Great tables yet again. But can you please give the option to alter or lower the volume on the flippers. The constant "clack clack" noise gets irritating after a while. Preferred the old sounding flippers personally.
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Star Wars: Episode V – The Empire Strikes Back
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Originally posted by RabidShark View Posterr i am not sure what you mean by this? are you referring to the 1/4 left side showing the score and mission timer.
about the stacking modes that skippycue was talking about in another thread i don't see a problem at all with modes stacking just thought id give some input about that after playing it for a bit.
Originally posted by Casio View PostGreat tables yet again. But can you please give the option to alter or lower the volume on the flippers. The constant "clack clack" noise gets irritating after a while. Preferred the old sounding flippers personally.
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I actually love the DMD and the sounds of the flippers. I keep pressing it just so I can hear them. LOLPSN ID- RayCrocheron82
Gamertag- RAFIE82
YouTube- Rafie Crocheron
Nintendo ID- Rafie82
Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony
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Originally posted by deep View PostSo guys, after couple of games played with the table, how do you like this new splitted dot matrix handling?
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Originally posted by snakeman07 View PostFound a bug. Scene 5 checkpoint 2, where the clone trooper comes out and you have to block the incoming shots with the lightsaber, it wasn't registering me blocking them, instead they were going right through the lightsaber so I lost the mission.
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Deep,
I'm so impressed by what you have done with this table. It has stacking. Some missions are challenging. love the fact that STAR WARS targets are random in many of the missions. The mulitball is fast paced. So much to do. Love the fact that you can get both sith and jedi multiballs going at the same time. I think I had imperial multiball going along with that as well.
Hyperspace mutiball is confusing to get but I haven't had a chance to really look at the rule sheet.
I've done cloud city multiball several time but not sure how to get that as well.
By far my favorite of the pack. Boba Fett is great too. All tables are fun ESB is addictive and quite complicated.
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Originally posted by snakeman07 View PostFound a bug. Scene 5 checkpoint 2, where the clone trooper comes out and you have to block the incoming shots with the lightsaber, it wasn't registering me blocking them, instead they were going right through the lightsaber so I lost the mission.
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Originally posted by tenorhero View PostDeep,
I'm so impressed by what you have done with this table. It has stacking. Some missions are challenging. love the fact that STAR WARS targets are random in many of the missions. The mulitball is fast paced. So much to do. Love the fact that you can get both sith and jedi multiballs going at the same time. I think I had imperial multiball going along with that as well.
Hyperspace mutiball is confusing to get but I haven't had a chance to really look at the rule sheet.
I've done cloud city multiball several time but not sure how to get that as well.
By far my favorite of the pack. Boba Fett is great too. All tables are fun ESB is addictive and quite complicated.
Try this: first, start the Hyperspace multiball, than the Jedi, Sith and Imperial multiballs. So you get 4 running multis at a time. MadnessBoth Hyperspace and the cloud city multi can be started at the right ramp. There is a diverter on it, and it can be switched with a hit to the Ion cannon. The Sith lane leads to it, or the right ramp lane, when it's entrance is lowered.
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Originally posted by deep View PostYeah, well about that, it's not a bug. It could kind of cheating your eyes. The trooper's blast checks the position of the lightsaber at a certain point, and if the saber is not fully stopped at the right position, the blast won't "see" it as a block and goes towards. If there are only 1-2 frames to the full stop, the blast could be seemed like it goes through the lightsaber.
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Originally posted by deep View PostYeah, well about that, it's not a bug. It could kind of cheating your eyes. The trooper's blast checks the position of the lightsaber at a certain point, and if the saber is not fully stopped at the right position, the blast won't "see" it as a block and goes towards. If there are only 1-2 frames to the full stop, the blast could be seemed like it goes through the lightsaber.
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Some of my opinions on the thoughts raised in this thread:
Not keen on stacking, I like to concentrate on one thing at a time and it can be really annoying when you inadvertently start something which interferes with your goal. It's not a huge gripe though, I can live with it.
As I love real pinball I love the noisy flippers! Real flippers are clunky, I feel these add to the experience.
The split dot matrix works well, nice work there. Provides valuable info while maintaining some cool animations etc.
It's amazing having an actual table designer responding here, we are very lucky. Your overtime hours were well spent, I love learning any tables rules and this has some of the best I've seen. Pardon the pun but they are so deep! The checkpoints are a great idea, also ALL tables should give you the ability to choose a mission, so you never have the situation where you get so bored of doing, say, the first two missions over and over like in Ninja Gaiden. Urgh.... That can ruin a great table IMO.
Enough rambling from me, I could go on.... One more thing, the Stormtrooper saying "move along" when your drained ball is saved is class.
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