally impressed with Zen. Most of the tables seem to lack exciting sound effects. This is something that bothers me and I don't understand it. It's not that Zen is incapable of producing good audio. Quite the contrary. They have some fantastic music in some of the tables (El Dorado, Mars, Fear Itself, Wolverine, etc.). I don't understand how they can get music so right and sound effects so wrong. Of course this is all just my opinion, based on my tastes. Anyway, these tables are overall great and I hope my suggestions can help with future table design.

              Comment


              • Originally posted by surf1der View Post
                I think the in-game rule sheet said you get an EB for raising it to it's max value. What is the max value? I have raised it to over 8 million which took a minute or 2. I hope it is 10 million because any higher than that it is probably not worth the effort, at least for me because it takes a few minutes to raise the skill shot value and if you miss the pirate you get bubkes.

                I also wanted to commend both Deep and Ndever. The tables are a lot of fun. Also, has anyone found any easter eggs that Ndever mentioned were in his table? I'm not sure if the easter eggs are related to South Park or not. I certainly haven't noticed any cow easter eggs (Cows and easter eggs).
                Both tables have some little easter eggs and they are all related to the show. On Super Sweet you have to look for them on Butters' table you have to score for them

                Comment


                • Originally posted by MWink View Post
                  I really love these tables. They're both great but I think I like the Butters table more. I'm glad to see Zen doing something other than Marvel and Star Wars. They did a great job utilizing the South Park license. I do have a few pieces of constructive criticism. On the Butters table the digital plunger pulls back way too fast. It's very hard to get the ball to drop into any of the skill shot lanes (much less the lit one). I DO like how you can change which lane is lit. The skill shots on the Super Sweet table are pretty much perfect. The super skill shot target is tough to hit but worth it. Also, on the Butters table, the kickbacks are too hard to light. I have a lot of trouble hitting those left-side spot targets. There should be an easier way (other than the vari-target). Other than that, I really like the Butters table. It looks great and the modes are fun.

                  The Super Sweet table is good but just pain hectic. I can get so many modes going (especially during multi-ball) that I lose track of what is active and what I'm trying to do. Also, the one thing that really drives me crazy is the extremely excessive use of speech. I don't think you can go five seconds without hearing a line of dialogue. A little speech is fine but it gets repetitive and grating very fast. On this table I would prefer to have 75+% of it removed and replaced with sound effects. Then again, sound effects are the one area where I'm not generally impressed with Zen. Most of the tables seem to lack exciting sound effects. This is something that bothers me and I don't understand it. It's not that Zen is incapable of producing good audio. Quite the contrary. They have some fantastic music in some of the tables (El Dorado, Mars, Fear Itself, Wolverine, etc.). I don't understand how they can get music so right and sound effects so wrong. Of course this is all just my opinion, based on my tastes. Anyway, these tables are overall great and I hope my suggestions can help with future table design.
                  I actually find the kickbacks on Butters very reasonable and rewarding while on Super Sweet it is a risky endeavour with the risk outweighing the reward for me at this stage. The voices do repeat a lot on Super Sweet but I don't reasonably think that you would be able to capture the South Park feel if you don't have classic sayings from the show. I play with music off at all times as it drives me (and my wife who hears it from the background) crazy e.g. Paranormal game lasted more than 24 hours. I don't understand why they can't have the characters say more things, rather than just repeating the same lines. There must be some technical limitation (which somebody might have explained before on the forum but I can't remember now). It drove me crazy on Deadpool but I am so far still enjoying the South Park humour... will it last though?
                  XBox One Gamertag - PinStratsDan

                  Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan

                  Discord server - PinStratsDan

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                  Cloda's somewhat vain and sort of self-indulgent thread

                  Comment


                  • Originally posted by Cloda View Post
                    I don't understand why they can't have the characters say more things, rather than just repeating the same lines. There must be some technical limitation (which somebody might have explained before on the forum but I can't remember now). It drove me crazy on Deadpool but I am so far still enjoying the South Park humour... will it last though?
                    Its because memory limitations. We don't use streaming, so everything has to be stuffed into the memory at once.

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                    • Originally posted by deep View Post
                      Its because memory limitations. We don't use streaming, so everything has to be stuffed into the memory at once.
                      That makes sense. I'm actually surprised at how much speech the Super Sweet table has. I'd still rather have some of it removed and replaced with sound effects, or at least not play as often. Correct me if I'm wrong but doesn't EVERY ramp/orbit/etc. shot play a line? Maybe the dialogue could play every 3-5 shots instead. I just feel that, having it play so often, it gets repetitive and loses it's charm.

                      Comment


                      • Originally posted by MWink View Post
                        That makes sense. I'm actually surprised at how much speech the Super Sweet table has. I'd still rather have some of it removed and replaced with sound effects, or at least not play as often. Correct me if I'm wrong but doesn't EVERY ramp/orbit/etc. shot play a line? Maybe the dialogue could play every 3-5 shots instead. I just feel that, having it play so often, it gets repetitive and loses it's charm.
                        You at least have to give up some respect when you have the TIMMY frenzy going on, and you nail an outlane at that PERFECT moment during the "lords of the underworld" song is playing, and then TIMMMAHHH!

                        I have a very hard time not laughing my ass off when that happens.



                        p.s. also the very best rock band song to play with your drunk friends.

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                        • I'm streaming!

                          http://www.twitch.tv/captainbzarre
                          Completed Tables:
                          Spider-Man, Ms. Splosion Man, Captain America, Ghost Rider, Moon Knight, Sorcerer's Lair, Plants vs. Zombies, The Avengers, World War Hulk, Civil War, Return of the Jedi, Starfighter Assault, Super League Football

                          Xbox 360 ID: NoahChron
                          PlayStation 4 ID: richc111
                          PS4 Twitch Livestreams: http://www.twitch.tv/captainbzarre

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                          • Originally posted by deep View Post
                            Its because memory limitations. We don't use streaming, so everything has to be stuffed into the memory at once.
                            Thanks for the explanation. It is a pity though. Maybe you can have different sets of sounds (or a randomly compiled set) that can be loaded into memory and each time you start a new game a different set gets loaded. Obviously, key mission related sayings need to stay but a bunch of the other stuff can be replaced with different clips. Obviously, I'm not a programmer and have no idea if any of this is even remotely possible... and talk is cheap
                            XBox One Gamertag - PinStratsDan

                            Pinball FX3 Tips & Strategy Guide YouTube Channel - PinStratsDan

                            Discord server - PinStratsDan

                            Twitter - PinStratsDan

                            Facebook - PinStratsDan

                            Cloda's somewhat vain and sort of self-indulgent thread

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                            • Are the tables coming to WiiU?

                              Are the tables coming to WiiU, since it is the superior console?

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                              • What is your goal when all of the Manbearpig letters are lit up? Also, on Butter's table, when a particular mode is about to start, a song from Les Claypool's Purple Onion album starts up, I believe it's "Simon Says".
                                And yeah, at first I thought the slingshots were less sensitive on these tables. But they seem to be on par with WD, especially Butter's table. I believe Butter's table is challenging enough without hard slingshots. Considering that the kickbacks are so hard to get. I have to say the Super Sweet table is very life like. Butter is also pretty realistic.
                                http://www.pinballmuseum.org/ The City Is My Church

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